Files for Steve Fenton

Lethal Injection v2.0

Steve Fenton — May 23, 1996

A small central arena (with a smaller central room) and a passageway (with secrets) around the outside. I think the intention was to make the central room only escapable by shooting switches, but the platforms that block access are player controllable... (Read that as: there's an easy way to get that spanker.)

Yossarian v1.1

Steve Fenton — May 17, 1996

A central arena (more action on the ledges than the floor, at least for us), and some outside narrow passageways. Author says powerups and rechargers were kept to a minimum... I guess we have different definitions of "minimum". (There are 2 2x rechargers, and a 3x powerup, that I found...) Teleporters in the outside corridors make sure it's never hard to find spanker-fodder...

Pfhor the Good Times v1.0

Steve Fenton — Apr 28, 1996

A Waldo World-like arena, except that the ledges are much higher. Lighting favors snipers. Feels a bit claustrophobic, but that's not necessarily a bad thing...

Wichwadeego

Steve Fenton — Apr 28, 1996

There's a central room, but most of the action is gonna happen in the outside rooms and hallways. Watch the nasty corner rooms...

HoneyComb

Steve Fenton — Mar 29, 1996

An interesting combination of area styles. Players (mostly) start out in small rooms, but there are teleporters and secret doors to bring everyone together... the main areas are long, open hallways. There are a couple of nice touches (the explodabob pit is always good for killing the guy in front of you, and the textures behind the rechargers are cool). Looks like 4 or so for optimal play...

Platforms to Heaven

Steve Fenton — Mar 20, 1996

Three enclosed rings. All the good stuff is on the top one, but you start at the bottom...

Shoot Me Quick!

Steve Fenton — Mar 18, 1996

A simple arena, with pillboxes connected by secret passages around the outside. The only weapons are pistols, but it comes with a physics model that makes this fact irrelevant.