31: WE BE SLACKERS

terminal 0

unfinished

WE BE SLACKERS Hey there, you know me. I'm Ian McConville, the entire RED staff. I enjoyed putting together this annoyingly hard scenario. Even if it did sap me of a year of my life. What really slowed down this game's building time is the fact that I would spend a long time on one part and then learn a better way of doing it. Through this better way I could create better results then the previous. Thus I would go back and improve the other parts then learn a even better way and so forth. Why couldn't I just learn to spell?

WE BE SLACKERS You probably noticed how weird this room looks compared to the rest of the game. The reason for that is that this is a model of my family room...the room where I keep my G3 that RED was built on. About half way through the game the computer died...Well just the Hard Drive. It took all of April 2k to recover what I could of RED and start over. NOW you know why it took so friggen long...

WE BE SLACKERS ...Now then...Just because I am the only guy on that built this game doesn't mean I am with out my friends who helped me through this beast of a scenario. The following are profiles and my own notes of the people who helped waste my time... Aren't they sweet?

WE BE SLACKERS Jeremy Brockway Brocky has always been a good friend acting as my personal shofer all through high school. Not by choice...heh heh... All I would do was make sure I got in the car before him. So I was too lazy to get my own car! So what! He's also the weasely guy that always said "Ian, this is evil." As long as he said that I knew I was going in the right direction. Though he has never played Marathon before he is still usefull.

WE BE SLACKERS Andrew Paris A good art buddy of mine. He sat with me in art class during high school. He's still wandering about the town in his heavy metal T-shirts. Andrew helped me take a sick and twisted way of looking at things. He sort of got me started on drawing evil and nasty things. Though he always had a reason for his artwork in some way, I just drew it 'cause it looked cool.

WE BE SLACKERS Anthony Buringame A creative yet evil soul. He always finds a way to cause general chaos and or something funny to happen. Anthony acted as my consultant. He was the one who had me change the mine gun to a bolt thrower. He always came up with plot and fun things to do to the player. Anthony also acted as a grammer and spell checker for my terminals. (not this terminal mind you) He's done this and also he's the one who got me started on Marathon. He had been a Bungie fan for years before me. Until he let me play Infinity on his computer. Let's say I've loved those guys since...

WE BE SLACKERS Bill Caudille You'll notice his name is miss spelled in the credits at the opening screen...Sorry bill... I just lost the template artwork to to change it when I later found out the actual spelling. (NOW CORRECTED DUE TO HAS!) This is one of the rare shots we have of Bill. He is an allusive fellow that is hard to get a hold of. Very docile and amusing, Bill is always great company. He has been my creative adviser for as long as I've known him. He came up with the original plot for most of my games including this one. (Of course I've tweaked this one ALOT)

WE BE SLACKERS Kori ...er what's her last name again? Wasn't really a part of RED in anyway, but I just felt like mentioning her. Uh...Good job Kori!

WE BE SLACKERS Matt Moore A really psycho soul, this Matt is. He has been a bungie fan for a while. He's one of those few that only got to play the PC version of Marathon 2. But still, We lov'em none the less...*snicker* A play tester and monkey boy extreme. He, like Brocky, is one of the poor fools who helped refine RED.

WE BE SLACKERS Cary Smith One of the friendliest people I've ever meet, Cary has never acted mean to me or any other as far as i know. Yet we give the poor boy crap none the less.

WE BE SLACKERS HAS & Claude Errera Though I've never really meet either of these guys they have been some of the biggest help on RED. Claude gave me web space and a constant river of support. (What a weird metaphor) Hamish (aka HAS) is the other internet guy that found ME. I opened my mail and he was there telling me what to do. He cleaned up countless mistakes of mine as well as cleaned up the HUD. A genius with CLUTs and sounds he is the one responsible for getting RED down in size... My hat's off to you guys! THE REST The others who helped me and RED. I didn't have pictures of them to post so you'll have to deal with just their names...

WE BE SLACKERS The HVSOPOW... Where would RED be with out the HVSOPOW? (High Velocity Sub Orbital Pissed Off Weasel) Every explosion that happened in the game where the screen went white was due to a weasel exploding. These nuclear fellows WERE so helpful in creating the proper effects needed in RED. Think I'm joking?? Go through the game with Forge and look for them. How many weasels can you find?

WE BE SLACKERS Welp...That's it. Enjoy the bonus level. Just go up the stairs and you'll go to a land of tiny BoBs and cars. Be godzilla as you stomp 'em and enjoy. Just hunt me down for when you want to leave. Thanks for playing and be on the look out for two more short scenarios for both RED and Infinity. They shouldn't take long. You can also expect me to do some UT mods too...heh heh Thanks to all I've mentioned and more... PS:...Has anyone turned in the Oni sticker on the wall to sightings.bungie.org yet?

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