Files for Jeremy J. Olson

Genus Jraxii -SDL-

Jeremy J. Olson — Dec 02, 2000

An Aleph One/SDL conversion of Genus J'raxii.

Converted by Craig Caroon of Electric Infinity.

To learn more about Aleph One/SDL or Aleph One/SDL for Windows, visit the respective pages.

Genus J'raxii

Jeremy J. Olson — Jan 22, 1999

Six level solo scenario. Nicely done, with some thought put into how to make you flip switches in a specific order without making it look like you're being made to flip switches in a certain order. Should keep you busy for a goodly chunk of time...

Menkalinan! 2.0

Jeremy J. Olson — Jan 22, 1999

An okay 3 (or 4) level scenario, with a pretty bizarre plot. (Well, bizarre might be the wrong word... but it seems to evolve with each level. (The readme suggests this might be the case...) Gameplay is pretty linear, but it'll keep you shooting stuff for a while, and that's the point, right?

Sym1Trikzzh Arena

Jeremy J. Olson — Jan 22, 1999

Looks like it might have started life as Duality, but it sure ain't anything like that map now! If everyone stays in the central area, this map would be comfortable with as few as 3. Start exploring, though, and 8 might get lost... A few nice secrets, for those who find 'em.

The J1raxis Hell Arena

Jeremy J. Olson — Jan 22, 1999

An enormous arena with more space in the outlying corridors and small rooms than in the main area. Construction is generally well done, with nice clean Thunderdome-like choices. The main arena is floodable with lava, so beware... in fact, KOTH games are pretty unlikely to have very high hill times, since the lava switch is not attackable from the hill. If you stay out of the secret passageways, you can have high carnage rates with groups of 3 or 4. As soon as you go exploring, 8 will be too few...