Files for jon_irons

Born Slippy CTF v1.0

jon_irons — Jul 06, 2006

This map is a Capture the Flag map for W'rkncacnter's CTF/Lua script. It's spacious and has plenty of strategic places. Teamwork is important here.

Mmm, Skyscraper v1.0

jon_irons — Jul 05, 2006

This map appeared for a few versions in my Underworld map pack. However, I hardly hosted it, and never saw anyone else host it, so I decided to replace it in Underworld 1.4. I put so much work into this map that throwing it out would be a waste. It's still fun to play, and it's a good demonstration of multi-floor buildings in Marathon/Aleph One. Enjoy the map!

Underworld v1.4

jon_irons — May 24, 2006

I've continued mapping, and these are the next generation of Irons netmaps. Wow, that sounds egotistical! But it's true. With the final release of my last pack, Azure Dreams, I set out to create more detailed maps. I'm getting there. As with Azure Dreams, this pack will keep growing until I feel it is time to start a new one. Enjoy.

The Readme has my usual ramblings. Go there before you host these so you know what you're getting into!

Version 1.4 replaces one map with a new one. It creates a far more solid pack. Check it out, because the new map is excellent.

Version 1.3 adds a new map and significantly changes an older one.

Version 1.2.1 fixes an untextured wall.

Version 1.2 adds a new map, fixes bugs, and makes things nicer in general.

Version 1.1.1 is a minor bug fix.

Version 1.1 adds two new maps. Check them out.

7iny C7F v1.0

jon_irons — Apr 23, 2006

I began this map as a joke, but it turned out to be great for small games fo CTF. It's a seven-polygon map that should be used with W'rkncacnter's CTF(Lua) script.

Point-n-Kill v1.0

jon_irons — Apr 14, 2006

Since time immemorial, we've puzzled over the "guided" checkbox in the Marathon 2/Infinity physics file. Why can't we use it? Why was the SPNKR missle "guided" by default? No mattter. Now, you can use this Lua script to make any "guided" projectile that you shoot actively follow the player or monster that you're looking at. It can make for some messy netgames, let me tell you.

The Readme, as always, contains about 20 times more information.

Broomball Tournament 2k6 v4.1

jon_irons — Mar 31, 2006

Somewhere, in the Juy'kala galaxy, there is a cloaked star of which only the select few have heard. The solar system of this star has a planet that is home to the most intense arena in the universe: Quaoles Broomball Co.'s Broomball Tournament Arena. And you're invited. Can you and your team mates survive?!

Juggernaut Co-Op Video v1.0

jon_irons — Mar 23, 2006

This is a sort of update on the Juggernaut project. I was working on a map for solo and co-operative Juggernaut missions, but I'm a bad scenario mapper, so I've passed the baton to someone else. This video shows what I had done on the map; it is a recording of a co-operative game. 2 players, Total Carnage.

Note: this is an MPEG video and not a Marathon film file.

Enjoy!

Azure Dreams v1.4.2

jon_irons — Feb 17, 2006

This is my first map pack. It contains twelve net maps, each of which with a distinctive "flavor." Although I'm a beginning mapper, I feel that these maps are very good. The Read Me file explains everything in detail.


Version 1.4.2 fixes the weapon and ammo respawn rates in everything else. Last update.

Version 1.4.1 fixes the respawn rate in "Roses Have Thorns."

Version 1.4 is the last version of Azure Dreams. If I release more maps, they will be part of a new pack. As the last version, it contains numerous little changes as well as two new maps. Both are large and very fun. I have also included Scrap Pile 1.0, a collection of unfinished versions of maps in Azure Dreams that never made it, as well as two more maps that never existed in Azure Dreams. They are for public consumption and modification; see the included text file for more information. Do not host these maps for real net games until you've fixed them up yourself. Happy gaming!

Version 1.3 has three new maps. One is a new Simplici7y map, one is a Kill the Man With the Ball map, and one is a very nice EMFH + KOTH map. As always, the Readme will tell all.

Version 1.2 includes two even newer maps: One square little space station, and one large, fun Simplici7y map. The former map is also a King of the Hill map, and I've changed an older one to include KOTH, too. See the Readme for details.

Version 1.1 includes two new maps: one arena map and one miscellaneous map.

Juggernauts Demo (SDL) v1.1

jon_irons — Jan 18, 2006

This is a demo release of the Lua script I've been working on recently. Its main attraction is that you can climb into a juggernaut and sit on its back, shooting aliens with the powerful turret gun located there. See the Read Me First file for a lot more information.

Please note: Version 1.1 fixes a rather serious bug that makes it possible to get stuck outside the Juggernaut. It happens sometimes when you begin firing the turret gun with trigger 1, and keep holding it down while pressing trigger 2. If you encounter this problem, please download the new version.

Juggernauts Demo (Mac) v1.1

jon_irons — Jan 18, 2006

This is a demo release of the Lua script I've been working on recently. Its main attraction is that you can climb into a juggernaut and sit on its back, shooting aliens with the powerful turret gun located there. See the Read Me First file for a lot more information.

Please note: Version 1.1 fixes a rather serious bug that makes it possible to get stuck outside the Juggernaut. It happens sometimes when you begin firing the turret gun with trigger 1, and keep holding it down while pressing trigger 2. If you encounter this problem, please download the new version.

Quick Movie v0.2

jon_irons — Aug 25, 2005

This "Quick Movie" was inspired by "The Tenth Warrior," the only [relatively] long Marathon film I've seen set to music and put into a movie file format. In this case, it's MPEG-4, which almost any OS should be capable of playing. If you can't play it, I suggest getting the Videolan Client from http://videolan.org .

This was a very quick job, if you couldn't tell already; 4 AM is a time for crazy people. The music is the Chemical Brothers' "Setting Sun," a song whose wild music video also played a part in the movie's inspiration.

Of course, since the total estimated work time of this video is one or maybe two hours, there are random things like idiotic slow-downs and odd little moments of panicked POV-switching. In addition, some things may seem random or accidental, but aren't. After all, who can judge what a fatigued college student does on purpose? Oh yeah, and the aspect ratio is messed up because we thought that iMovie would enjoy having a 16:9ish ratio in its film. We were wrong.

Anyway, enjoy this tribute to a tribute of Marathon net gaming. Maybe we'll have enough time to include everything that we wanted to, but in a later version. Minute three of the video is really the best part, I think.

Version 0.2 updates the README file so that the map's creator is credited. So don't re-download unless you'd like to know that Wolfy created Lupality. Oops. I just told you.

Aleph One RPG (SDL) v2.1.0

jon_irons — Jun 26, 2005

This "Aleph One RPG" is a semi-experiment in scripting and a semi-framework for any future add-ons. Its premise is that you choose a class (via color), and as you kill other players in a net game, you gain class-specific abilities. It has proven to be fun. At least, to me. And some net gamers. If you don't mind having the Aleph One engine so obviously contorted, and you want to try a first-person-shooter-RPG based on Marathon's engine, give this a try. The readme is essential. Aleph One Nightly Build 7/18 and up required (this and later builds enable seeking projectiles).

Version 2.1.0 redefines the manner in which the classes attack or use their abilities by introducing "stamina" and/or "mana" as factors. Two classes have new abilities in their repertoires, and I even created a new quasi-powerup. The much-hated "level 0" has also been eliminated; instead, all players start with their classes' level 1 skill. This version is the best so far, and might be the last.

Aleph One RPG (Mac) v2.1.0

jon_irons — Jun 26, 2005

This "Aleph One RPG" is a semi-experiment in scripting and a semi-framework for any future add-ons. Its premise is that you choose a class (via color), and as you kill other players in a net game, you gain class-specific abilities. It has proven to be fun. At least, to me. And some net gamers. If you don't mind having the Aleph One engine so obviously contorted, and you want to try a first-person-shooter-RPG based on Marathon's engine, give this a try. The readme is essential. Aleph One Nightly Build 7/18 and up required (this and later builds enable seeking projectiles).


Version 2.1.0 redefines the manner in which the classes attack or use their abilities by introducing "stamina" and/or "mana" as factors. Two classes have new abilities in their repertoires, and I even created a new quasi-powerup. The much-hated "level 0" has also been eliminated; instead, all players start with their classes' level 1 skill. This version is the best so far, and might be the last.

Mac2SDL v3.0

jon_irons — Jun 08, 2005

This is version 3 of Mac2SDL. It makes the resource fork of a Marathon map file into a [Map File Name].resources file for the SDL players, and it makes a non-resource version of the map (to save slightly on size) and can optionally create a .zip archive out of them and delete the two newly-archived files.

New to version 3 is multiple fille support for drag-n-drop.

A handy tool for those who have merged physics, terminals, scripts, or whatever takes a ride on your map's resource fork. Requires OS X, or maybe Darwin.

Mac2SDL v1.0

jon_irons — Apr 12, 2005

A drag 'n' drop applescript/application that converts merged map files (especially merged with physics) in Mac OS into SDL-compatible Data and Resource files (Map and Map.resource, respectively).