1: Kenetic Aspect (www-sonicmayhem-com)

terminal 0

unfinished

---------------------------------------------------------------------- Obviously you arrived in proper condition. Recharge your energy at the recharger next to this term. Seems to be the only recharger at this place, so you will have to return here always you need a shot of protons. What I found out to this point: The Pfhor invaded the station. They brought compilers with them. I guess they are interested in the Arabs technology. Up to my knowledge the Arabs tried to design more efficent Dynamite Bobs, that catching the Pfhors attention. You will clean the station, so that the Arabs are able to continue working. ----------------------------------------------------------------------

---------------------------------------------------------------------- Cause the emergency procedures got activated, you will not be able to use shuttles, so we will concentrate on the teleporters to get you off the station, but don`t worry about that know. At the location you teleported in are two doors located, one of them is opened by a security key stored in the hangar. Imagining the map to be covered by a compass, the hangar is situated in the west. Get there, take the chip and open the door. On your way you will walk aside a few terminals I will use to contact you. Further you will arrive medicinical stations. If you see Phor there taking Bobs apart I am right with my theory, that the Pfhor are interested in Arabs technology. Get to the hangar, take the chip and use it. ----------------------------------------------------------------------

terminal 1

unfinished

medstation.term1.login

---------------------------------------------------------------------- I hope you killed them all. The Pfhor tried to examine Dynamite Bobs. Fortunately you were faster. Flip the switch that deactivates the medicinical station and go on. The latest rumour was that the Arabs developed proton sludge based Bobs that explode in a blast radius of up to 20 meters, even affecting compilers. Go on. ----------------------------------------------------------------------

medstation.term1.logoff

terminal 2

unfinished

---------------------------------------------------------------------- Again imagining your map covered by a compass you are in the north west. Despite your mission objectives there appeared another problem: the crew. That dammen wankers built up groups and now hide in their crew quarters or other locations. Some of them shoot for everything moving. You need to gain access to medicinical laboratories, therefor you need a key card. But the super intendent took it and made himself to the dining room. Find him, get the card and access a terminal in the medicinical laboratories. ----------------------------------------------------------------------

---------------------------------------------------------------------- If you want to save or if you need to recharge I suggest you to find the crew quarters in the northern east. Up to my knowledge is a health pack hidden there in the medicinical officers private quartier. Within one of the quarters in the northern west is a save term located and some munition. Gain access to the med laboratories and contact me. ----------------------------------------------------------------------

terminal 3

unfinished

medstation2.terminal.logon

<checkpoint 0>

------------------------------------------- My theory, that the Pfhor are interested in Arab technology seems to be right. The "Kenetic Aspect" is one of four Arab science stations and that one, who is situated close to the Pfhor empires border. That`s the reason why the Pfhor landed here. The Arabs troops will arrvie in a few hours and the UESC did a good job to fullfill the contract. We are know looking for exit possibilities: You will have to use teleporters, cause we will need a code to use shuttles in case of emergency, that we do not have. The switch to acces the teleporters room is located here on the left. -------------------------------------------

<checkpoint 1>

------------------------------------------- The transmission to the left shows the teleporter room itself. Flip the switch next to you and get there. Before using the teleporter, that brings you back to our vessel "Antilogic", I suggest you to read the term located there too. Recharge, if necessary. -------------------------------------------

medstation2.terminal.logoff

terminal 4

unfinished

teleporter.room.logon

---------------------------------------------------------------------- The ships of our assignment partners appeared on the monitor and the Arabian captain send me thankful greetings. We presumed that "expensive technologies did not fall into the wrong hands". There is nothing to avoid your departure. The arabian engineers will bring the station back online, look for holes in the hull and then go on exploring. Step on the teleporter and contact me onboard the "Antilogic". ----------------------------------------------------------------------

teleporter.room.logoff

terminal 5

unfinished

//:initializing.beamout.sequence...

- //: Gathering information... //:

- //: Gathering information... //: Information gathered; //:

- //: Gathering information... //: Information gathered; //: Initializing beamout //:

//:beamout.ignited...