Triggers = {} CollectionsUsed = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17 } function Triggers.idle() for p in Players() do if not p.dead then p.items["shotgun"] = 2 p.items["shotgun ammo"] = 15 p.weapons["shotgun"]:select() end end end