Files for assassingao

Infinite Injury for SIGMA v1.3.2

assassingao — Jun 26, 2006

---The latest time that I modified one of these maps are 06/04/2006---


For those who are worried that I'm not going to merge this map and have you finding 10 separate map just to host each level, don't worry, I have merged it...


--Level 1 - 5D kindergarden--

Well suited for 2-4 players


--Level 2 - 5D Easy--

Well suited for 3-5 players


--Level 3 - 5D Normal--

Well suited for 4-6 players


--Level 4 - 5D Major Damage--

Well suited for 5-8 players


--Level 5 - 5D Total Carnage--

Well suited for 6-8 players


--Level 6 - Complex Open Space--

Well suited for any amount of players (excluding one)


--Level 7 - Cat & Mouse--

This level should be played with 2-4 players


--Level 8 - Cat & Mouse 2--

This level should be played with 2-4 players


--Level 9 - Ze Movin Sataires--

Well suited for 2-5 players


--Level 10 - Cat & Mouse 3--

This level should be played with 2-4 players.


--Level 11 - Cat & Mouse 4--

2-4 players.


--Level 12 - Cat & Mouse 5--

2-3 players.


--Level 13 - Cat & Mouse 6--

2-5 players.




Note : It's a demo because it just don't have enough maps.

It'll be out of demo status when I'm fully satisfied with it.

Infinite Injury DEMO v1.3

assassingao — May 14, 2006

---The latest time that I modified one of these maps are 06/04/2006---


For those who are worried that I'm not going to merge this map and have you finding 10 separate map just to host each level, don't worry, I have merged it...


--Level 1 - 5D kindergarden--

Well suited for 2-4 players


--Level 2 - 5D Easy--

Well suited for 3-5 players


--Level 3 - 5D Normal--

Well suited for 4-6 players


--Level 4 - 5D Major Damage--

Well suited for 5-8 players


--Level 5 - 5D Total Carnage--

Well suited for 6-8 players


--Level 6 - Complex Open Space--

Well suited for any amount of players (excluding one)


--Level 7 - Cat & Mouse--

This level should be played with 2-4 players


--Level 8 - Cat & Mouse 2--

This level should be played with 2-4 players


--Level 9 - Ze Movin Sataires--

Well suited for 2-5 players


--Level 10 - This is my beautiful dream--

This level MUST be played with 8 players


--Level 11 - Cat & Mouse 3--

This level should be played with 2-4 players.


--Level 12 - Cat & Mouse 4--

2-4 players.


--Level 13 - Cat & Mouse 5--

2-3 players.


--Level 14 - Cat & Mouse 6--

2-5 players.




Note : It's a demo because it just don't have enough maps.

It'll be out of demo status when I'm fully satisfied with it.


Update in version 1.3
-3 new maps!

Updates in version 1.2
-1 new map!
-Ambient Sounds are added and spawn problems in Cat & Mouse 2 are removed.

Dual-Reality v1.0

assassingao — Apr 03, 2006

Dual-Reality Features:

-Anti-spawn camping technology (With countless player starting because I didn't count, yet again)
-A skull (Kill the man with the ball)
-A hill (King of the hill)
-An area that was in Duality, Duplicated!!!!!
-Capture the f(l)ag.lua (See the map called Dual Reality-CTF)
-Rocket-only mode (See the map called Dual Reality-Rocket)
-Special water effect
-Fake water



Good luck killing each other!!!

-Assassingao

Shopping Carnage v1.1

assassingao — Apr 01, 2006

1-8 players are trapped in a supermarket.




Shopping carnage Features:

-Anti-spawn camping technology (With countless player starting because I didn't count)
-A ball
-A hill
-A place for rocket camping/regular camping
-Useless lights on the ceiling


Enjoy!


Version 1.1 Fix the ball so it would appear in the map (I'm not sure about this, though.)

Water, glass and a small map (CTF) v1.0

assassingao — Feb 25, 2006

Well, this is CTF maps.

folks, don't forget to rate me!

Showdown v1.0

assassingao — Feb 13, 2006

Read the readme, I don't type it just to make my hand hurts....!

Marathon destiny solo levels v1.0

assassingao — Jan 29, 2006

This should be used together with destiny physics and shapes....

sweet-castle-block-crypt-sheep v1.0

assassingao — Jan 16, 2006

No need for that, some maps cannot be played as king of the hill, but other modes that aren't cooperative, ctf, rugby or defense should be fine.

Blocks are average space.
Jin Cee's crypt, Castle fun and electronic sheep four are large and vast.
2 sided lollypops are small feeling...

P.S. Castle fun shouldn't be played on total carnage if alien options turned on.



All rivers lead to chaos v1.0

assassingao — Jan 11, 2006

I create this map on 01/11/2006 but finished on midnight, so it is made at 01/12/2006

*Took a long while to start drawing the lines for the rivers and grounds (30 minutes - 1 hour)*

*Took a longer while to texture the map and put the liquids there 'n there (1 hour-2hours) *


Game modes: 3 game modes, as usual.

Monsters:

1 Water flick'ta for each starting point, be careful.
Many pfhor fighter non-projectile have been spotted.
6 pfhor fighter projectile have been spotted.
Marines (if you considered your net friends/foes as monsters)

Weapons:
All of them scattered.

Powerups:
There are an invisibility powerup and 3x health powerup somewhere....
Find it yourself.

Contains 2 versions of this map, with low gravity or normal gravity....


Happy drowning 'n dying,
-Assassingao

Game levels Reunite! v1.0

assassingao — Jan 08, 2006

3 game modes, any place that are hill are marked with a text annotation 'hill'.


Levels are from Counter-strike (5x5) , Meteor Blade (Poisonous camp) and marathon infinity (You think you are big time, you're gonna die big time)!


Have fun and happy killing (yourself)

Assassingao

*Assassingao's fingers was owned by 'too much typing'*

We fell - in school!!! v1.0

assassingao — Jan 07, 2006

These level is large (in my standard)...

Now for the disclaimers.


-School net version-

From the school solo map I submitted earlier.


Features:

Many game modes

-Every man for himself (or tag)
-kill the man with the ball
-king of the hill
-Team Survival+Deathmatch (Play it on every man for himself with more than 2 teams on and aliens at total carnage)
-Team Deathmatch
-Solo Survival
-Team survival (Play it on every man for himself but don't set any teams and don't shoot each other)


-We fell-

Features:

-3 game modes (but please read the read me, thank you.)
-Countless simulacrums/Assimilated Vacbobs (They keep spawning)
-Center Tower as the hill.



P.S. I made these map on SEVENTH of january (2006)
(That's another seven, I guess.)

P.S.2 Both maps contains Rocket launchers

P.S.3 PS3 Isn't out yet, we gotta a bit longer until sony build it for sell.*drools*

---End of description from an insane author ---


The goo frenzy and the 8 sided pyramid v1.0

assassingao — Jan 06, 2006

-Caution : The author is neither fully sane (Not that he is anyway) nor fully awake when he was typing the description, you have been warned -

2 maps are made on 4 AM (in Thailand).....


-Goo Frenzy-

-Well, no rocket launchers, because you'll die anyway.
-Contain boiling 900 Celcius alien goo, do not fall unless advised
-The light poly is the hill, the ball is on that hill.

-Pyramids-

-No rocket launcher
-Contain a nasty surprise that will turn the tide of your carnaging. (REALLY.)
-The hill is on the top, the ball is on the hill.


(I never do anything ordinary, right?)


Happy dying,

Assassingao

Bowl w/o noodles (R U hungry?) v1.01

assassingao — Jan 05, 2006

Read the readme, please.


So , you're trapped in a bowl with (aliens and) other players, you must blast the hell outta 'em in order to...have fun.


Warning: May cause several in-game deaths with aliens option turned on, you have been warned.


P.S. The 'giant' battlecat said are washing the bowl with the sewage water, look above and you'll know what I'm talking about.


V.1.1

-Fixed the level parameters
(I didn't set the every man for himself, king of the hill and kill the man with the ball on, and I have been wondering why I couldn't play this level on LAN)


-Add a lighting on the liquid to show that there are another floor under the water.

Hopefilly it will work THIS time.

Madness (This is a net map, dammit) v1.0

assassingao — Jan 03, 2006

This net map features

-3 game modes, I told them in the read me, don't be so lazy...
-Countless simulacrums (That just keep spawning right after you killed one)
-A juggernaut (Always spawned after it died)
-ALL of the WEAPONS (So none would whine "there are too few weapon here!" like my friends did when having a lan party in my school)


This was made from the 13rd level of marathon destiny called madness , albeit the name.


Note: this level is between 'average space' and 'large and vast'...
(Or so I thought...)

The 6th floor v1.0

assassingao — Dec 11, 2005

Well , there IS a warning to this map...

First : My a1 fails to work with this map and the other maps I made that wan't posted here.

Second : Monsters' always with you , everywhere.

Third : Beware of the invisible s'phts , it's so dark.

Destiny Physic 'n shapes v1.2

assassingao — Dec 10, 2005

For more information about the weapons , please visit killergao.proboards51.com

This buffed up weapons and monsters and stuff , will be used in my project.


Note : This is not the final version.

If you'd like to create the weapon sprites , send a mail to assassingao@gmail.com , or visit killergao.proboards51.com

(The project's in the recruit page.)


Several things are modified from the 1.0 version , but not that much...
Some maps I made for this project are here...

Either be a spazeroid and play kindergarden , or be a godlike vid-boi and play total carnage and die several times , your choice.

Crazy sounds™ v1.0

assassingao — Dec 03, 2005

Well , this sounds file just change Mi sounds.

Warning : These sounds may make you goes crazy , insane or deaf.

Run v1.0

assassingao — Nov 29, 2005

Well , it is an half-truth that I give up ON THE GLICHES FIXING IN THE 'SYMBOL' netmaps , but I still making another one while trying to make my own scenarios....

Well , it is a hard survival map if you wanna play solo or the multiplayer mode with aliens on , but you should try playing in Total Carnage and tell me how many seconds you managed to survive....(Play solo or multiplayer with aliens on)

You'll be begging for a invicibility powerup , so I placed one in the DEAD CENTER of the map...


4 modes
-Survival (solo or multiplayer with aliens on)
-Free for all
-King of the hill (The center is the hill)
-Kill the man with the ball




--Misc news--
Who can do some graphics (For the weapons) , chapter artwork ?
I need some volunters
I need help on the project called
Marathon destiny
Though this is an instable project (Meaning : I may have gotten lazy to do all the work :) )

--End of description--
*Passed out*

Symbols couple map v1.0

assassingao — Nov 27, 2005

--Rants--

Riddled with gliches are the triangles x6 map , I don't know why but I can't seem to fix it , and I can't make the visual mode work with pfhorge!!!

And I can't seem to texture that level with forge either , It shown up as viewing distance is too large....


And the logo level have 2 untextured spot , one is the ceiling another is the floor... (I'm bored of OS 9.............)

If you can fix it , send the file to me at assassingao@gmail.com and I'll update it !


--Descriptions--

The LARGE AND VAST is the triangle x6 level , but the Small feeling is the Logo level!!!

Avaliable in 3 modes...

-King of the hill (Logo level is the place between the lava and the triangle x6 is the inner triangle )
-Kill the man with the ball
-Every man for himself

Both 2 levels can have 3rd party physhic used....


--Logo level tips--

-Lava is the teleporter that won't hurt you.

-The rocket laucher and the ammo are SEPERATED to prevent the total chaos made by it.

-The hill is the place north in the logo that stuck between the lava.


--Triangle x6 tips--

-The hill is the inner triangle
-The are 3 hidden triangles outside , each of them had 2 sides textured like landscape , unseen with bare eyes .
-To discover the hidden triangles , toggle the map on.
-There are powerups , rocket launcher and health in each of the hidden triangles , separated.
-Rocket laucher are hidden but the ammos are not , to prevent total chaos made by it.




A bunch of walls , ceilings and floor aren't textured..........



Assassingao

Food fight! v1.0

assassingao — Nov 26, 2005

If you crave for random exploding bobs and multiplayer goodness , download this...

(Note : Never really tested by anyone else , as the Maker can't host...)

Set in the imaginary dining room , you had to climb to the sofa to get the power-ups ! HA HA HA!!!

(Another Note : The REAL description ends here , look below to find my nonsense description)

Features (Though it wasn't important to list)

-2 light types
-Countless textures (I never counted , lol)
-Exactly two simulacrums (If you turn the alien option on)
-9 starting points
-3 game modes , every man for himself , king of the hill (the table) and kill the man with the ball.
-4 power ups
-2 health , 1 is 3x heath power-up and another one is 2x health power-up.
-Countless weapons (Again , never counted)
-Pure carnage

Requirements
-A computer
-Marathon infinity
-Latest a1 build
-Strong heart because I don't wanna kill anyone in reality (heart attacks.)
-A skill to play multiplayer games in marathon infinity.
-Capable of making carnage and receiving carnage.


P.S. Created the same day posted, right, THE SAME DAY AS I POSTED!

--End of description--

Carnage in school v1.0

assassingao — Nov 19, 2005

This is just a death situation , I think it's impossible to kill all enemies in this level in either Major Damage or Total Carnage.

You'll have 3x health powerup behind your back.
Because you'll need it.


Tips : Keep running and wreak havoc.

Do me a favor and kill everything in total carnage and send me the film, Without using 3rd party physics.

I forgot the dates I create this map , I just know that I created it on 2005