4: Rescue--!

terminal 0

unfinished

Intruder alert...Zhi3@5%0 Initializing orbital communications

ZH56Ty%@*8...Damn! The security AI managed to close the outer door to the pattern buffer and armoury..I hope you've had a chance to explore that area... Sorry about your beam in, the transport prism was deflected to just outside the entrance... I was afraid of that, but you're here now so what's the difference? Let's get down to business...

The Security Infiltration team is being held deep within the mountain prison. There is a teleporter on the prison level that will take you the maximum security cell area. The crew has most likely been drugged, so you might have to pistol-whip them into consciousness. Open the outer cells doors and I will attempt to conduct a beam out.

Speaking of a beam out, you might have to find the security AI's processors and pull them out. I don't know how far his abilities extend... I'm taking over its terminals post haste.

Your presence has obiously been detected, and the two primary control rooms have been fortified. The console directly to your left will open the cell door to the lower prison level. You might want to listen at this door for signs of activity. The control key exists somewhere near the central computer core.

To deactivate the core's outer defence, the secondary control room around the corner to your right will have to be breached. Gain access to it via a switch near the guard post. You might need an Enforcer's staff to complete that task... I expect to hear from you shortly.

May your bowels expulse fortuitus juices, as you face thy enemy. END COMMUNICATION

terminal 1

unfinished

Foreign presence detected... Establishing communications

Do not tamper with Sph't circuitry or you will be terminated. Your incursions will soon be halted, surrender now and receive quick execution, unlike your comrades. Be warned, I have enough processing power left to redirect two of the teleporters away from the core. Watch your step, unless your suit is made out of fire retardant. Have a nice trip, and thank you for traveling Sph't.

ID Type AI #487

terminal 2

unfinished

Your Friendly Neighbourhood Omnipotent Computer...

Nice work... no, NICE WORK DURANDAL! Now down to business. Release the sheilding around the prison cells so I can beam them out. There should be several switches nearby... be careful, some may be devices of torture... I hope you took out ALL of the security AI's circuitry! If there's a malfunction on beam-out, YOU KNOW WHO TO BLAME! AND I WANT MY SECURITY DETAIL BACK IN ONE PIECE... THAT MEANS NO BURNS, BRUISES, OR BULLET HOLES! Report back here for beam-out.

¶ Your friendly neighbourhood... ¶

success

ZHOZZ..SHT&^%&^ YOU!

Just Long %^&*^HJHGH get your bu*^&* Told you..*&^&*^*&kjh I'd be bac*^&^$%#^ See ya Prison Side! 675FGH%@

AI Type #??? BLLLZZZZ

terminal 3

unfinished

Prisoner present... begin dialogue

New arrival, #345-212 report to guard station alpha. HGJT5678@@ure will begin post hast%*JJH$^*&%...

Don't let him get you down... he thinks you're his new chew toy... Maybe he's right.

To Thyself Be True, To Thy Enemy Be ANYTHING But...

terminal 4

unfinished

ID Type AI #487

Durandal hasn't managed to wipe me out just yet. Besides, you're hopeless. I managed to trap you in here, didn't I? The only honourable thing to do is to step a little to the left, if you catch my drift... If you're too proud, things will begin to sizzle in there own time. Sweet dreams!

¶ P.S. There's always a back door, if you can make it...