Files for Daniel Thomas

Vilcabamba v1.0

Daniel Thomas — Oct 03, 2001

A one-level scenario, complete with new shapes and sounds - the author completed this almost a year ago, but then disappeared. It's easily up to the quality of his other Marathon work... but he had discussed adding more terminals. He never got to that... but we didn't want this to get lost, so it's been packaged up in an easy-to-use installer for your playing pleasure. The Marathon marine meets Lara Croft. This one is all puzzles - see what you can figure out!

Mission: Improbable

Daniel Thomas — Mar 19, 2000

A one level sequel to Legacy of the Tsirc (well, three if you count the info levels at the beginning and the end). J.R. Dobbs is back, as spacey as ever...Laundry ticket? You have to retrieve a laundry ticket? Goodness. Physics tweaks make gameplay amazingly addictive... the hyped-up drones and the seriously dangerious MOAH are good examples. Visuals, are, as per usual for Gloops, stunning. Another winner.

Codex Atlanticus: The Director's Cut

Daniel Thomas — Mar 01, 2000

The original version of this map won the Nardo Mapmaking Contest. It was damn good then. It's a whole new ballgame now. The final level in the original, almost a placeholder, is now a full-blown, jaw-dropping piece of work all by itself. Glitches in the first two levels have been ironed out. The storyline, solid before, is now fleshed out, typo-less, and engrossing. Two out-of-the-park homeruns in two days... This guy's someone to keep an eye on.

Legacy of the Tsirc

Daniel Thomas — Mar 01, 2000

A really enjoyable single-level scenario. Mapmaking is superb, gameplay is extremely finely tuned for very high adrenaline levels, the plot is nicely worked out. The enclosed shapes patch Gives the world of the Tsirc a beautiful feel... download this, you won't regret it.

Codex Atlanticus

Daniel Thomas — Jan 31, 2000

A beautiful 3-level solo scenario, winner of the Nardo Mapmaking Contest. Bugs are minor (I got stuck on a couple of platforms, terms could use a bit of editing, just little stuff), gameplay is major. If you approach this without thinking, you're gonna die. A lot. If you plan your attacks, and figure out patterns... you're gonna have a blast. While the scenery and attention to detail is astounding (I still can't get over how gorgeous the Tempus Irae world is, and what you can do with it), don't stop and look when you get to a place... you'll die. Kill stuff first, THEN look around. (And if you see a pattern buffer... USE IT. It usually means you're gonna meet a whole passel of nasties.) This one is definitely worth the download... it'll keep you on the edge of your seat until the wee hours.