Release v0.7
Initial version released to the public.
Based loosely on a great deathmatch map from the original Quake, this map provides small groups with two large rooms to keep the action constant. Multiple paths and various levels will keep players alert from the start.
vSolo -
Best used with the Trench Foot modification. Throws you up against other marines in a deathmatch style of gameplay.
vNetwork -
Best used with the Trench Foot modification if aliens are turned on. Optimal carnage at 2 to 3 players.
Updated v0.4
Players starting from above the map has been corrected. I resolved a couple issues with respawning items and trimmed down the total number of appearing enemies during the single player experience.
Release v0.3
Initial version released to the public.
Fovea pushes for an open outdoor feeling while trying to keep things close in quarters. This map is only playable with AlephOne and you'll see why. This map screams out for a sniper rifle.
vSolo -
Best used with the Trench Foot modification. Throws you against other marines, MADDs, and gun sentries.
vNetwork -
Best used with the Trench Foot modification if aliens are turned on. Optimal carnage at 3 to 8 players.
Release v0.3
Initial version released to the public.
Fovea pushes for an open outdoor feeling while trying to keep things close in quarters. This map is only playable with AlephOne and you'll see why. This map screams out for a sniper rifle.
vSolo -
Best used with the Trench Foot modification. Throws you against other marines, MADDs, and gun sentries.
vNetwork -
Best used with the Trench Foot modification if aliens are turned on. Optimal carnage at 3 to 8 players.
This map is a direct edit of the original Photi map released recently before this. While the original Photi had an open feel, this version has closed in a bit to enhance the rocket style of gameplay. There are still a large number of visible polygons that will crash Infinity, but AlephOne does run this just fine.
vSolo -
Intended use with the Trench Foot modification to bring in rocket firing marines.
vNetwork -
Intended use with the Trench Foot modification if aliens are turned on. Optimal carnage at 3 to 5 players.
Updated v0.7
Reduced file size by eliminating unused graphics and updated marines to act more like other network players.
Release v0.6
Initial version released to the public.
This modification includes a shape file and physics model to replace various aliens as marines. The physics model only modifies the aliens to properly run the marines. Also included are the original MADDs from the first Marathon and gun sentries to tread further chaos.
Updated v0.3
More frequent respawning of ammunition and weapons during network play. Removed gun sentries from network play when aliens are turned on.
Release v0.2
Initial version released to the public.
A small map with a central room broken up by pillars. Eight rooms surround the central room and are used for weapon/ammo grab and as player starting locations.
vSolo -
Best used with the Trench Foot modification. Throws you against other marines, MADDs, and gun sentries.
vNetwork -
Best used with the Trench Foot modification if aliens are turned on. Optimal carnage at 3 to 5 players.
Updated v0.4
More frequent respawning of ammunition and weapons during network play. Removed gun sentries from single and network play when aliens are turned on. Decreased number of appearing aliens from single and network play to increase fun factor.
Release v0.3
Initial version released to the public.
This map is an arena with a central death zone and stairs leading out to an upper runway. A large number of visible polygons will crash Infinity, but AlephOne runs it just fine.
vSolo -
Best used with the Trench Foot modification. The original MADDs are back along with other marines who will rough you up a little.
vNetwork -
Best used with the Trench Foot modification if aliens are turned on. Optimal carnage at 3 to 6 players.
Updated v0.3
More frequent respawning of ammunition and weapons during network play. Removed gun sentries from network play when aliens are turned on.
Release v0.2
Initial version released to the public.
A map of the Obduro Space Station. Due to the visual distances and number of visible polygons I recommend using AlephOne over Infinity to play this map.
vSolo -
Best used with the Trench Foot modification. Places you against other marines, MADDs, and gun sentries.
vNetwork -
Best used with the Trench Foot modification if aliens are turned on. Optimal carnage at 3 to 5 players.
This map is an arena with a central death zone and stairs leading out to an upper runway. A large number of visible polygons will crash Infinity, but AlephOne runs it just fine.
Best used with the Trench Foot modification if aliens are turned on. Optimal carnage at 3 to 6 players.
Also included is a solo version that is best played with the Trench Foot modification.
A map of the Obduro Space Station. Due to the visual distances and number of visible polygons I recommend using AlephOne over Infinity to play this map.
Best used with the Trench Foot modification if aliens are turned on. Optimal carnage at 3 to 5 players.
Also included is a solo version that is best played with the Trench Foot modification.
A small map with a central room broken up by pillars. Eight rooms surround the central room and are used for weapon/ammo grab and as player starting locations.
Best used with the Trench Foot modification if aliens are turned on. Optimal carnage at 3 to 5 players.
Also included is a solo version that is best played with the Trench Foot modification.
This modification includes a shape file and physics model to replace various aliens as marines. The physics model only modifies the aliens to properly run the marines. Also included are the original MADDs from the first Marathon and gun sentries to tread further chaos.