Files for Andrew Miner

Alhambra (tempus irae) v1.1

Andrew Miner — Jan 26, 1999

A huge, wide-open, nicely-built killing area. Weapons and ammo come in clumps... so if you want a particular weapon, you also get lots of ammo for it. Also comes in Evil and Infinity flavors.

Twist (evil)

Andrew Miner — Jan 26, 1999

Circles inside of circles inside of circles inside of... Lots of staircases. A central (small) courtyard. Be sure to collect your weapons and ammo before going in... for some reason, the center doesn't seem to be big on the engine's random list. Nice looking, and very dangerous. Also available in an Infinity flavor.

Flame Pits III (evil)

Andrew Miner — Jan 26, 1999

Another variation on the Flame Pits theme. Also comes in an Infinity flavor.

Alhambra (evil) v1.1

Andrew Miner — Jan 26, 1999

A huge, wide-open, nicely-built killing area. Weapons and ammo come in clumps... so if you want a particular weapon, you also get lots of ammo for it. Also comes in Infinity and Tempus Irae flavors.

Flame Pits V (evil)

Andrew Miner — Jan 26, 1999

The most complicated (and in some ways, the prettiest) of the Flame Pits levels. Very nice flow, once you get the hang of it... before that, it's easy to toast yourself running out a doorway on the outer ring. Also available in an Infinity flavor.

Flame Pits IV (evil)

Andrew Miner — Jan 26, 1999

A central covered arena, with a surrounding lava moat and a second arena above. Judicious use of 5D space to supply a nice quantity of carnage space. Also available in an Infinity flavor.

The Altar (evil)

Andrew Miner — Jan 26, 1999

A big level, starting in a really dark room, with access to brighter areas. Some neat tricks, but the flooding one causes some nasty smearing... Also available in an Infinity flavor.

Gant Center (evil)

Andrew Miner — Jan 26, 1999

Modeled after the Math/Science building at UConn. Multi-level, open map, rather dark overall, but with plenty of bright areas. Flow is good, elevators are nice and fast, ammo is plentiful. Also available in an Infinity flavor.

Flow from the Sky (evil)

Andrew Miner — Jan 26, 1999

A simple, square arena enclosed by a wall. Access to the wall is gained by climbing the water towers... but the towers can be enclosed in solid columns. Careful if you're going up, and someone's near the switch! Also available in an Infinity flavor.

Flame Pits I (evil)

Andrew Miner — Jan 26, 1999

A large, open level with ledges leading to a central hill, all surrounded by lava moats. If you fall in, find an edge near the hill... you're not toast yet. Also available in an Infinity flavor.

Orbis (evil)

Andrew Miner — Jan 26, 1999

An open arena, with a couple of satellite rooms. A good demo of the circular powers of Chisel.

Castle (evil)

Andrew Miner — Jan 26, 1999

A large map based on (you guessed it) the design of a medieval castle. Weapons are in outer rooms, one weapon (and its ammo) to a room. The center has four chip insertion slots, for opening up the great hall. Beware of falling ceilings, though... Also available in an Infinity flavor.

Flame Pits v1.0

Andrew Miner — Jan 26, 1999

A large, open level with ledges leading to a central hill, all surrounded by lava moats. If you fall in, find an edge near the hill... you're not toast yet. Also available in an Evil flavor.

Prison Tower

Andrew Miner — Jan 26, 1999

A central building with some very confusing insides, and a few outer passageways. Hard to get used to.

Flux

Andrew Miner — Jan 26, 1999

A cool idea, in concept... but we couldn't get it to work for us. The idea is that you've got a bunch of interlinked rooms... and monsters in a different part of the level will open and close connecting doors, seemingly at random. If it works, it's pretty cool... you'll never know if that grenade you shoot is gonna blow up in your face as the door closes. In practice, we only had a couple of doors open and close for us...

Twist

Andrew Miner — Jan 26, 1999

Circles inside of circles inside of circles inside of... Lots of staircases. A central (small) courtyard. Be sure to collect your weapons and ammo before going in... for some reason, the center doesn't seem to be big on the engine's random list. Nice looking, and very dangerous. Also available in an Evil flavor.

Alhambra v1.1

Andrew Miner — Jan 26, 1999

A huge, wide-open, nicely-built killing area. Weapons and ammo come in clumps... so if you want a particular weapon, you also get lots of ammo for it. Also comes in Evil and Tempus Irae flavors.

Flame Pits v4.0

Andrew Miner — Jan 26, 1999

A central covered arena, with a surrounding lava moat and a second arena above. Judicious use of 5D space to supply a nice quantity of carnage space. Also available in an Evil flavor.

I'm Flying

Andrew Miner — Jan 26, 1999

A lava-filled level with a physics model that enables flying. Controls take some getting used to-when the run key is pressed, there's gravity, when you let go, gravity is gone. You can use your fists to move around (left is backwards, right is forwards), and grab the goodies in various alcoves around the place. Expect to die a few times in the lava before figuring out the flying... we found it was the most common form of death in the beginning.

The Altar

Andrew Miner — Jan 26, 1999

A big level, starting in a really dark room, with access to brighter areas. Some neat tricks, but the flooding one causes some nasty smearing... Also available in an Evil flavor.

Castle (infinity)

Andrew Miner — Jan 26, 1999

A large map based on (you guessed it) the design of a medieval castle. Weapons are in outer rooms, one weapon (and its ammo) to a room. The center has four chip insertion slots, for opening up the great hall. Beware of falling ceilings, though... Also available in an Evil flavor.

Evadere v1.0

Andrew Miner — Jan 26, 1999

A large level, with architecture reminiscent of the author's Alhambra. A bit darker, though... and with more indoor space. The author has suggested a somewhat unique solo method of play-see the readme for an URL with details.

Flame Pits v3.0

Andrew Miner — Jan 26, 1999

Another variation on the Flame Pits theme. Also comes in an Evil flavor.

Flame Pits v5.0

Andrew Miner — Jan 26, 1999

The most complicated (and in some ways, the prettiest) of the Flame Pits levels. Very nice flow, once you get the hang of it... before that, it's easy to toast yourself running out a doorway on the outer ring. Also available in an Evil flavor.

Carnage Soccer Ultimate

Andrew Miner — Jan 26, 1999

4 maps, all based on the same idea as DoubleAught's Carnage Soccer. Some nice twists, here...

Flow from the Sky

Andrew Miner — Jan 26, 1999

A simple, square arena enclosed by a wall. Access to the wall is gained by climbing the water towers... but the towers can be enclosed in solid columns. Careful if you're going up, and someone's near the switch! Also available in an Evil flavor.

Flame Pits v2.0

Andrew Miner — Jan 26, 1999

A large open area with 4 lava-filled pits. Switches on the outside edge control the lava height... and the aliens that can nail you. Best as KOTH, but playable as EMfH.

Platform Fun v3.0

Andrew Miner — Jan 26, 1999

Platforms acting as walls constantly change the shape of the playing field, providing differing paths for getting to your objective. Not much to look at, but can be fun to play.

Gant Center

Andrew Miner — Jan 26, 1999

Modeled after the Math/Science building at UConn. Multi-level, open map, rather dark overall, but with plenty of bright areas. Flow is good, elevators are nice and fast, ammo is plentiful. Also available in an Evil flavor.

Srea v1.0

Andrew Miner — Jan 26, 1999

Another chisel-influenced level. Lots of concentric circles... with some neat flow in the center.

Dragonfly

Andrew Miner — Jan 26, 1999

The beginnings of a solo level. Nice detail, as far as it goes...