The highly-regarded Marathon Trilogy by Bungie Software has long held a near and dear place close to the heart of every mac gamer. With its complicated story and timeless gameplay, Marathon's laurels are much deserved. Over the course of the six years since Marathon 1 was released, the game's fans have worked long and hard on countless efforts to extend the life of the game beyond what came in the box. Teams of artists, mapmakers, sound gurus, and others joined to create masterful scenarios and total conversions for the Marathon engine, hacking together their own tools for modifying the original games.
With the advent of Marathon Infinity, Bungie's comprehensive content-creation tools for the engine were released. Scenario makers everywhere rejoiced, and highly motivated artists began constructing custom scenarios of scales that eclipsed even Bungie's original games.
Enter Rubicon.
Four years in the making, Rubicon is the is the largest Marathon scenario project ever created. To give some sense of the magnitude of this scenario, Rubicon features:
-360+ new textures
-Over a dozen new characters
-Tons of new scenery
-8 new weapons
-More solo levels than any other Marathon scenario to date
...all wrapped into a nonlinear plotline that can be traversed in any number of ways, featuring different endings based upon a player's choices over the course of the game. Randy Reddig, the texture artist and a mapmaker for Bungie's original Marathon Infinity, called Rubicon's visuals "...the nicest I've ever seen come out of Marathon." If you've ever played any Marathon game, Rubicon will reignite your love for the series.
Head to the website for more details.
The highly-regarded Marathon Trilogy by Bungie Software has long held a near and dear place close to the heart of every mac gamer. With its complicated story and timeless gameplay, Marathon's laurels are much deserved. Over the course of the six years since Marathon 1 was released, the game's fans have worked long and hard on countless efforts to extend the life of the game beyond what came in the box. Teams of artists, mapmakers, sound gurus, and others joined to create masterful scenarios and total conversions for the Marathon engine, hacking together their own tools for modifying the original games.
With the advent of Marathon Infinity, Bungie's comprehensive content-creation tools for the engine were released. Scenario makers everywhere rejoiced, and highly motivated artists began constructing custom scenarios of scales that eclipsed even Bungie's original games.
Enter Rubicon.
Four years in the making, Rubicon is the is the largest Marathon scenario project ever created. To give some sense of the magnitude of this scenario, Rubicon features:
-360+ new textures
-Over a dozen new characters
-Tons of new scenery
-8 new weapons
-More solo levels than any other Marathon scenario to date
...all wrapped into a nonlinear plotline that can be traversed in any number of ways, featuring different endings based upon a player's choices over the course of the game. Randy Reddig, the texture artist and a mapmaker for Bungie's original Marathon Infinity, called Rubicon's visuals "...the nicest I've ever seen come out of Marathon." If you've ever played any Marathon game, Rubicon will reignite your love for the series.
Head to the website for more details.