This is an SDL-compatible version of the M1A1 scenario. It's identical to the Mac version, except for file formats.
Marathon: Resurrection textures designed to be used with M1A1 on OpenGL. Additional textures for the Grendel and PiD areas are included. Compatible with all distributions of Aleph One. Hi-res (256x256), png format.
Marathon: Resurrection textures designed to be used with M1A1 on OpenGL. Additional textures for the Grendel and PiD areas are included. Compatible with all distributions of Aleph One. Hi-res (256x256), jpeg format.
Marathon: Resurrection textures designed to be used with M1A1 on OpenGL. Additional textures for the Grendel and PiD areas are included. Compatible with all distributions of Aleph One. Lo-res (128x128),png format.
Marathon: Resurrection textures designed to be used with M1A1 on OpenGL. Additional textures for the Grendel and PiD areas are included. Compatible with all distributions of Aleph One. Lo-res (128x128), jpeg format.
A Shapes Shuttle that allows editing M1A1 maps in Forge. Example maps and the M1A1 Physics model are included.
Just what they sound like - Max Payne textures designed to replace the standard M1 textures in M1A1. Hi-res (256x256). Version 1.1 adds Grendel textures for compatibility with new secret level.
Just what they sound like - Max Payne textures designed to replace the standard M1 textures in M1A1. Lo-res (128x128). Version 1.1 adds Grendel textures for compatibility with new secret level.
2 maps, both based on the Unreal Tournament map 'Dreary Outpost'. The first level is a solo level, requiring that you simply activate the exit terminal (by activating 7 other switches, first, and trying to stay alive). The second map is a netmap based on a chunk of this level. Decent flow, and it looks great in the M1 textures. Comes with alternative music. This version fixes some minor errors and makes some small modifications to Dreary Outpost.
A Shapes patch and an MML script that allows Return To Marathon to be played with Aleph One. You still need the full Return to Marathon download - this simply patches the shapes file to get around a glitch in the Infinity version (the glitch doesn't affect the game under Infinity, but makes areas unplayable under A1) and replaces the patched RtM application. A fantastic example of how Fux! can be replaced with MML.
A remake of one of the first multilevel solo maps (with terrminals) ever made for M1 - Jim Brewster's USS Raider - here recreated for the Marathon 1 to Aleph 1 project. The original was the most downloaded map at the HyperArchive NorthWest, back when stats were kept in 1995-96. It holds up surprisingly well over time - it's still very playable. (Not as hard as it once was... but still pretty tough. :) ) Whoa, the memories... This version fixes a small error in which an erroneous texture was used (plus some other minor stuff).
A remake of a classic M1 map created for the Marathon 1 to Aleph 1 project. True to the original. Great to see this map again! v1.1 fixes a small bug where some aliens didn't attack the player, along with some other minor mods.
A remake of one of the first solo maps (with terrminals) ever made for M1 - Jim Brewster's Athens Outpost - here recreated for the Marathon 1 to Aleph 1 project. The original was released 7 years and 7 days ago tomorrow - is that some sort of karma? Wow, replaying this map brought back all sorts of memories - get this, play it, send Raul thank-you email. This version replaces the lava sky with a (very nice) landscape pic.
A port of the original Marathon to Aleph One. This is a total overhaul of the original version of M1A1 - there are two secret levels, new textures, new scenery, new landscapes. The primary impetus for redoing this was to remove the crashes in the OSX version of Aleph One caused by shooting at a Looker with a magnum or the assault rifle. The latest readme is online, so you can see what you're getting into. The newly reworked alternative mp3 tracks (47.4 mb) from Chibi-Usa are compatible with this scenario.
A shapes shuttle that contains M2 wall textures (and M2 landscapes); install this into a spare Shapes file, and you can play M2 maps in Aleph One with their original textures. Very simple... very useful. (Scenery is not included... but this shouldn't be a huge deal.)