These MP3 Tracks are designed for use in "M1A1-SE Mac v1.6". There are eight tracks by Tobacco (each labelled with a 2 after them), and a track by Mushoo. The other 16 tracks are a mix of Cannibal Whore Feast, Alexander Seropian, and Craig Hardgrove. Eventually, all 16 of these will be Craig Hardgove remixes, leaving 16 of his and 8 Tobacco MP3's. At that time, this file will be renamed as v1.6 (like M1A1-SE is).
This Special Edition version of M1A1 for the Mac includes everything added to the Windows release over a year ago, plus fixes invisible barrels in "Grendel Lives", adds the Spider alien to both "Grendel Lives" and a few other secret map areas, and adds two new Looker's. It also adds a new in-game music scheme, so you will want to grab "M1A1-SE MP3's v1.5" to go along with this. See http://orbitalarm.bungie.org for the complete change log (which is too long to list here).
This patch contains the three control panel textures from the M1A1 'Sewage' texture set, missing from the Mac release of TTEP 5.0. It includes the three missing control panel textures in all three size resolutions, plus the Scripts from the Windows releases of TTEP 5.0. This is NOT a critical upgrade. These textures have the same switches as 'Special01, Special02, and Special03' in the M1A1 'General' texture set, but the four switches they contain are arranged differently in each of the included 'Sewage' switch textures.
A remake of one of Doom 2's solo maps (no working terminals though) originally made for M1A1 by Raul Bonilla. It is now offered separately here as a 3rd-party map for the Mac release of M1A1. The original was released with M1A1 Mac v1.0 as a secret level. Drop Raul a line and thank him for the Doom 2 memories (and all his other fine work).
A remake of one of Doom 2's solo maps (no working terminals though) originally made for M1A1 by Raul Bonilla. It is now offered separately here as a 3rd-party map for the Windows Special Edition release of M1A1-SDL. The Physics will crash the official version of M1A1-SDL, but "Entryway for M1A1-Mac" should work with this version just fine (as long as Stuffit for Windows expands the archive as a MacBinary file). The original was released with M1A1 Mac v1.0 as a secret level. Drop Raul a line and thank him for the Doom 2 memories (and all his other fine work).
This little Shapes Shuttle allows users of M1A1 for the Mac to update their M1A1 Shapes file with a Moonscape landscape. This will fill an unused landscape slot in the M1A1 Shapes file and will thus not show up in-game. However, custom maps for M1A1 will be able to utilize the new texture. Hi-res versions of this texture are available for the SDL version in the Marathon Revival Bonus Pack found at orbitalarm.bungie.org (but these may also work with the Mac version - untested).
This is an Aleph One version of Quartz's M.A.D.D. patch for Infinity, in a Shapes Shuttle format (Infinity Shapes required). Also adds Hulks from Raul Bonilla's cool "M1A1" (Marathon to Aleph One conversion) to the Shapes file. Two new Pfhor Trooper colors have been added, corresponding to the projectile Pfhor fighters. Some Physics Model updates have been made. Note: The new Readme and the original "M.A.D.D. 1.6 Readme" by Quartz are included. If you want to make a project with this material, go to the Sigma Blue (Orphanage recycling) Project on the Recruits page and download the Stuffit work file: http://marathon.bungie.org/recruits/
For Infinity players, go get Quartz's excellent original version at Bungie's Marathon Archives:
http://archives.bungie.org/filesearch.html?item=maddf
This is an SDL port of Quartz's M.A.D.D. patch for Infinity. Also adds Hulks from Raul Bonilla's
"M1A1" Marathon to Aleph One conversion to the Shapes file. Two new Pfhor Trooper colors have been added, corresponding to the projectile Pfhor fighters. Other changes have been made in this version - see the enclosed Readme for details. Original "M.A.D.D. 1.6 Readme" by Quartz included.
Mac users, go get the excellent Infinity version at Bungie's Marathon Archives:
http://archives.bungie.org/filesearch.html?item=maddf
Ever wish you could play M2 using custom Infinity physics models (like "Tophet's Physics Models v3") now that Aleph One SDL runs M2 for Windows? Unfortunately, the original M2 Shapes lacked a couple monsters and some color types for several existing ones, and the Infinity Shapes gives the M2 scenario some funny textures in places. Fix it with this Marathon 2 Shapes update for Aleph One SDL. Works for most M2 scenarios too. Original M2 Shapes Patch by Raul Bonilla.
An update of the MMLs (originally done by Craig Caroon) for various big scenarios that use MML scripts for custom Shapes and Textures. This allows these scenarios to work with the latest builds of Aleph One currently being released for Windows (SDL). Now supports M2 for Windows and M1A1 for SDL v1.5 (latest version makes new Tiny Bobs friendly under the motion sensor). Rubicon should work when properly extracted by Aladdin Expander. "Save Macintosh files in MacBinary format" must be enabled in Aladdin Expander for Windows' Cross-Platform tab under "Preferences".
An SDL port of Quartz's M.A.D.D patch for Infinity. Some changes were made for this version - see the enclosed readme for details.
A replacement for the original SDL port of Chai'etra Infinitus, submitted because the original has invalid file path information in the archive. This version also adds a new, external Chai'etra physics model which can be used with any unmerged maps. (If you've already downloaded the original SDL port, and you don't want the physics model by itself, don't bother with this - simply move the original to its proper location; there's no need to download 7 megs of new stuff just to fix a folder name. Get this one if you haven't downloaded it at all, though.)
A collection including four Physics Models by me:
"Bob Slaughter for Infinity"
"Bob Slaughter for Evil"
"S'pht Rebellion 3 for Infinity"
"Pfhor Rebellion 2 for Evil"
and a version of David Gordon's "Descent Physics":
"Descent 2 for Infinity"
Plus, 13 altered maps (Readme files included) by various authors (none by me) to play around with.
"Cyborg Canyon of Death.map"
"Cyborg Madness for Infinity.sce2"
"Hunter Canyon of Death.map"
"Hunter Madness for Evil.sce2"
"Devlins versus Humans (for Evil)"
"Lotus2.sce2" - "Evil Lotus2.sce2"
"Waitin2.sce2" - "Evil Waitin2.sce2"
"The Keep.map" - "The Evil Keep.map"
"FM-Pfhor Winds v5.map"
"Hell Hole V2.0.map"
The four new Tiny Bobs types occupy the VacBob slots in "M1A1 for SDL" Physics. This patch will update the "Settings" MML Script of "M1A1 for SDL" to show the "Assimilated VacBob" Tiny Bob as being friendly under the motion sensor.
If you install Aleph One into your M1A1 folder, you will need to apply this patch to restore the original M1A1 MML Script settings.