A gorgeous, sprawling level that had 10 releases in 36 hours (mostly little tweaks). This one needs lots of people... but worth a look even if your net group is small. More little tweaks...
Sort of like Everyone's Mortal But Me, with a twist. Designed for King of the Hill, and would probably be pretty boring in any other mode (only one guy can get kills...). Check it out! A few more tweaks here...
A small arena, with the weapons mostly in the (hard to reach once you've left) outer ring. The fire Flick'ta are really annoying...
A totally underwater hill... and a physics model that lets you fire weapons there. Getting to the hill is non-trivial. (Something to do with the name of the map...)
ThunderDome with an attitude (and a nice launching start...)
Another play on the Portals idea... Double waldo worlds. Where'd he go?
A large arena, continuing on the theme of 5D portals. The wall textures might hurt your eyes...
A pretty straightforward arena. Like all Meta maps, this is designed for use with Fusion's Marathon 2 Textures . Comes with a sound patch for the teleporter sound (pretty nice change).
A twisty, windy level, with a few nasty surprises (careful of that static region!). Like all the Meta levels, this is designed to work with Fusion's Marathon 2 Textures
A map with a few cool features, and a shapes patch that adds Marathon2 textures... really pretty! (Think about the shapes patch with other maps...)
Modified Waldo World
One big (very big) pit, with some sniper positions, and a couple of pathways through some lava. Watch the juggernaut. Comes with a (required) physics model.
For those of you who love Waldo World...
Nasty textures. Great if you like wide open spaces.