Files for Charles Lechasseur

Wail 2.3b2

Charles Lechasseur — Oct 15, 2000

The successor to the Marathon Sound Editor, Wail vastly increases the fun you can have editing sounds.It can handle files of any length, like files from games that use the Marathon engine and the sound file from the Win95 version of M2. It's nicely laid out, it's flexible, it's relatively easy to use. It's still in beta, but this will most likely become the tool of choice for serious Marathon sound editors. v2.1b1 squashes a couple of bugs, adds a pair of (experimental) tags-try 'em out! Docs haven't been updated yet... but whaddaya want, it's still a beta. Super-quick update b2 fixes a bug that slowed down the shuttles. 2.2b1 update fixes a few small bugs, and adds one really cool feature... you can replace used classes with empty ones. 2.3b1 pulls out all code not written by Charles, and releases the program as free software under a BSD-like license. 2.3b2 fixes the 'Compare with' function which got broken in 2.3b1. Source code is also available.

Wail Source Code 2.3b2

Charles Lechasseur — Oct 15, 2000

This is the SOURCE CODE to Wail.

The successor to the Marathon Sound Editor, Wail vastly increases the fun you can have editing sounds.It can handle files of any length, like files from games that use the Marathon engine and the sound file from the Win95 version of M2. It's nicely laid out, it's flexible, it's relatively easy to use. It's still in beta, but this will most likely become the tool of choice for serious Marathon sound editors. v2.1b1 squashes a couple of bugs, adds a pair of (experimental) tags-try 'em out! Docs haven't been updated yet... but whaddaya want, it's still a beta. Super-quick update b2 fixes a bug that slowed down the shuttles. 2.2b1 update fixes a few small bugs, and adds one really cool feature... you can replace used classes with empty ones. 2.3b1 pulls out all code not written by Charles, and releases the program as free software under a BSD-like license. 2.3b2 fixes the 'Compare with' function which got broken in 2.3b1.

Marathon Sound Editor v1.0b6

Charles Lechasseur — Jan 21, 2000

This program will allow you to fully customize your M2/M00 sound files. Check out its web page! b5 Update allows in-place editing-you can overwrite the existing file, if you want. (Thanks, Charles!) b6 update reactivates the code to verify class IDs.

M2/M00 Clut Modifier v1.2.2

Charles Lechasseur — Nov 16, 1999

The M2/M00 Clut Modifier will allow you to extract the palettes from any M2 or M00 Shapes file, and to reinstall them back (after you have modified them). I did this because someone told me that Anvil didn't allow full customization of the palettes. This program has not been fully tested - use at your own risks. New in this version: Corrected a nasty bug that caused an extra color to appear at the end of every clut when editing them in ResEdit. This extra color could sometimes hose a Shapes file when dealing with large cluts. 1.2.2 adds the possibiltiy of not shortening cluts when installing, and corrects PICTs to add transparency.

Custom Set Remover

Charles Lechasseur — Nov 16, 1999

The Custom Set Remover does one thing. (It removes custom sets. Duh.) Several collections (landscapes and weapons) have normal sets, and custom sets. (These generally allow for more color flexibility.) If you don't need them, or don't want to update two sets (and aren't planning to add your own custom sets), you can use this simple drag-n-drop tool to remove them from your shapes file.

Marathon Shapes Juggler v1.3

Charles Lechasseur — Nov 15, 1998

The Marathon Shapes Juggler is the next generation of the Shapes Shuttle. It allows to transfer shapes collections to and from Shapes files, to store them in Shapes suitcases and to create Shuttles for easy installing. It also corrects a couple of bugs in the Shuttle code (notably the optimization bug). New in this version: As Micro$oft would say, this version includes "tens of thousands of bug fixes". Sounds scary? It should, but maybe not for this! :-) Anyway, a must-have version.

Marathon Film Installer 1.0.3

Charles Lechasseur — Nov 15, 1998

The Marathon Film Installer will allow you to extract, delete or change the films found in any Marathon application (M1, M2 and M00). New in this version: it supports Excalibur: Morgana's Revenge by the MMMG. It also bears a new cool icon, thanks to Sean Patten.

Texture Switcher

Charles Lechasseur — Nov 15, 1998

The Switcher was made at the request of David Twist from the MMMG. This util is designed to help port M1 maps to Infinity. It can replace every instance of one texture with another, throughout a level. Although I'm not really planning on retouching it unless someone really wants me to, I thought I'd release it to the public.

Texture Mover

Charles Lechasseur — Nov 15, 1998

Again, at the request of David Twist from the MMMG. This util is designed to help port M1 maps to Infinity. It can take all the info about floor/ceiling/wall textures of one map, and copy it into another map. This is mainly useful if you want to nuke'n'pave a map without having to retexture everything. Although I'm not really planning on retouching it unless someone really wants me to, I thought I'd release it to the public.

Sound Shrinker 1.1.2

Charles Lechasseur — Jul 07, 1997

The sound shrinker can take a sounds file from Marathon 2 or Infinity and delete all its 16-bit sounds. This will reduce it's size by a tremendous amount. A must for those with filled up HD's.

This updates corrects a bug that was in 1.1.1


Marathon Film Installer 1.0a5

Charles Lechasseur — Aug 20, 1996

Will allow you to replace the films built in to Marathon 1 or 2 (the ones that show if you leave the main screen up too long) with your own. Update adds compatibility with Infinity.

Blood-O-Rama

Charles Lechasseur — May 23, 1996

A pretty nice little arena with a nearly indefensible hill. Carnage should be really high, and you can enjoy the good looks of this map as you fly above it, blood pouring from every orifice...

Still Here?

Charles Lechasseur — May 23, 1996

An awful lot like Four Leaf Clover, but without the lighting effects... a simple arena with four curving stairwells leading to sniper postions.