This map appeared as part of the game Marathon by Bungie Software. This version of the map requires a machine with a lot of ooomph and a high-end graphics card is recommended. This map is a DM version of KOTH-FbEveronesMortalButMe][.
If you've played the original map, you will notice that certain, ah, liberties have been taken with this conversion. I'm planning on doing an 'exact' conversion in the near future -- be on the lookout for it.
Map Author: Hobeaux
Frogblast: The Ventcore Project
This map first appeared in the third installment of Bungies Software's Marathon Trilogy: Marathon Infinity. It was created for Marathon Infinity by the world renowned map maker "Frigidman".
This map is a smaller tighter and higher carnage rating version of "House of Pain". This map also feels a lot better on the eyes with better structure and detail.
UT Mapper: Wolfchild
Frogblast: The Ventcore Project
It took a while but I finally managed to work out a lighting effect that to my knowledge is unique. When you're on the Hill the floor underneath just the area you're standing on lights up red. This map implements true (Marathon-style) king of the hill with the help of Gor Gor's cool KOTH mod. True king of the hill is scored by time on the hill area - not frags. You will see a timer display on the left edge of your screen. Whenever you are on the hill the numbers will turn red and begin to accumulate time. The scoreboard is ordered by time on the hill, although frags are shown also. The game will end when the max hill time is reached. See KOTH.txt for info on how to setup a KOTH server and start a KOTH game or go to Gor Gor's web site at http://www.geocities.com/kobuster/koth
On this map the hill is the off-colored strip across the center. This map appeared in the game Marathon Infinity by Bungie Software.
UT Mapper: Wolfchild
Frogblast: The Ventcore Project
This map was created for the 5-cubes contest that occurred mid-year 2000. Unfortunately, I had to run off to my vacation before I could complete it and missed the contest deadline.
"So," I asked myself, "what to do with this map now that the competition was over?" Shelve it? Make it five times its original size and change the feel of the map altogether?" After careful reflection, I decided to add bot support to the powerups and (on a whim) the skybox.
Due to the height of the walls, the bots just didn't quite get how to get up to the top.. the translocator would bounce off the wall until I moved the JumpSpot up into the air. In so doing they suddenly didn't know how to use the jumpboots. Worse still, when trying to leave the upper areas the bots would attempt to translocate to the raised JumpSpots rather than take the paths that i built for them. Exasperated, I removed the pathing for the bots to get to the powerups, it just wasn't worth it.
(I hate having to accomodate bots. I typically spend more time either fixing bot support or removing evil BSP holes. When, I ask you, will these traumas cease?)
The map was still just the five cubes and the 'sky' wasn't cutting it. Added another cube -- the skybox and made it look significantly better. So, if anyone out there want's to host a six-cube + five 2D-shapes contest, I'm ready!
UT Mapper: Hobeaux
Frogblast: The Ventcore Project
This map first appeared before the game Marathon was even released. A late beta of the was leaked and it rapidly spread across college campuses and Mac- based office networks around the country, It was rumored that the leak was eventually traced to some drone in a marketing company working with Bungie, who was then fired. The beta contained three single player levels and one network map. That map was Mars Needs Women. Mars Needs Women is probably the most- played of any network map on Marathon - or any other game.
UT Mapper: Wolfchild
Frogblast: The Ventcore Project
This map appeared in the Coriolis map pack from Double Aught as a follow-up to the game Marathon Infinity by Bungie Software.
After the failure of the UESC Mining Company's Tau Ceti expedition, the company was never able to recover and finally went insolvent a scant nine years later. At this time the Liandri Company was considered only a second tier competitor to the UESCMC and was not generally recognized as anything other than a regional industrial concern. However Liandri sensed opportunity in the demise of the UESCMC and snapped up as many of the liquidated assets as it could afford. The prescience of this move can hardly be debated considering Liandri's ascendance to the system-wide position of dominance that it holds today. Among the assets acquired by Liandri was the Grendel Station.
Located on a small (~5 km diameter) asteroid in a stable trans-Mars orbit, this station was long the subject of strange whisperings. Rumor had it that the station was designed to conduct illegal experiments into computer rampancy - an effort to develop, and more importantly to control, self- sentient artificial intelligence. These rumors were borne out when the Liandri engineers arrived at the station to inspect its facilities and discovered the records of the project leader, Dr. Doug Zartman. Referred to in polite circles as "brilliant but misunderstood" (and as an "insane evil genius" in others) Zartman was largely shunned in scientific circles for his ideas about computer AI. Apparently Zartman was able to convince the UESCMC to fund his illegal experiments and proceeded to build the Grendel Station.
Since a rampant AI requires a planet-sized network to sustain its growth, the Grendel Station was designed for two main functions: to contain a massive computer network in a small volume, and to provide power for that network. Thus Grendel is composed largely of open space. The Liandri engineers were never able to understand how Zartman was providing power to his computer network, and thus they were never able to fully dismantle his power grid.
The strangeness of the architecture led a few individuals to the end that the design was alien in origin. These individuals claimed that an extra 80 quadbits accompanied the Marathon warning signal that was broadcast from Tau Ceti. Supposedly these extra 80 quadbits are the schematics to the network. Unfortunately this avenue could not be pursued to any great extent, as the extra data disappeared from all public communication nets soon afterwords, in a massive net crash know as the "Duality Crisis." With no data to support those few individuals that aspired to the alien tech idea, the extra 80 quadbits were quickly forgotten by most. As a result, when the Grendel power network was discovered by Liandri INC., it was considered a quaint if very frustrating piece of engineering. Although sensors and visual observation were able to indicate massive amounts of energy were being utilized within the power grid, Liandri engineers were not able to utilize, or shut down the grid. The massive buildups of energy that randomly discharged in the area, were rather unsafe, and Liandri engineers feared an explosion or worse should the power grid build up too much energy. Static dampeners were placed within the building's walls to absorb the worst of the discharges and large pools of cooling fluid were utilized to prevent any heat buildup.
For several months Liandri engineers studied the power grid, but found that the extrememly damage resistant facility was also tamper resistant, and largely gave up in ever knowing its secrets. Liandri, seeking some compensation for an otherwise useless facility, has finally refitted the building for the Tournament. The open arcs of electricity through the area should prove entertaining for the spectators.
UT Mapper: Wolfchild
Frogblast: The Ventcore Project
This map appeared as part of the Coriolis Loop map pack from Double Aught Software for the game Marathon by Bungie Software. Along with Wrath No More? this was my favorite Marathon net map.
UT Mapper: Wolfchild
Frogblast: The Ventcore Project
The point of UT King of the Hill is to dominate a location on the map for a period of time. The concept is similar to Domination, but there is (typically) one Hill and it's an every-man-for-himself to be King. The first player to reach the time limit wins (or the player with the most time on the Hill wins, if the map times out or if a frag-limit is reached). This is completely different from the Unreal 1 version of KOTH and is far more hectic as all the players attempt to dominate one location.
The Hill in FbDuality is the big pool at the top of the map.
This map comes with the mod needed to play King of the Hill, so there is no need to download the KOTH2 mod.
UT Mapper: Hobeaux
Frogblast: The Ventcore Project
Duality was always one of my favorite Marathon Infinity maps. It had cool architecture, cool gameplay, and lots of shotguns. Well, the shotguns couldn't be added, but I hope I captured the essence of Duality.
This map was the *very first* map that I ever attempted to create when Unreal 1 came out nearly two years ago. I wanted to learn the editor and decided that this would be a fun way to learn. The first iteration of the map had the scale a bit--off. The stairs in the lower section were so tall that a player had to jump from step to step. That was an interesting learning experience :)
Thanks for all the support from those in the community. It's been really fun/frustrating making the maps as I am a perfectionist without any time to actually be productive. There will be a lot of folks that will be very irritated that I changed bits of the map to suit my fancy. I hold to
philosophy that by bringing the game into a modern engine, to take advantage of its features -- slopes, curves and so on. Some things change as a result. I'm sure that if the original Marathon mappers had a more advanced engine they would have done things differently too--so get off my case already ;)
UT Mapper: Hobeaux
Frogblast: The Ventcore Project
The point of UT King of the Hill is to dominate a location on the map for a period of time. The concept is similar to Domination, but there is (typically) one Hill and it's an every-man-for-himself to be King. The first player to reach the time limit wins (or the player with the most time on the Hill wins, if the map times out or if a frag-limit is reached). This is completely different from the Unreal 1 version of KOTH and is far more hectic as all the players attempt to dominate one location.
The Hill in FbRoute66 is in the center of the map, amid the columns.
This map comes with the mod needed to play King of the Hill, so there is no need to download the KOTH2 mod.
UT Mapper: Hobeaux
Frogblast: The Ventcore Project
This map appeared as part of the game Marathon by Bungie Software. There are three flavors of this map to date: Unreal, KOTH Unreal (KOTH is a special new King of the Hill where players must be in a certain location on the map, the "hill," for a duration of time in order to win. since everyone is trying to get on the hill, it's usally good, chaotic fun) and Unreal Tournament. If we can convince GorGor to finish the UT Mod for KOTH, there will be yet another iteration of Melatonin :) There is a remote possibility that I may do a Melatonin][ with more levels, more kickers... but don't hold your breath :)
This map comes with the mod needed to play King of the Hill, so there is no need to download the KOTH2 mod.
UT Mapper: Hobeaux
Frogblast: The Ventcore Project
This map appeared as part of the game Marathon by Bungie Software. It is a squarish arena with square pilars evenly spaced about. The carnage and death in this map is quite high, and gets seriously crazy with more than 3 people.
UT Mapper: Wolfchild
Frogblast: The Ventcore Project
This map appeared as part of the game Marathon Infinity by Bungie Software. Along with Sands Serif (Good Looking) this was my favorite Marathon net map. If you stand under the square yellow thing in the ceiling you will be healed up to 199 health if you can manage to stand there long enough. The shield belt appears infrequently on the little ledge in the wall sort of opposite the water from the heal zone. To get there go to the opposite side of the map and lift jump onto the roof from the lift in the water, then jump across. Also, in part of the map the gravity has been tweaked to allow you to jump from the high ledge over to the ledge where the heal zone is (this was a key strategy in Marathon net play). To play the signature sound go onto the roof or shoot at the sky above the heal zone.
UT Mapper: Wolfchild
Frogblast: The Ventcore Project
A King of the Hill version of the Beyond Thunderdome marathon map. This map comes with the mod needed to play King of the Hill, so there is no need to download the KOTH2 mod.
UT Mapper: Wolfchild
Frogblast: The Ventcore Project
This is a King of the Hill version of the marathon map House of Pain II. This map comes with the mod needed to play King of the Hill, so there is no need to download the KOTH2 mod.
UT Mapper: Wolfchild
Frogblast: The Ventcore Project
This map appeared with the game Marathon II: Durandal by Bungie Software. This map scales well over any number of players. It works well even with only two players. It seems you tend to grab a weapon and head to the center. As the number of players grows some people tend instead to stay in the outside track.
UT Mapper: Wolfchild
Frogblast: The Ventcore Project
This map appeared with the game Marathon Infinity by Bungie Software. It
was a remake of the map Thunderdome from the original Marathon. To get to
the amplifier, the superhealth, or the sniper rifle you will need to learn to
lift jump. The net play on this map can be kinda slow with only 2 or 3
players - after that it heats up pretty fast.
To play the signature sound shoot or lift jump at the ceiling.
UT Mapper: Wolfchild
Frogblast: The Ventcore Project
This map had been one of NaliCity's and PlanetUnreal's Picks of the Week for Unreal maps. Since Unreal Tournament came out, I've been itching to convert it so that folks out there can groove on it some more :).
Fixed the "dead spot" that had somehow escaped my notice before. Added lens flares, screenshot, music, and converted the weapons/powerups to UT format to complete the conversion. Also, embedded the mountain textures into the file so people wouldn't have to have the texture pack in order to play.
To the guy that put his hard effort into converting it for me: Thank you very much, sorry I had a more current version :\\ otherwise, I would have used yours. (can't remember the name)
UT Mapper: Hobeaux
Frogblast: The Ventcore Project
This map appeared as part of the game Marathon by Bungie Software. There are three flavors of this map to date: Unreal, KOTH Unreal (KOTH is a special new King of the Hill where players must be in a certain location on the map, the "hill," for a duration of time in order to win. since everyone is trying to get on the hill, it's usally good, chaotic fun) and Unreal Tournament. If we can convince GorGor to finish the UT Mod for KOTH, there will be yet another iteration of Melatonin :) There is a remote possibility that I may do a Melatonin][ with more levels, more kickers... but don't hold your breath :)
UT Mapper: Hobeaux
Frogblast Website