Files for Adam Rose

Renewal

Adam Rose — Jan 26, 1999

Sorry, no description given at this time.

Dark Rose v2

Adam Rose — Jan 26, 1999

A true cooperative map-pack... that is, this scenario cannot be played without at least two players. (You can't open the doors and switches without a second person). At times seems a little gimmicky (like some of the puzzles were created simply to be two-person puzzles, rather than finding puzzles that made sense needing a second person), but pretty well done. Only got through the first couple of levels... but we'll go back.

Warehouse 41

Adam Rose — Jan 26, 1999

A central arena with lots of twisty passageways and out-of-the-way sniper perches spread around. A nice feel to it, although some of the staircases are hard to see around.

Circle of Carnage

Adam Rose — Jan 26, 1999

Pillars, lava river, lots of ways to die. There are a couple of elevated rooms off the sides, with 2x rechargers in 'em... careful, 'cause they're guardable. (Also watch for a weird bug if you leave too fast... you can end up in a glass cage at the bottom of the stairs.)

Sphere of Carcasses

Adam Rose — Jan 26, 1999

A tower, surrounded by a lava-filled moat. You can leave the tower to grab the big weapons, but the bridges are narrow... careful firing that spnkr, you might end up in the drink!

Dodgeball

Adam Rose — Jan 26, 1999

A multilevel arena. With aliens on, you're gonna be spending most of your time fighting ticks.

Transformer (infinity)

Adam Rose — Jan 26, 1999

Sorry, no description given at this time.

Fever Tag (infinity)

Adam Rose — Jan 26, 1999

A dark arena with some sniping areas around it. A straight port of the M2 version.

Mine Field

Adam Rose — Jan 26, 1999

A raised ring around a deep hole with lava at the bottom. Don't worry, the lava's shallow... and if you fall in (or jump in), you'll end up on top of the central flagpole. Only one way down from there...

Die Hard v4.0

Adam Rose — Jan 26, 1999

A small ring, with a tiny area in the center. Travel between the two is via teleporter... well, travel into the center is via teleporter. (Travel out is via dying.) It's not as lopsided as it sounds... the windows open and close at weird intervals. It's pretty simple to nuke yourself trying to shoot someone in the center.

Up and Down

Adam Rose — Jan 26, 1999

A simple 5D arena (or pair of arenas, to be more precise). The name comes from the orientations of the hills (which aren't actually hills, unfortunately).

Living Box Top

Adam Rose — Jan 26, 1999

Dark, but with great flow, and a cool hill placement.

Water Ring

Adam Rose — Jan 26, 1999

Two levels. The bottom is a maze of twisty passageways, with a few hiding rooms. The top is a more open circle-and-cross based around a raised pool (but still tight).

Wrestling Arena

Adam Rose — Jan 26, 1999

A weaponless square ring, for two contestants to duke it out. If you leave aliens on, you'll have the added challenge of dodging fusion bolts from clueless bobs...

Fever Tag (m2)

Adam Rose — Jan 26, 1999

A dark arena with some sniping areas surrounding it.

nine nine nine

Adam Rose — Jan 26, 1999

Sorry, no description given at this time.

Rotate

Adam Rose — Jan 26, 1999

Sorry, no description given at this time.

Marathon Atlantis Gold

Adam Rose — Sep 29, 1997

A new scenario for the Infinity engine. 6 solo levels and 3 net levels are included in this pak. You will encounter some strange things with this map, but, after the author explained them to me they made complete sense. The story line is pretty good and the amount of baddies you have to face, at times, is incredible. Make sure to save often, you will need it. The readme's in ClarisWorks format-but here's a simpletext version.