Files for Code Master

CK's Playground (M1) v1.0

Code Master — May 20, 2001

This is the first map that I made that was any good. It is a very small map originally made for Marathon 1 that I later ported to Marathon 2 and Infinity. It only contains my two favorite weapons: the double pistol and the fusion pistol requiring skill in dodging and aiming. There is also very little ammo so you had better be good with the fist(s)! Anything falling into the center becomes trapped, but can still hit others in the feet. The textures in Marathon 2/Inf just aren't the same as in 1 so it looses some of the atmosphere, but at least the water in the center is real.

CK's Playground (Infinity) v1.0

Code Master — May 20, 2001

This is the first map that I made that was any good. It is a very small map originally made for Marathon 1 that I later ported to Marathon 2 and Infinity. It only contains my two favorite weapons: the double pistol and the fusion pistol requiring skill in dodging and aiming. There is also very little ammo so you had better be good with the fist(s)! Anything falling into the center becomes trapped, but can still hit others in the feet. The textures in Marathon 2/Inf just aren't the same as in 1 so it looses some of the atmosphere, but at least the water in the center is real.

Machina v1.0

Code Master — May 20, 2001

This was my first map made with Forge, and is quite weird. I tried to make a very dark factory of sorts but I kept getting errors about too many transparent polygons so I had to simplify things a little. There are two sides to the map: one with 2x health and the other with more weapons and sniper/ambush places. I played around with the 'transports in' tags and trigger polygons to create some cool effects.
Flickering lights add what I like to call 'atmosphere', and it goes well with the carnage that piles up rather quickly when played on total carnage!

Lyceum v1.1

Code Master — May 20, 2001

Lyceum: (li-se'-am) n. orig. a place in Athens where Aristotle taught his pupils; [Gk. Lukeion] This level is one of the funnest levels I have played. The lack of assault rifles makes the launcher and the shotguns very desirable, but don't get caught trying to get the spanker! The level allows easy movement and lets you see what's going on almost all the time (so you can see all the kills and spills!). Colored sides make team bases to play as teams but real team play is not supported. In each base is a health dispensor, but watch your back while recharging. And don't tick off the Bobs!