Files for Jeremy Young

Siege of Crumus'mar Demo v1.2

Jeremy Young — May 19, 2000

A four-level preview of an upcoming scenario, plus 2 net maps. This is being released for Aleph One because the mapmaking's complicated enough that Infinity can't handle it (long line-of-sight errors). The scenario uses some rescued textures from The Orphanage. I found mapmaking to be quite interesting, but monster placement a bit on the light side. (The final bug fix came in tonight, and I tested level four... I was able to finish it without firing a shot on normal.) It is just a preview, however, and it shows lots of promise. Check it out!

Polyus Maximus

Jeremy Young — Mar 25, 2000

A 1023 poly experiment. It started as a test of the limits of the Aleph One engine. It ended as a very playable single level solo map. Gameplay's not very hard, but take the time to look around... mapmaking is pretty amazing. Stuff you could never do with Infinity. Love the F/A-62!

Capture the Skull

Jeremy Young — Feb 03, 1999

Recommends at least four players, prefers eight. Author says to form Teams & capture the ball. Definitely a playing field setup with some very annoying aliens and a few radical Bobs fighting among themselves, another distraction. Pretty good. Team with most time with the ball wins. Not an actual ball, however. Only complaint, no rechargers/life canisters. So you end up with fast & furious. Cool!