Simplishi77y, a simplici7y archive

Thanks to Treellama for hosting the files: Files

CARNAGE VILA 46! README

irons— 7777-07-07

This is the original READ ME!!!!!!!!!!!!11 for RKYOKOTK's CARNAGE VILA 46!

NOW WITH A LIFETIME ACHIEVEMENT AWARDd

NEFX Lua Scripts

Adminn_1— 2022-05-15

2022-05-15 - New netscript added: "Global Omnilode Onus - The Wire", in which players win points by collecting items.

Introducing NEFX Lua scripts, whether for singleplayer or multiplayer (though some can be used for both)! I'd like to add more to this over time.

"Funneled Spatial Remembrance" kills and taunts you if you try to save, recharge, access a terminal, or activate the automap. This is the real "Adminn_1's Challenge" to help you train for maximum Vidmaster runs!

"Victory of Absurdist Balance By Inwardness" starts you immediately with a never-ending shield charge and you will die if you reach full triple-bar (purple) shields. This will make for an interesting net game as all players have to preoccupy themselves with finding ways based on their environment, position, equipment, etc, to die the least amount of times by constantly damaging themselves enough (without going too far). Keep in mind that you can still technically kill others, or at least incapacitate them in such a way that they can't damage themselves fast enough to avoid dying.

"Betrothing to the Forgotten Root of Potentiate" means you are permanently equipped with only a single pistol with unlimited ammunition and no way to dual-wield. This will make for some very interesting net games as well as you all learn to make do with what is probably the least-used multiplayer fighting option in Marathon history. You will become a better player this way and make laughs along the way.


NEFX Physics Files

Adminn_1— 2022-04-13

[2022-04-13 update: New one added, "Play Pretext to New Awareness".] This is where I will upload NEFX physics files I make. So far I have three.

What do these do?

"Play Pretexts to New Awareness"

This modifies the fists to drop infinite bouncing bombs that detonate upon settling, modifies grenades to be landmines, and modifies the rocket launcher to fire more explosives in a faster and honing fashion (albeit with one shot per clip).

“The Full Rounding of Age-Old Collective Drives”

Since the pistols and fists don’t really find use in net games most of the time except for self-challenging purposes, this disables both and replaces them with a fusion pistol of unlimited shots (technically 12,241 per the seeming allowed maximum on ShapeFusion, but you'll surely die before you run out), making it like the "starting blaster" of some first-person shooters. See how threatening the invinciwimpsi are now!

“Spectrallax of Dooming Possibility”

This makes all weapons work under liquid as they would above liquid and makes all monsters fly. This is good for net maps taking place mostly or entirely under liquid such as NEFX will later produce, where you can basically have “flying” deathmatches or survivalmatches, and thus helps to expand the combat possibilities of Marathon.


cool maps

danrocno— 2022-04-01

these are some cool maps i made, one's a spaceship, one's a very simple map, and in one, you go bowling!

the spaceship and simple map are meant to be played on emfh, while the bowling one is single player and co-op (though you could play it on emfh if you felt like it) (also make sure to play it on normal difficulty for the best experience)

these are very cool and serious maps and i said that on the internet so its true

please do not look at the date this was uploaded

Loch Sprites for Marathon Infinity

The Man— 2022-04-01

Improved graphics plugins are all the rage these days, so I made my own improvements for Marathon Infinity’s graphics. These graphic replacements have been created using a mathematically perfect algorithm; it’s statistically impossible to create more perfect replacements. As a bonus, these will load almost instantly, unlike inferior graphics plugins. Just enable the plugin, load the game in OpenGL, and marvel at the power of the human imagination.

Note: The readme contains important information that will help you get the most out of this plugin.

Marathon 4

W'rkncacnter— 2022-04-01

This is a 30 level scenario that truly deserves official sequel status to the

original Marathon trilogy. We're so confident about that, that we're calling it

Marathon 4. There are too many people that helped with this project that it's

impossible to name everyone. Thank you all fans of marathon!

This scenario is truly groundbreaking in that every time you play the game, your

experience will be different. No two players will ever have the same experience

playing through this game. The replayability is endless!

Family Style 2.0

eppy— 2022-03-19

Well! Some of you thought you wanted this. So it's here. Don't say I didn't warn you.

Marathon: Revelation - The Brutal Path to Knowing

Adminn_1— 2022-02-26

What if terminals were the ultimate, and your success and passage depended on having the right answers? You can find out here.

[Note: More may be added over time, as I can already envision more.]

Marathon Dissent

pfhornikator— 2022-02-24

Dissent scenario by Thomas Reed. Modified for Aleph One by Mark (no last name).

[Website](http://bighouse.bungie.org/dissent/)

NEFX Netmaps

Adminn_1— 2022-02-16

[02/16/22 update: New map added, "Vanquilodepolis".]



You wanted it, you finally got it (and I've wanted it too): Height variation, differential shading, non-square based architecture, dynamic lighting, ambient sounds, textural variety, and random sounds. Initially this was based on the Kill Them All project in the sense of following the rule of having 100 polygons per level max, but over time it seems I could not stick to that necessarily. :3 However, I have made many of these maps from a 700-polygon template I made (you know, 700 because 7 because Marathon).

HD AOPID Graphics

W'rkncacnter— 2022-02-04

HD graphics replacements for Aleph One: Pathways Into Darkness

AOPID can be found here: http://simplici7y.com/items/aleph-one-pathways-into-darkness

Google Translated Bob and VacBob Lines

danrocno— 2022-02-04

I felt like google translating all the Bob and VacBob lines for fun, so i did it.

This has a sound file that has all of the Bobs and VacBobs lines google translated.

This was made for Infinity, but it does work in 2 as well.

note - only works in 16 bit sound mode (because i was to lazy to replace the 8 bit ones)

Voice actors

Soron - Bobs

Ssadke - VacBobs

Marathon 1 Upscaled Textures

W'rkncacnter— 2022-02-04

Gigapixel AI upscaled textures for marathon 1.

Marathon Infinity Upscaled Scenery

W'rkncacnter— 2022-02-01

Gigapixel AI upscaled scenery.

Marathon Infinity Upscaled Weapons

W'rkncacnter— 2022-01-31

Gigapixel AI upscaled weapons, items, and explosion effects.

Marathon 1 Upscaled Monsters, Weapons, Scenery

W'rkncacnter— 2022-01-31

Upscaled monsters, weapons, and scenery for Marathon 1. This includes 3 separate plugins, so you can pick and choose which ones you want.

Winter 1: The Venom

Shadowbreaker998— 2022-01-31

This is the latest release of this scenario.

Winter 1 is a collaborative single player project originally made in 2010 to succeed the Xmas series. It consists of 7 levels.

Contributors: Drictelt, Shadowbreaker, $lave, Axle_Gear

Marathon Phoenix

RyokoTK— 2022-01-19

A 35-level single player major conversion.

This scenario is difficult and action-packed; it features a full arsenal of new, powerful weapons, and more threatening enemies than you could ever want.

1.4 has new Lua features like a performance overlay, weapon buffs, a lot of little bug fixes; it also applies ammo capacity limits on Total Carnage. Requires Aleph One 1.5 or newer, probably!

Aleph One: Pathways Into Darkness

W'rkncacnter— 2022-01-15

This is a full port of the 1993 mac game "Pathways Into Darkness" by Bungie to the Aleph One engine. Therefore, Pathways into Darkness is now available on Windows, Linux, and Mac.

**Note: You must use version 1.5 of AlephOne or newer.** Download here: https://github.com/Aleph-One-Marathon/alephone/releases/tag/release-20220115.

This is a little different from a typical marathon scenario, as it features:

* Levels that can be re-visited multiple times with their state preserved.

* Advanced inventory for carrying and using many items.

* Resting to heal.

* Use of crystals to use special powers, along with conventional weapons.

* RPG elements.

* An ending score based on how you do while playing the game.

* Talking to the dead.

Make sure to read the readme for important information about controls. There are some non-obvious things you need to be aware of when playing the game. If you get stuck, there is a link to some Youtube videos in the readme that can be used as a guide.

BRUTAL MARATHON

W'rkncacnter— 2022-01-05

The main thing to know about this plugin is that if you're going to refer to it, you must use ALL CAPS.

Along with that, you should know that it adds extra gore to every monster that dies. Some monsters spill blood when you shoot them. Bullets/explosions leave marks on the ground and walls. All changes are purely visual. The amount of gore you see is configurable (see readme for details).

This is compatible with M2 and Infinity, and any other scenario that largely uses unmodified versions of those monsters.

(Requires Alephone v1.4)


Pure Starlight

RyokoTK— 2021-12-28

Treellama asked for a curated list of maps from Starlight, so I picked a selection that should cover any player count and represents the full 10 years of maps in that pack.

Super Fusion

Sharkie Lino— 2021-12-25

A fusion pistol physics for those who like playing on BROWN, or rounds with the Fusionize script. Basically makes it stronger, dare I say crazy. :P

The primary fire is the usual major/overload bolt, and the secondary fire shoots the major dispersal bolt. Basically the damage amount is the same, however it also has splash damage, so be careful with distance.

Admittedly this idea is not completely originally mine. It's very similar to how the fusion pistol operates in the 9 Minutes 37 Seconds scenario.

While I can't stop you from using it as such, it's not intended for games that don't only have the fusion pistol, so keep that in mind.

NEFX Map Templates

Adminn_1— 2021-12-23

[12/23/21 update: One new template added that is triangle-based, specifically by taking all the 1-world-unit squares from the unfilled grid template and dividing them into four triangles.] I use pre-prepared templates to make a lot of NEFX maps and I felt it was time to pass them along for anyone else's use.

One of these is used to create many NEFX netmaps, and is a room of 700 1-WU square polygons with pre-textured walls, ceilings, and floors, differential shading, item spawns, and sounds.

Another one is similar but spanning the entire possible map, and may be used for solo maps. Of course, you may want to delete some of the squares.

The oldest one is the same as the second one except unfilled and not configured.

Sticky Shoes

gumdrop9— 2021-12-17

This is 3 netmaps. One is over 20 years old & out-of-touch with reality. One is completely stale & warmed over. One is a fresh stinking pile just made.

I plan on adding to and updating these, so this is just a test version & I'll be happy to hear any feedback (on Discord). Thanks for trying them out!

Single Player Network Game (You Snooze, You Lose)

W'rkncacnter— 2021-12-14

Single Player Network Game is a set of Lua, physics, and shapes to simulate a network game using bots. The lua script automatically populates maps with the bot monsters, and the shapes and physics make them look and act like players in a multiplayer game. Note that this only works on netmaps that don't have embedded physics (this is the vast majority of netmaps). There are many configurable settings you can tweak to get just the multiplayer experience you're looking for.

This project is based on RadBurn's Marathon Conflict mod, and wouldn't exist without the work he put in to create the shapes and the original set of physics. I've included the unmodified Conflict shapes in this download to simplify the setup process, but RadBurn did all of the work for that. I have tweaked the physics a bit from the original conflict physics, mostly to make the bots act more like real players in a network game.

If you're just wanting to be able to revive in a single player game without reloading the map/saved game, then there's also a script for that that doesn't have any of the bot stuff.

Adminn said he'd make this script, but it's been literally forever and he hasn't done it.

(Requires Alephone v1.4)

Marathon: Machina - The Alien Machine Mind

Adminn_1— 2021-12-12

[PLEASE READ BELOW]

In the latest multimedia dispatch from NEFX, spend time stuck in a mad one's dimension trying to attain the most amount of glory in the most amount of time before the current iteration of your condemned (blessed?) soul is snuffed. In the cracks, drink of all the details of the strange essence you've stumbled into. More levels and optional files (i.e textures) may be added across updates (note also the extra maps folder with one map in it).

IMPORTANT NOTE: You will need to toggle the included (and modded) Survival script to play this scenario. I got Hopper's permission for its use -- just ask him. Thanks, Hopper!

New sounds come from Hollywood, sundry YouTube, SWB Audio Capture, and Cythera by Ambrosia Software.

Realistic Sounds

Jickets— 2021-11-10

Here's a lil project I've whipped up to make Marathon's sounds more exciting and realistic. You'll think you're really there!

NEFX - Silent Words of the Spaces

Adminn_1— 2021-10-24

This is a solo Retrieval map for Marathon: Squadron (though it could probably work well in other scenarios too). Return to the starting polygon (marked by liquid) after collecting 8 keycards and an uplink chip.

Pfhactory N’Unity

ZipZap— 2021-10-18

I made a 3D edit to Pfhactory N’Utopia, ready to be used with Forge Plus and Unity.

5D space has been merged to make a normal space.

There is the main map and the 5D space bridge split into 3 map files.

The map files were edited with Pfhorte and forge in a Mac OS 9 emulator.

The zero length line error is fixed.

Forge plus is a map editor made with Unity and can export maps into 3D FBX files.

Export to FBX then open the FBX files in blender and put everything together.

When you put the bridge together, delete the mesh that is around it.

NEFX - Minotransformation

Adminn_1— 2021-10-16

A somewhat epically-sized solo Retrieval "fortress siege" mission that takes Aleph One's possible situations, engine, and players to the LIMIT. Into the BREACH, I say!

Seven Shades of Wraith

Zott— 2021-10-09

A one-level scenario where the player must seek out and punch the seven pumpkin beacons while avoiding Shades, Wraiths, and the occasional Pfhor.

Includes plugin that must be enabled for scenario to work properly.

Volume Warning: screamer.

Marathon Inifinity Latino

Exepa— 2021-10-06

=Sobre Marathon Inifinity Latino=

Versión 0.1

Este AddOn de Marathon Inifinity es una versión beta sobre el proyecto de traducción a Español que estamos llevando a cabo. Se modificaron los textos de terminales por fanáticos de la saga que se congregaron con el fin de lograr generar un puente entre el juego y la comunidad iberoamericana.

=Instalación de Marathon Inifinity =

Descargar archivo Zip de este AddOn más abajo

Descargar Marathon Inifinity de la página de AlephOne https://alephone.lhowon.org/

También debes descargar AlephOne solo desde la página https://alephone.lhowon.org/ y colocarlo dentro de la carpeta de Marathon Inifinity que descargaste anteriormente.

Descomprimir ambos archivos Zip y copiar el archivo “Marathon Inifinity Latino.sceA“ a la carpeta de Marathon Inifinity.

Reemplazar si se quiere no conservar el archivo anterior de mapas en inglés.

Seleccionar desde el menú de Preferences el item Enviroment y luego el archivo copiado.

Seleccionar el Mapa que copiamos.

Presionar New Game y disfrutar :)

=Características=

Marathon Inifinity Latino tiene modificadas las terminales de todos los niveles. Faltan las imágenes de capítulos y epílogos.

=Créditos por Marathon Inifinity Latino=

Productor y traducción: 810-dude. Redacción y traducción Leviatan. Programación por parte de Exepa (exepa@hotmail.com)

Se aceptan correcciones e ideas para mejorar el proyecto, también saludos y agradecimientos por el proyecto xD...

Sobre Marathon Latino

Proyecto de traducción de la saga Marathon, iniciada por Bungie en 1994 con la aparición del primer juego para Macintosh, homónimo de la saga. Como antecesor de Halo, Marathon comprende un universo expandido relacionado a diferentes títulos sacados por el estudio a través de historia, que conforman el Universo de la saga. Nuestro fin es lograr traducir para dejar al servicio de la comunidad Latina la inmensa historia detrás de los juegos que lo conforman.

Al mismo, la comunidad ha trabajado para crear sus versiones dentro del Universo Marathon, logrando productos de calidad y algunos considerados Cannon en la historia. Por eso mimos, también tomaremos en cuenta la traducción de las diferentes versiones hechas por la comunidad.


Marathon M1A1 Latino

Exepa— 2021-09-30

=Sobre Marathon M1A1 Latino=

Versión 0.4

Este AddOn de Marathon 1 M1A1 es una versión de demostración sobre el proyecto de traducción a Español que estamos llevando a cabo. Se modificaron los textos de terminales por fanáticos de la saga que se congregaron con el fin de lograr generar un puente entre el juego y la comunidad iberoamericana.

=Instalación de Marathon M1A1 Latino=

Descargar archivo Zip de este AddOn más abajo

Descargar Marathon M1A1 de aquí: http://files3.bungie.org/trilogy/M1A1.zip

También debes descargar AlephOne solo desde la página https://alephone.lhowon.org/ y colocarlo dentro de la carpeta de M1A1 que descargaste anteriormente.

Descomprimir ambos archivos Zip y copiar el archivo “M1A1 Map Latino.sceA“ a la carpeta de Marathon M1A1.

Reemplazar si se quiere no conservar el archivo anterior de mapas en inglés.

Seleccionar desde el menú de Preferences el item Enviroment y luego “M1A1 Map Latino.sceA”.

Seleccionar el Mapa que copiamos.

Presionar New Game y disfrutar :)

=Características=

Marathon M1A1 Latino tiene modificadas las terminales de todos los niveles. Faltan las imágenes de capítulos y epílogos.

=Créditos por Marathon M1A1 Latino=

Productor y traducción: 810-dude. Redacción y traducción Leviatan. Programación por parte de Exepa (exepa@hotmail.com)

Se aceptan correcciones e ideas para mejorar el proyecto, también saludos y agradecimientos por el proyecto xD...

Sobre Marathon Latino

Proyecto de traducción de la saga Marathon, iniciada por Bungie en 1994 con la aparición del primer juego para Macintosh, homónimo de la saga. Como antecesor de Halo, Marathon comprende un universo expandido relacionado a diferentes títulos sacados por el estudio a través de historia, que conforman el Universo de la saga. Nuestro fin es lograr traducir para dejar al servicio de la comunidad Latina la inmensa historia detrás de los juegos que lo conforman.

Al mismo, la comunidad ha trabajado para crear sus versiones dentro del Universo Marathon, logrando productos de calidad y algunos considerados Cannon en la historia. Por eso mimos, también tomaremos en cuenta la traducción de las diferentes versiones hechas por la comunidad.

Pfhrenzy CD

Tooncinator— 2021-08-12

This is the 1996 CD "Pfhrenzy" found on the Macintosh Repository [here](https://www.macintoshrepository.org/19006-pfhrenzy).

There was some interest in this CD on the Marathon Discord server when I pointed out this CD. Not everyone wanted to bother with emulating Mac OS, but they still wanted to see the maps at least, which can be played with modern Aleph One. Thus, I emulated it myself, and transferred all the files off of the CD and zipped them up for people to look over on whatever OS they preferred.

For this reason, most of the files will look weird or not work at all on Windows or Linux, or perhaps even Mac. I have done nothing to the files themselves aside from put them through 7zip.

Aleph One compatibility files for Wheels!

W'rkncacnter— 2021-07-18

These are compatibility files for Wheels! (a marathon engine game) to make it work in Aleph One. If you happen to own Wheels!, you can combine it with these files to play it with Aleph One. The original game supported input devices for people learning to use a wheel chair, and I don't know if those work in Aleph One. You will be limited by whatever inputs it supports, so this is mostly just for people curious to go through the game outside the context of its original purpose.


Baratus Netmaps

THEBaratusII— 2021-06-19

A collection of Marathon usermaps I've made for multiplayer. It is mostly reimagining/remakes of maps from other classic shooters. However there will be more maps sometime in the future.

Current Total of Netmaps : 2

Monster Mash

thermoplyae— 2021-05-24

Requires Aleph One >= v1.4.1.

I was working in the lab, late one night

When my eyes beheld an eerie sight

For my monster from his slab, began to rise

And suddenly to my surprise

(He did the mash) he did the monster mash

(The monster mash) it was a graveyard smash

(He did the mash) it caught on in a flash

(He did the mash) he did the monster mash

Pfh'Joueur A1 Unimap

Wally Hackenslacker— 2021-05-16

Archive backup of the partial conversion scenario Pfh'Joueur for Marathon Infinity, converted to an Aleph One compatible unimap format. Originally at Fileball.

Scenario readme:

Welcome to Pfh'Joueur by Candace Sherriff, Gareth Wood and Rainer Udelhoven.

Playing Pfh' Joueur with Aleph One:

Copy the Aleph One (0.16 or higher) application or exe into the Arx Immanis folder.

Unimap Notes

Users must have Aleph One 0.16 or higher.

"Pfh' Joueur Classic" can be decoded (.bin file) and used with the the decoded (.bin) Image and Map files in classic.

The look and feel of the game should be the same. The mml scripts are for text strings and opengl code.

Any unimap problems email

ahuxley@adelaide.on.net

Thanks

Mark

Rubicon Sounds File Reference Spreadsheet

djkontraktor— 2021-05-12

This is a handy Excel spreadsheet that lists all the Rubicon sounds as they correspond to their respective MInf sounds slot. This makes modding Rubicon's sounds much more doable, and enables fan made HD sound mods for Rubicon.

Marathon Infinity Upscaled Landscapes

W'rkncacnter— 2021-04-10

This is a Marathon Infinity landscape plugin intended for people that like the look of the original landscapes, but want more detail than the originals allow. Most HD landscapes available make fundamental changes, and I've tried hard to avoid doing that with these.

These were created with AI upscaling, and I did some small touch ups to certain landscapes to try to get rid of anything odd. They are probably still not perfect, but the hope is they look the way they're supposed to, and are still improvements over the originals.

Hitscan Lua

W'rkncacnter— 2021-04-08

Dumb scripts for making projectiles hitscan (meaning they travel instantaneously).

* hitscan.lua - Fast moving projectiles are hitscan instead of moving at 1 WU/sec.

* hitscan_all.lua - All projectiles, including flamethrower, fists, and monster projectiles have unlimited range and are hitscan.

(Requires Alephone v1.4)

Marathon Infinity Upscaled Textures

W'rkncacnter— 2021-04-03

This is a Marathon Infinity wall texture plugin intended for people that like the look of the original textures, but want more detail than 128x128 textures allow. Most HD textures available make fundamental changes, and I've tried hard to avoid doing that with these.

These were created with AI upscaling, and I did some small touch ups to certain textures to try to get rid of anything odd. Many textures are probably still not perfect, but the hope is they look the way they're supposed to, and are still improvements over the originals.

Marathon 2 Upscaled Textures

W'rkncacnter— 2021-04-03

This is a Marathon 2 wall texture plugin intended for people that like the look of the original textures, but want more detail than 128x128 textures allow. Most HD textures available make fundamental changes, and I've tried hard to avoid doing that with these.

These were created with AI upscaling, and I did some small touch ups to certain textures to try to get rid of anything odd. Many textures are probably still not perfect, but the hope is they look the way they're supposed to, and are still improvements over the originals.

FXOTH

treellama— 2021-04-01

An answer to LMOTH: FXOTH. Be the first person on the hill to get a point.


Global Warming Lua

W'rkncacnter— 2021-04-01

Global warming is real, and it's dangerous. This script is the proof.

This is an educational lua script, teaching you about the dangers of global warming due to rising sea levels. The knowledge contained within this interactive training module can be gained in either single player or a netgame, as long as the player(s) are willing to learn.

Your first lesson: resources will become harder to come by, and life will become more challenging. On that note, you will be required to track down Alephone 1.4rc1 in order to complete the rest of the training. This is the first demonstration of how things won't always be so easy, and you'll have to work a little harder to get what you want.

MaraToon (Infinity)

Juzo-kun— 2021-03-20

Err... uhm... so i did it? The whole Infinity spritesets and images (minus the Player, that will come, eventually) but in a more cartoon-ish format.

For any problem in downloading the whole pack, the single items are [mirrored on my Drive](https://drive.google.com/drive/folders/1XxEUVpYaX4RlYyMwruLZUhxWxEitJMtR).

Windows 95 Map File

ckt1138— 2021-03-17

The Map file for Marathon 2: Durandal, as it was presented in the Windows 95 release.

The Windows map file contains several visual (and a few gameplay altering) changes from the Mac version, many small, some big. It also has a few altered terminal images.

Anyone familiar with "Waterloo Waterpark" will immediately be surprised with this rendition.

There are some players who do prefer the Windows map, so I decided it would be worth posting on Simplici7y.

The M2 Win95 map file is not particularly hard to obtain, as it is available in retail M2 copies for Windows, and it's available as a download on the Trilogy Release site, HOWEVER, that merge does not contain chapter screen sound effects. I re-merged the map file with the Mac version's sound resource folder, so now all chapter screens will play the appropriate sound.

Marathon OST 2021

ckt1138— 2021-03-14

The entire Marathon OST meticulously restored with new instruments and better production value.

Unlike most M1 music replacers, this one does NOT try to heavily alter the original composition nor is it simply a sound font swap. I remixed everything inside of FL Studio 20 with high quality VST instruments and (occasionally) real hardware synths and sounds.

My goal was to create a faithful reinterpretation of the OST with mostly appropriate sounds (nothing more modern than 1990's electronic instruments, etc) but with a better overall balance and less cheap sound.

I'm extremely proud of the outcome, and I think fans of the original game and its score will really appreciate it too!

This download contains a FLAC and OGG version, to replace the in game music, simply drop the OGG files into the "Music" folder in your Marathon directory.

If Aleph One is ever updated to allow gapless looping of music, I will create a loopable mix.

(if you enjoyed this music, check out fragileforms.bandcamp.com , where I post my original music as MetaMorphosys)

Megiddo Game

The Man— 2021-03-10

To be clear: I didn’t create this – it’s the work of James Hastings-Trew (of Tempus Irae fame). Hopefully he won’t mind me uploading this here.

This won the Bungie Mapmaking Contest back in the day – deservingly so; it’s a superb package in almost every manner. It’s become increasingly difficult to find, though, and the main version available requires running a patch on the classic Mac OS. Hence this upload.

Overall, this is a fun three-level pack with some great new textures. The story is fairly cursory (though well written), and it ends on a cliffhanger for an intended sequel that James never made because he got roped into Tempus Irae instead. TI is great, though, so no major complaints.

This is intended to run in Infinity; it includes a map and a shapes file. Further info is included in the “Simplici7y Megiddo Read Me” file found in the download.

Marathon Infinity Upscaled Monsters (Art)

W'rkncacnter— 2021-03-07

HD monsters for Marathon 2 / Infinity. These were generated with Topaz Gigapixel AI upscaling using Art settings, with some automatic processing to correct colors and smooth the edges of the sprites. The art style upscales have less detail than the other gigapixel plugin, but this is typically a good thing, as the extra "detail" in the other plugin was controversial. If you like some monsters from the other plugin better, it should be easy to mix-and-match monster collections, by copying the numbered folders from one plugin to another. For reference, the other plugin can be found here: http://simplici7y.com/items/marathon-infinity-upscaled-monsters.

There were some manual edits done to the fighter shapes to keep their staves/glow maps consistent between frames. The inconsistencies were obvious with the higher definition monsters, so thanks to Aaron for cleaning up the originals.

Super-Dimensional Deathtraps

Kuurin— 2021-02-20

*Have you ever wanted to rend apart monsters, friends, or just your own good self with the endless amounts of energy trapped between the boundaries of space and time?* **Now you CAN!**

Simply place and configure a platform with some simple parameters, and our magic gimmick script takes care of the rest!

Highly adaptable! **Hilarious fun for all ages!**

*Try it today and go nowhere fast!*

Tick Rider

Kuurin— 2021-02-18

*Soar on the wings of a bowl of spoiled pudding!*

*Ride on a tick, and fight from the sky!*

Jump from tick to tick, or abuse the improbable physics of whatever a tick is made of to boost yourself over long distances! Blast the tick out from under your foes! *Ride on the wrong tick and explode!*

**The possibilities are endless!**

This fun and mildly-insane netscript is best suited to larger maps with open spaces. And it's *even better* with **lava**. Try it and you'll soon understand why!

Highly configurable, with various weird secrets and bizarre instances of what may possibly pass for humor. Try adding your own nonsense – Amuse, bemuse, or disgust your friends!

This package includes one shoddy, simplistic, yet lovable and *purpose-made* netmap, **Tick Stew**, that will allow you to explore the possibilities in various networked gametypes or just by yourself in a solo game.

Take to the un-friendly skies and become a **Tick Rider** *today*!

Dreamland (WIP level)

djkontraktor— 2021-02-15

I had a prophetic dream about this map, and so I made that dream a reality.

Starlight

RyokoTK— 2021-02-07

50 multiplayer maps.

Six new maps: Exordium, BMT Division, Metropolis Part II, Phoebe Station, Weight of the World, Impostor Syndrome

There's also bug fixes.

TrAVel

Shappie— 2021-02-06

"An enormous 6-level total conversion. (Well, okay, not total... and that's its biggest weakness.) The mapmaking is pretty good, and the new creatures are quite cool (you can see them in a series of very nice pics here if you're up for a 3 meg download, or get an idea from this 500K desktop picture), but I was bugged a bit when a new monster, with lots of new looks/sounds, died with an old sound, or fired with an old sound, or... Okay, it's a trivial complaint. Overall, this is really, really well done. It's been out for a while (as have lots of the recent uploads), but it's the first time I've seen it, and maybe you, too. Lots of art, lots of sound, lots of music (that's where all the new size comes from)."

Created by Marcos T. Pinheiro - 1/30/99

An AI Called Wanda

Shappie— 2021-02-04

It is 40 years after the combined forces of Earth and the S'pht Kr sacked the Pfhor system. You were put back into stasis after your legendary battles at Tau Ceti and L'howon. You've been recalled from stasis to help the UESC on a mission of utmost importance. You are aboard the UESC Leviathan and headed towards the Kolana system. Hobbes, the onboard AI, informs you of the situation. The Pfhor are back. So are the S'pht. More importantly, there is a new player in town, an AI called Wanda.

Features:

- An epic 3-way battle for the Jjaro AI with fluid alliances. Fight with the S'pht against the Pfhor, fight with the Pfhor against the S'pht. Fight alone against everyone.

- A new texture set

- 12 solo levels

Created by John A. Hancock, 1998

charlemagne

irons— 2021-02-02

A physics-to-JSON and JSON-to-physics utility that creates human-readable output useful for version control systems such as `git`. You can then edit these JSON files using a text editor, another program, etc. and turn them into physics files. Also included are utility scripts for:

* viewing differences between `git` commits for physics, between any two non-tracked files, or between some mixture of these

* retroactively building a parallel set of commits for a JSON version of one or more physics files' existing history

* automatically generating JSON for every committed physics file, bundling the JSON into the commit

Source code and binaries are available on [my website](https://jonirons.net/code/go/charlemagne.html); also available there are signatures for individual binaries. I recommend using them to verify whichever you might run.

Marathon Infinity Upscaled Monsters

W'rkncacnter— 2020-12-24

HD monsters for alephone. These were generated with Topaz Gigapixel AI upscaling, with some automatic processing to correct colors and smooth the edges of the sprites. Also, a bit of manual editing was done to remove black outlines from a couple monsters that had thick black outlines. The Bob and marine faces end up looking very weird with gigapixel, so I've included the Bobs and marines from Treellama's ML Super Res Monsters plugin, so that this is a complete and usable plugin. The gigapixel monsters are scaled up 4x, while the Bobs and marines are 3x.

This plugin should be good enough to use as-is, but I'm sure there are opportunities to do more manual cleanup and tweaking to make them even better (particularly making fighter staves more consistent between frames). If the community is willing to help out, let me know in discord, and I can provide the png masters for editing: https://discord.gg/c7rEVgY.

Aleph One: Pathways Into Darkness Remastered Sounds

The Man— 2020-12-11

A set of remastered sounds for AOPID: http://simplici7y.com/items/aleph-one-pathways-into-darkness

These are 6 dB quieter than the originals (an attached text file explains why), but also significantly less noisy, much crisper due to the addition of higher frequencies that were absent from the originals, and in some cases free of substantial audio flaws like 60 Hz hum on a lot of the Headless sounds or digital clipping distortion on some of the explosion and weapon sounds.

Note that most of these are not exact reconstructions of the missing audio data, but best guesses that I put together in iZotope RX5 Advanced; in a few cases, however, I was able to use the CD-quality audio sources. Also, make sure you have 16-bit audio on, or you’ll get the original sounds. I also suggest pairing these with W’rkncacnter’s HD AOPID graphics for best results: http://simplici7y.com/items/hd-aopid-graphics

Enjoy!

Xtreme CRIST Tournament

irons— 2020-12-07

CRIST is my co-pilot

ML Super Res Walls Infinity Plugin

treellama— 2020-11-27

Marathon Infinity wall textures upscaled with Pixelmator Pro's ML Super Resolution AI upscaler.

Upscale factor is 3x which is perfect for 1080p.

ML Super Res Weapons Infinity Plugin

treellama— 2020-11-27

Marathon Infinity weapons, items, and projectiles upscaled with Pixelmator Pro's ML Super Resolution AI upscaler.

Will work with M2 as well.

Upscaled factor is 3x which is perfect for 1080p.

ML Super Res Monsters Infinity Plugin

treellama— 2020-11-27

Marathon Infinity monsters and scenery upscaled with Pixelmator Pro's ML Super Resolution AI upscaler.

Will work with M2 as well.

Upscaled factor is 3x which is perfect for 1080p.


Marathon 2 Upscaled Landscapes

W'rkncacnter— 2020-11-25

This is a Marathon 2 landscape plugin intended for people that like the look of the original landscapes, but want more detail than the originals allow. Most HD landscapes available make fundamental changes, and I've tried hard to avoid doing that with these.

These were created with AI upscaling, and I did some small touch ups to certain landscapes to try to get rid of anything odd. They are probably still not perfect, but the hope is they look the way they're supposed to, and are still improvements over the originals.

XBLA Survival

Hopper— 2020-11-01

Play the Survival solo gameplay mode from Durandal XBLA. Rack up carnage points as you face off against hordes of increasingly difficult enemies.

Play on the four Survival maps built by Freeverse for the port. Or use the plugin, pick any netmap, and try not to die.

For a similar co-op experience, see [Survival.lua](http://www.simplici7y.com/items/survival-lua).

Imperium

Windbreaker— 2020-10-20

20 multiplayer maps for Marathon Infinity. Fifth edition features 5 new maps.

Many of these feature precipitation/weather/novelty Lua scripts, while others are simpler in design.

Yuge Definition Textures

W'rkncacnter— 2020-10-14

The bigliest scenario available now has the bigliest textures imaginable to go with it! If you've ever wanted to experience Mararthon: Yuge with mindblowing 128x128 HD textures, this is your lucky day.

Just when you thought Yuge couldn't look any better, it's now possible to turn on bloom and see limitless glowing peppers, douches, failstaches and more. The choice is yours!

This unbelievable package contains 2 different plugins with varying amounts of bloom, and many different texture masks to put you in control of your Yuge experience. Thanks to Aaron for providing even more masks than before!

These plugins even work with Marathon Infinity, if you ever feel like replaying it with superior textures.

Trojan M2 HUD

jamos05— 2020-10-07

Port of the Trojan M2 HUD to work with the latest release of Trojan for Aleph One. Fills the screen more than the original M1 HUD, but not as much as the Trojan Fullscreen HUD.

Note that there is a known issue with the Alien weapon not connecting to the right side of the screen. See https://github.com/Aleph-One-Marathon/alephone/issues/222

You Underestimate My Power

ProfessorChubbs— 2020-10-02

A medium-sized EMFH map inspired by the M1 level Bob-B-Q. The "trenches" in the middle of the map raise to the upper level every minute, changing who has the high ground. There's also a secret switch that reveals every two minutes that'll temporarily flood the lower level with lava.

This is the first map I've ever shared, so please give feedback; Assuming I don't lose interest in a week, I'll be happy to patch it.

SnorkPak

generkie— 2020-09-24

This is a collection of maps I used to play in middle school in 96. I unfortunately don't know who the original author is. Somehow I have managed to hold on to the file this long. Where some packs are hit or miss, this whole pack is pretty solid.

Trojan Fullscreen Corner HUD

jamos05— 2020-09-16

This is a version of the Fullscreen Corner HUD that is made to work with Trojan in Aleph One. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar.

The HUD graphics are from the M2 port of Trojan, which doesn't take up the full screen like the original does.

Basic Co-op

treellama— 2020-09-13

This script adds some basic quality-of-life improvements to Marathon's default

cooperative play:

+ Shares weapon and ammo pickups between players

+ Restores previous weapons and ammoes after respawning

+ Respawns players at the last pattern buffer any player activated

+ If the respawn point is under lava or goo, falls back to start of level

Select "Use Netscript" while gathering a co-op game, and choose Basic Co-op.lua as the netscript, to activate it.

Requires Aleph One 1.3


Bump Maps - Sewage

kaosof— 2020-09-02

This is a set of bump maps (with textures) accompanying Goran's Sewage set.

Glow maps are included.

Marathon TROJAN

Shappie— 2020-08-31

Here it is, at last: Marathon TROJAN. Now compatible with Aleph One (1.3 or newer), this uses the native M1 files to deliver the original, unaltered experience we know from the 90's.

M1 compatible fullscreen HUD plugins will work with TROJAN if you don't want to use the included Classic HUD plugin.

Additional files include the Weapons Pump Patch, FAQ, Manual, Spoiler Guide, and read me's from older versions of TROJAN.

Special thank you to Hamish Sanderson for giving us permission to distribute this re-release of TROJAN. Enjoy!

Portal of Sigma

Shappie— 2020-08-30

Portal of Sigma is an Aleph One scenario with a new story, landscapes, textures, weapons, and updated sprites.

I've repackaged it and fixed a few things with the MML to make everything work with modern Aleph One. -Shappie

Credits

Simon Dupuis, Chris Wheeldon, Andrew Cormier, Rony Sanchez, Goran Svensson, Alex Bolton, Mike Finley, Scott Noblitt, Alex Dupuis

Vacation in Vilcabamba

Shappie— 2020-08-28

"What a hoot! If you enjoyed revisiting Earth in Tempus Irae, you're going to really like your "Vacation In Vilcabamba". The mapmaking is excellent and more than sufficiently puzzly, the new textures are gorgeous, the terminals are completely proof-read, the AI is moderately twisted, and the monster placement is quite good, with a new baddie for you to wrestle with. My only disappointment was that it was only one level; I finished it cheering for more." Description by Rigger

Created by Daniel Thomas

I have applied the old Mac patches and converted to files that modern Aleph One will read. Enjoy! -Shappie

Almost Transparent Blue

Exy— 2020-08-14

Almost Transparent Blue is a single level for Marathon Infinity with an emphasis on intense close quarters combat and creative use of Marathon's air movement.

I first began work on this level because I kept worrying about how the kind of combat I enjoyed would be received by the wider community. I created this level to indulge the kind of fight design I enjoy, where concepts like bullet herding and crowd manipulation come into play and the player is surrounded by enemies. Over time I decided I wanted to find the elements of challenge gameplay that are unique to Marathon's mechanics and aren't possible to recreate in other classic fps games.

If this understandably isn't appealing to you Easy and K should offer a relaxing experience for the most part.

Total Carnage is balanced for my enjoyment. Maybe you will enjoy it too :)

Due to a bug with raised dynamic limits, currently trying to load saves from this map after quitting the A1 application will crash A1. To fix this, begin a new game on the map, then exit to the main menu and load your save.

may require Aleph One 1.3 as I haven't tested with 1.2 and don't know when dynamic limits were changed. additionally software mode will experience some visual bugs with invisible liquids.

M2I HD Sounds Mod

djkontraktor— 2020-07-29

This is a sounds remaster for Marathon 2 and Infinity. It converts all sounds to 44.1 KHz 16-bit stereo with noise suppression, widens them, equalizes them, and adds reverb and echo at appropriate times.

Survival 2.0

Benoit— 2020-07-28

I released a new survival script for marathon infinity based on the first one made by MegaByte.

In This Edition:

- Continuous wave of aliens, rather than round based combat.

- The number of spawned aliens is capped at 50, in order to avoid AI frozen monsters.

- Almost every type of monsters are used. They spawn from the easiest to the hardest to fight.

- Bobs are included to help the player. A random invincibility power up will also spawn in the map to call in bobs when picked up.

- The script works on almost all maps. Aliens can sometimes spawn in unreachable places but the script will handle this. Just ignore it. The script works better on some maps.

- Players health will regenerate after some time if they're not taking damage.

The rest of the rules should be the same that in the first survival. Including reviving mates, if everyone dies the game ends,...

Some settings can also be modified in the lua script like regenerating life, bob powerup, dead body boucing, ...

I advise to play in normal mode until 3 or 4 players. It will be hard enough. Major damage is good for 4 to 6 players and total carnage for more.

Warning : Do not host it with HD Monsters Texture or it will crash. The game must load all monster collections and HD Monsters Texture will cause an insufficient ram error.

Also do not host on any maps that are extremely large or small because monster generation is based on the area and size of each level.

Thanks to aquateenhgrfrce for his suggestions and his help for testing the script.


Marathon 1 Remastered Sounds

The Man— 2020-07-27

My long-overdue remastered Marathon 1 sounds. They should be noticeably less noisy, crisper, and (in some cases) less distorted than the originals - even more so than my remastered Marathon Infinity sounds, since *all* of the original Marathon 1 sounds were 8-bit.

Includes a readme with a bunch of (hopefully) useful information, but you should be aware of a few caveats before downloading or using these:

* These will only work with Aleph One, not the classic Marathon app.

* These will only work with the classic Marathon files, not M1A1.

* If, for some reason, you are still using an Aleph One version prior to 1.3: (a) you really should upgrade to the latest version; (b) if you don’t, you will need to quit and reopen Aleph One after selecting these in your preferences.

* These are half as loud as the original sounds. You may wish to adjust your music volume.

Should you have any other issues, please let me know via one of the forms of contact included in the readme. Beyond that, enjoy!

M1A1 Fullscreen Corner HUD

Shappie— 2020-07-27

This is a slightly modified version of Hopper's M1A1 HUD. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar. This should work for any Aleph One scenario, including M1.

I also made a few small edits to the HUD itself for aesthetics and transparency.

Thanks to wrkncacnter for the additional scripting.


Fullscreen Corner HUD

Shappie— 2020-07-18

This is a slightly modified version of Hopper's M2 Default HUD. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar. This works for any non-M1 scenario.

Thanks to wrkncacnter for the additional scripting.

Phoenix Falling

Shappie— 2020-07-18

Phoenix Falling is a large M1 scenario of 44 levels featuring a new story with new characters, weapons, creatures, sounds, shapes, and more. (48 with secret levels and one network level)

Please keep in mind - there are bugs in this release. Most of these are caused by running the game in the Aleph One engine, which did not yet exist when the scenario was created. This used to be run with the original M1 engine.

Some of the largest known bugs are related to shapes not rendering correctly with chairs, tracer rounds from the brass gun, the weapon display in the HUD interface, and most of the new creature animations.

Repackaged for Simplici7y with permission from the Phoenix Falling creators, Matt & Andrew Schenk.

Operation Tantalus

Shappie— 2020-07-17

"A 19-level solo masterpiece, with new sounds, shapes, terms, physics, bobs... and it's totally non-linear (you decide what order to do the levels in). Brought to you by the folks who did U.S.S. Raider, Athens Outpost, and the Marathon's Story page."

This scenario has been converted to an Aleph One compatible format and repackaged for Simplici7y.

Marathon Evil mml

The Last Nakh— 2020-07-15

Like with the [Marathon Red mml](http://simplici7y.com/items/marathon-red-addenda) which I uploaded recently, the mml included in "http://files3.bungie.org/trilogy/MarathonEvil.zip" is not the same as if you were playing the original Marathon Evil.

In this case, it is very different.

For example: the assault rifle in Evil was a “MOW-MDN/36CM ASLT-WPN”, not an “MA-90E”.

Those other names have been distributed for years, ever since Aleph One SDL was a new thing … does nobody else here play with the authentic Evil mml? Pardon me if I don't know whether some other total conversion named the fists a pair of “steel manacles”, and that the person making the old mml was confused, or whether they decided to invent new names when they wrote those old mml files.

So, if you wish to play Marathon Evil with the original text strings, you'll need to completely replace the "Evil Strings.mml" file which was included in the aforementioned "MarathonEvil.zip" package.

When you do replace the old mml with this one, there is one more thing you'll need to do: either rename the "Music.ogg" file to "Music Accursed.ogg" or change the string with index="10".

In this mml file, the strings for default filenames were made for those who have all their scenario assets together in the same folder with the Marathon Aleph One executable a-k-a app. Those of us who do so disable individual mml by moving files to a different folder where Marathon Aleph One doesn't load them. You gain more flexibility with your scenarios if you do so, and you only need to ensure that filenames do not conflict.

Marathon Red addenda

The Last Nakh— 2020-07-15

I don't know if these are available elsewhere nowadays, but the copy available at "http://files3.bungie.org/trilogy/MarathonRED.zip" has incomplete mml.

So, here are some mml tags to make your copy more like the original Marathon RED. A few things are changed slightly; those are marked with a <!-- --> tag.

Enjoy.

Narrow Mountain Path

Exy— 2020-07-14

Narrow Mountain Path is a weaponless platforming map combining tricks that let the player climb stairs higher than .33 WU and regular fast precision platforming. If a player gains a bit of height off the ground they can put their feet within .33 WU of a higher ledge and climb it, again giving them extra height they can use to climb subsequent steps.

Using air control you can also steer off and onto a ledge so that you gain a height boost as if you were climbing a step which makes longer than normal horizontal jumps possible.

Despite the special trick emphasis I've tried to make this a flowy fun map to play through without falling or speedrun. Included in this download is a speedrun film and a film showing some more beginner friendly routes. A second version of the map with 3x health and an AR can be reached with level skip for more speedrun fun.

Straferunning is required to beat this map. To strafe run, press your forward + left or right strafe key to move faster at a slight diagonal.

Marathon Apotheosis

Shappie— 2020-07-13

A 22 level single player game with brand new terminal art, weapons, environments, characters, and a story fleshing out the Marathon universe.

This scenario had become unattainable save for a single place, the Marathon Total Carnage Pack. I extracted and repackaged it to upload here, so everyone can access and enjoy this incredible scenario.

It is technically "unfinished" but only in the sense that it is missing some polish. It is essentially complete and you can play through the entire scenario without issue. Read the read me file for more information about Apotheosis.

Special thanks to Hypersleep.

Community/Freeverse Plugin - Monsters

herecomethej2000— 2020-07-06

CFP is a complete set of high definition textures for Marathon Infinity and Durandal. Based on the original Freeverse Marathon 2 Durandal XBLA textures, these have been further enhanced by the Alephone community with glowmaps and made to support Marathon Infinity.

Contributors:

Freeverse, Hopper, Treellama, TheDoc45, General Tacticus, J2k, Spurious Interrupt, Tfear7

This is the monsters portion of the plugin.

Installation: The downloaded file must be decompressed and the sub zip files moved to the appropriate plugin folder. The reason the plugin is broken up is for improved performance while still having the benefit of being compressed.

Note: Alephone doesn't handle overly large compressed plugins very well, especially on OSX. This is because Alephone would have to decompress the entire monster set just to get at the relatively few sprites it needs for any given instance. By breaking the plugin up into multiple plugins for each monster type, it only has to decompress what it needs for an instance.

Other CFP Packages

CFP Scenery - http://simplici7y.com/items/community-freeverse-plugin-scenery

CFP Weapons Inf - http://simplici7y.com/items/community-freeverse-plugin-weapons

CFP Weapons M2 - http://simplici7y.com/items/community-freeverse-plugin-weapons-m2

CFP Walls M2 - http://simplici7y.com/items/community-freeverse-plugin-walls-m2

Rocket Gang

Exy— 2020-06-18

dedicated to insane allens everywhere

quick and dirty rocket jump map, might fix some of the jank if anyone actually wants to run it

https://www.youtube.com/watch?v=cy8g6HNYIj0

watch here if you're having trouble

Community/Freeverse Plugin - Weapons Minf

herecomethej2000— 2020-06-15

CFP is a complete set of high definition textures for Marathon Infinity and Durandal. Based on the original Freeverse Marathon 2 Durandal XBLA textures, these have been further enhanced by the Alephone community with glowmaps and made to support Marathon Infinity.

Contributors:

Freeverse, Hopper, Treellama, TheDoc45, General Tacticus, J2k,

Spurious Interrupt,

Tfear7

This is the weapons/items portion of the plugin and can only be used for Marathon Infinity. A Marthon 2 version is available.

Other CFP Packages

CFP Monsters - http://simplici7y.com/items/community-freeverse-plugin-monsters

CFP Scenery - http://simplici7y.com/items/community-freeverse-plugin-scenery

CFP Weapons M2 - http://simplici7y.com/items/community-freeverse-plugin-weapons-m2

CFP Walls M2 - http://simplici7y.com/items/community-freeverse-plugin-walls-m2

Community/Freeverse Plugin - Weapons M2

herecomethej2000— 2020-06-15

CFP is a complete set of high definition textures for Marathon Infinity and Durandal. Based on the original Freeverse Marathon 2 Durandal XBLA textures, these have been further enhanced by the Alephone community with glowmaps and made to support Marathon Infinity.

Contributors:

Freeverse, Hopper, Treellama, TheDoc45, General Tacticus, J2k,

Spurious Interrupt,

Tfear7

This is the weapons/items portion of the plugin and can only be used for Marathon 2 Durandal. A Marathon Infinity version is available.

Other CFP Packages

CFP Walls M2 - http://simplici7y.com/items/community-freeverse-plugin-walls-m2

CFP Monsters - http://simplici7y.com/items/community-freeverse-plugin-monsters

CFP Scenery - http://simplici7y.com/items/community-freeverse-plugin-scenery

CFP Weapons Inf - http://simplici7y.com/items/community-freeverse-plugin-weapons

Community/Freeverse Plugin - Walls M2

herecomethej2000— 2020-06-04

CFP is a complete set of high definition textures for Marathon Infinity and Durandal. Based on the original Freeverse Marathon 2 Durandal XBLA textures, these have been further enhanced by the Alephone community with glowmaps and made to support Marathon Infinity.

Contributors:

Freeverse, Hopper, Treellama, TheDoc45, General Tacticus, J2k, Spurious Interrupt, Tfear7, Zetren

This is Zetren's 1024x1024 XBLA walls for M2 Durandal integrated with the bloom effects from thedoctor45's XBLA SuperPlugin and made to be compatible with the CFP set.

Installation: The downloaded file must be decompressed and the sub zip files moved to the appropriate plugin folder. The reason the plugin is broken up is for improved performance while still having the benefit of being compressed.

Note: Alephone doesn't handle overly large compressed plugins very well, especially on OSX. This is because Alephone would have to decompress the entire wall texture set just to get at the relatively few sprites it needs for any given instance. By breaking the plugin up into multiple plugins for each wall set, it only has to decompress what it needs for an instance.

Other CFP Packages

CFP Monsters - http://simplici7y.com/items/community-freeverse-plugin-monsters

CFP Scenery - http://simplici7y.com/items/community-freeverse-plugin-scenery

CFP Weapons Inf - http://simplici7y.com/items/community-freeverse-plugin-weapons

CFP Weapons M2 - http://simplici7y.com/items/community-freeverse-plugin-weapons-m2


Every BoB For Themselves: Netscript Pack

AnonFriction— 2020-05-11

###Description

*If the BoBs had a rocket launcher they'd make someone pay*

###Including

-BOBBQ: *Toast as many BoBs as you can*

-THEY'RE EVERYWHERE: *Kill as many BoBs as you can with only a pistol and one life*

-TRAITOROUS PIGS:

*Kill different BoBs to gain stat boosts. Then face your fellow security officers with your new powers.*

###Credits

-Created by AnonFriction

-Thanks to everyone in the discord who helped test or fix bugs!!

###Contact

-AnonFriction on the pfhorums, discord, and twitter

Custom Marathon Trilogy Folder Icons

Coraxus— 2020-04-18

This is a set of folder icons for the Marathon trilogy games. It also includes background folder images as well. Currently available for the Mac OS. Non-Mac users, use them with caution as I don't know how well it'll work out for other platforms.

Remastered Sounds for Marathon Infinity

The Man— 2020-04-10

I’ve remastered the entire Marathon Infinity sounds file. The most obviously noticeable changes are that many sounds are much less distorted (with the side effect of being roughly half as loud as the originals – adjust your game/system volume as needed), and sounds will feature approximations of upper frequencies that were missing on the originals. Many sounds that were originally 8-bit (a good example is the “got item” sound) will also be much less noisy. Detailed information on the changes is included as a .pdf with the download.

This works with any Aleph One scenario that uses vanilla Infinity sounds. It also works with Marathon 2 on Aleph One - it probably won’t work with the vanilla Marathon 2 apps for either Windows or Mac. If you really need a version of these for vanilla Marathon 2, ask me nicely and I may consider making one (though because I’m in the process of remixing many of these directly from the CD-quality sources, I may not bother until I’m done with that).

Important: **ALEPH ONE VERSIONS BEFORE 1.3.0 REQUIRE YOU TO RESTART THE GAME AFTER SELECTING THESE SOUNDS.** (Bold and caps so you don’t miss it.) On the plus side, you’ll only have to do this once (unless you move back to the defaults for whatever reason). And you should really upgrade to 1.3.1 or 1.4pre2 – it’s generally a bad idea to run old software, and you can no longer even gather or join net games with releases prior to 1.3.0.

Marathon 2 Loch Translation

W'rkncacnter— 2020-04-01

Translated versions of games in the trilogy are all the rage these days, so I thought I'd make my own version. I painstakingly went through every line of the terminals and translated them to loch. Just select this map file when playing M2, and you're good to go.

Marathon 2: Durandal Wall Bloom

lj6014— 2020-03-31

Adds bloom to the original marathon 2 wall textures. Glow shift and scale values taken from thedoctor45's "M2 XBLA HD Graphics SuperPlugin" (unless edited).

Glow Prototype

Meerjel01— 2020-03-19

Decided to release Glow as an unfinished game because it feels like it will change when The Silence gets released.

Glow is built from Lost Land's resources, which is why the menu image is the base game's as well as textures and sprites. Music is taken from my iTunes list which features Tineidae, Totakeke and Cybernetika. Don't use the songs for your scenario if you haven't brought them yourself. (Cybernetika's was however free) No copyright intended for any song. Removal is acceptable.

Don't criticize this scenario. It's unfinished and are only mean't as a glance of history.

Meerjel01

Marathon 2 Latino

Exepa— 2020-03-12

=Sobre Marathon 2:Durandal Latino=

Versión 0.3

Este AddOn de Marathon 2: Durandal es una versión beta sobre el proyecto de traducción a Español que estamos llevando a cabo. Se modificaron los textos de terminales por fanáticos de la saga que se congregaron con el fin de lograr generar un puente entre el juego y la comunidad iberoamericana.

=Instalación de Marathon 2: Durandal Latino=

Descargar archivo Zip de este AddOn más abajo

Descargar Marathon 2: Durandal desde https://alephone.lhowon.org

Descomprimir ambos archivos Zip y copiar el archivo Map a la carpeta de Marathon 2.

Reemplazar si se quiere no conservar el archivo anterior de mapas en inglés.

Seleccionar desde el menú de Preferences el item Enviroment y luego Maps.

Seleccionar el Mapa que copiamos.

Presionar New Game y disfrutar :)

=Características=

Marathon 2: Durandal Latino Demo tiene modificadas las terminales de los siguientes niveles:

Todos los capítulos están traducidos al Español, solo faltan imágenes de capítulos y epílogo.

=Créditos por Marathon 2: Durandal Latino=

Productor y traducción: 810-dude. Redacción y traducción Leviatan. Programación por parte de Exepa (exepa@hotmail.com)

Se aceptan correcciones e ideas para mejorar el proyecto, también saludos y agradecimientos por el proyecto xD...

Sobre Marathon Latino

Proyecto de traducción de la saga Marathon, iniciada por Bungie en 1994 con la aparición del primer juego para Macintosh, homónimo de la saga. Como antecesor de Halo, Marathon comprende un universo expandido relacionado a diferentes títulos sacados por el estudio a través de historia, que conforman el Universo de la saga. Nuestro fin es lograr traducir para dejar al servicio de la comunidad Latina la inmensa historia detrás de los juegos que lo conforman.

Al mismo, la comunidad ha trabajado para crear sus versiones dentro del Universo Marathon, logrando productos de calidad y algunos considerados Cannon en la historia. Por eso mimos, también tomaremos en cuenta la traducción de las diferentes versiones hechas por la comunidad.

Marathon Conflict

RadBurn72— 2020-01-31

Project Conflict is inspired by a Marathon 1 scenario called Marauder Second Encounter and provides a deathmatch environment with hostile Marines wielding standard weapons.

Download additional map packs for this project at

http://pfhorums.com/viewtopic.php?f=13&t=53484


Marathon 2 AMP!

RadBurn72— 2020-01-31

Marathon 2 AMP! is a reworking of visuals and gameplay to emphasize a boost in action without deviating from familiarity. This has been developed specifically for the Marathon 2 scenario to bring about another option of play for this excellent scenario.

Drought Arena

Xx_Henry_xX— 2019-12-15

lua script based on a quake mod named Rocket Arena where you get all weapons and ammo but no map items

The whole idea of this script is Surivive Longer = Less Ammo = Killing Gets Harder

Also Included: Rocket Arena where you only have rockets so that you can make someone pay

Note: This script has a side effect of being invulnerable to monster attacks

Netscript Pack

AnonFriction— 2019-12-14

Netscripts

----------

A pack of netscripts for Infinity (I believe most of these should function in other Scenarios as well)

### Includes

-Headhunter: *Kill players, collect keys, and take the keys to the hill to score!*

-Infection: *Don't get infected!*

-Kill Confirmed: *Kill the enemy team and collect the dropped items to gain points*

-Life Support: *Your health is slowly draining, get kills to extend your life*

-One in the Chamber: *You have one shot. Make it count.*

-Readme with more gametype info

###Credits

-Created by: AnonFriction

-Additional Help: Liacrow

###Contact

-AnonFriction on the pfhorums, discord, and twitter

Los Disneys

Spooky— 2019-12-09

Here it is as requested. Sanctioned CLIQUE upload.

J. Kristopher Huddy was spawned in a test tube at a military laboratory just outside of Fresno, California. He was the product of a top secret government effort to clone superhuman killing machines. However, just months after the creation of "ZSC-08390" (as Huddy was then referred to), the project was scrapped after military brass concluded the fusing together of DNA from Don Knots and that guy who played Klinger on MASH could serve no real purpose against the Solviet threat. Huddy was debriefed and sent on his way with only a suit, a wristwatch and $20 to his name. After blowing the $20 on bogus lottery tickets and pawning the watch for another $20 which was quickly lost on still more lottery tickets, Huddy realized he had a problem... he need more money to throw away on lottery tickets. But instead, he checked himself into the famous Betty Ford Clinic in a desperate attempt to overcome his gambling addiction. One year later, Huddy was clean and sober, though his gambling problem persisted, mainly due to the fact he had unwittingly spent the last year in a substance abuse program. Nevertheless, Huddy had a new lease on life and was determined to make a name for himself. Immediately, he applied for unemployment and tirelessly began watching soap operas. Tragically, when Huddy's lifelong dream of hanging out and doing "whatever" proved fruitless, he decided to devote himself to his second love of designing video games. A year later, his 8-bit opus "Los Disneys," was complete. Though the game earned him no money and little recognition, it did succeed in placing his name high atop the list of people Disney was least likely to employ. He then began work on a new game, Ghetto Blaster. But it was the horrific events of September 11th that put the project on hold. After he was denied admittance into the army after becoming the first person in the history of the U.S. military to be legally declared a coward, Huddy found his patriotic calling in the form of creating a second video game. Originally titled "Sophomore Slump," the new game was later renamed "Blood of Bin Laden." Huddy has since settled down and is currently employed at Utah's third largest fish-hatchery and spends much of his time rewriting Tom Clancy novels in calligraphy, jazzercising and speaking in a thick, albeit fake southern accent.

Marathon Gambit

AnonFriction— 2019-11-11

Marathon Gambit

-------------------------

### What is it?

Marathon Gambit is a recreation of Bungie's Destiny 2 gametype of the same name

### How do I play?

The objective of Gambit is to kill things, collect the keys they drop, and turn in the keys to summon a final Boss. The first team to summon its boss and kill it wins the round. (a pdf is included that explains this more in depth)

### What is included?

The download includes the following

- Netscript

- 3 Netmaps.

- MML and phyA files for merging with your own maps.

- A pdf manual that explains how to play and what is required for making your own maps.

### Included Maps

Zoranel: This map was created for testing purposes and is not the prettiest, but i feel it was fun to play on so I'm including it. It is the largest map in this pack currently.

Wrath Eternal: This is a modification of the Bungie netmap "Wrath No More?" to support Gambit. It is the smallest map in the pack and can get very hectic!

Salinn: This is a modification of one of my own netmaps to support Gambit. In terms of size this map is somewhere between Wrath Eternal and Zoranel

### Future Updates

The main feature I am looking into adding is an intro cinematic. Other than that all currently planned features are present, so updates will be limited to bug fixes or adding new netmaps

### Feedback or Bugs

Feedback and Bugs can be reported on the pfhorums thread [here](http://pfhorums.com/viewtopic.php?f=13&t=54079)

### Credits

- Original Mode: Bungie

- Marathon Scripting: anonfriction, level47otter, liacrow

- Custom Physics: liacrow

- Levels: AnonFriction (with some maps being modifications of official Bungie netmaps)

- Testing: anonfriction, level47otter, liacrow, spooky

- Marathon Gambit Artwork: wyvernzu

- W’rkncacnter and jteg for answering all my dumb questions when I was getting started.

- Benoit whose Survival2.0 script helped me learn the setup of many things (and which I basically lifted Health Regen from)

- Ku-rin for sharing their cameras.lua file on the pfhorums and providing additional help!

- Everyone else who helped test or jumped into random netgames!


Marathon 1 Redux

liacrow— 2019-07-29

Weekly updates on Github:

[https://github.com/ravenshining/M1R](https://github.com/ravenshining/M1R)

A project to give Marathon 1 a facelift, incorporating the new features of Aleph One to flesh out and add realism to the Marathon's architecture. Eventually, to include a branching storyline- possibly even missions on the colony moon.

Featuring Marathon 1 with lua scripting, liquids, ambient sound, new weapons, more scenery, improved sprites, expanded architecture, new terms & terminal art, and the latest HD plugins. Also including Craig Hardgrove's soundtrack, you can visit his page over at themarathonmusic.com !

At this point M1R should contain a complete, playable, almost bug-free recreation of M1, however, I still consider this an alpha as there are many more features and levels to come, and other features present that will be cut.

To contribute to this project, download it and read the "Help Wanted.txt" and/or TODO.txt," or head over to the Pfhorums where the lists and discussion are posted:

[http://pfhorums.com/viewtopic.php?f=13&t=53510](http://pfhorums.com/viewtopic.php?f=13&t=53510)

**WINDOWS USERS PLEASE NOTE**

Marathon 1 Redux's extensive HD and 3D assets may cause 32-bit builds of Aleph One to crash immediately upon starting a game. To resolve this issue, you will have to experiment with turning off plugins or reducing texture replacement resolution to taste.

Dreamgrids of Endless Fight - a netmap series

Adminn_1— 2019-07-11

A small pack of medium Infinity netmaps in the Wolf3D style, to be updated continuously. The newest one (07/11/19) is "Secret Machine Life". The other two were previously released individually: "Through Havoc's Various Nodes" and "Trial's Parallax" (originally released for Yuge). Future netmaps made in this style will be packaged in updates of this upload, with update notices and individual download links included in the description for those who already downloaded a previous release. This way Simplici7y won't be "clogged" or "spammed".

Precipitation for Eternal 1.2

liacrow— 2019-07-09

For those of you with proper video cards that do not have difficulty with precipitation scripts, here is a merged map of the scenario with both precipitation and the latest bugfixes.

Unfortunately, some quirk of a few people's machines - which I suspect were running integrated graphics - couldn't cope with precipitation, even after bugfixes were made, and so Pfhorrest ordered it cut from final release.

Although the effect on most levels is subtle due to an A1 limitation on having 1024 objects, I thought it well worth the effort of maintaining. So, before I cut the lua from the main scenario, I created a branch to preserve it, and left the supporting alterations to the Shapes file in the main branch.

Naturally, you'll need to download Eternal 1.2, [found here,](http://eternal.bungie.org/files/_releases/EternalXv120.zip), to use this map.

Then, download this map file, drop it in your Eternal directory, and select it in Environment preferences.

To test whether your machine can handle this, skip to level 13: A Friend in Need, and see if your framerate drops when you walk outside. My 12 year old rig gets 20 FPS with everything on, but some players have reported as little as 0.5 FPS with precipitation.

Since this is an altered map and not a plugin, it will not be compatible with save games from the official release or the previous 1.2.0 version of this enhanced map.

Co-op players, please ensure that everyone has the same version of the map.

Credits: Original rain and ember sprites by $lave and Windbreaker, respectively; Original precip code by Wrkncacnter, who borrowed heavily from Treelama; Eternal adaptation by Aaron Freed; Snow sprites and code fixes by Lia Gerty; Ashes are a palette swap of embers, fallout a palette swap of rain.


The Phantom Potential of Convention

Adminn_1— 2019-06-20

This is another solo level for Shadervoid, findable here: http://simplici7y.com/items/marathon-shadervoid-the-labyrwraths-of-growth. It's Extermination, so return to the starting tile after killing everything.

Marathon: Shadervoid - The Labyrwraths of Growth

Adminn_1— 2019-05-21

Disclaimer and Credits

Please note that this is a hybrid scenario. I take no credit for any of its custom content beyond level design, the opening text, and the title screen logo and subtext. All other credit goes to the creators of Project Conflict (for the enemies), Mararthon: Yuge (for textures), Female Bob Shapes, Marathon: Pathways Into Darkness (for scenery), Tempus Irae (for scenery), Rubicon (for scenery), Damage, Inc. (for scenery), Weland (for the menu screen), the logo in the title screen, Hardcore Sounds, Hardestcore Sounds, common use movie sounds, and some sounds I took off YouTube.

Also, this scenario is (arguably) best viewed in GL Shader graphics, mainly for the platforms.

Introduction

With a new cast of enemies based on edits of RadBurn’s Project Conflict mod, Marathon: Shadervoid is a brutalist, structuralist, and continuously-mapped-for take on Marathon gameplay that takes place in a strange other dimension and deals thematically with humans’ war with themselves. Released here with two levels (one an introduction) and meant to have many more individual levels made for it over time, it is intended as an ongoing exploration of the possibilities of a certain efficiency-based level design formula, and infused with a kind of uncanny Lynchian horror never before seen in Marathon.

Plot

“Humanity is currently living in deep strain under the horrid reign of the Tribecom regime and their Erosion Task Force enforcers. Somewhere and in spite of this, a secret grassroots research and development organization has formed called Inteflow Enterprises, specializing in dimensional travel technology. They eventually find and access a dimension for the first time — a strange one consisting entirely of oddly arranged colorless block units, which are distinguished by varying light shades and appear to be carved out of a great void that mixes with liftable “door-like” blocks, earning it the nickname The Shadervoid. Its exact nature, and the source of its constructions, remain unknown; yet it is technically habitable with no sign of other life, and IE hope at least to learn from it and use it as some kind of refuge spot. As such, a team of members begin setting up and testing machinery near teleportation spots in several different parts of The Shadervoid, all while keeping communication signals with other crewmembers in their original world. However, at one point, signals mysteriously start to become intercepted, and the environment within The Shadervoid reportedly begins to falter in some respects, making teleportation problematic. Eventually, all signals are abruptly cut off. You, a guerilla fighter in the precinct that IE is based out of, decide with some fellow fighters to grab some arms and teleport into The Shadervoid to check on the crewmembers “just in case”. Yet there’s some sort of malfunction, and you black out.

When you finally wake up, alone…”

[XS] From Alcatraz with Love

Staff0— 2019-05-07

This is a small, symmetrical netmap supporting emfh, koth, ktmwtb and survival. It has been merged with Hopper's Aleph One Previous AI to prevent monsters from freezing up, so the plugin won't be necessary for this map. It's recommended for two-player sized netgames, but three might work aswell.

YugePax4Yuge

W'rkncacnter— 2019-04-01

On the 2 year anniversary of YugePax, a version specifically designed for Mararthon: Yuge is now available. You can finally bombard your friends and enemies alike with shitsticks.

Eternal Legends of Marathon Netmaps

raptor200221— 2019-03-18

This map pack is a redux version of the Legends of Marathon netmaps. This is currently the only set of netmaps made for Eternal. This will need to be played in the latest version of Eternal. Most of these maps were made for 2-8 players, and most work well in survival mode. Huge thanks to Spooky, Ravenshining, Pfhorrest, and Aaron. Without them, none of this would be possible. This set of maps is dedicated to the entire Marathon community, so do not feel bad if you do not have a map named after you.

The Aleph One Realism Mod (.lua + physics)

willbill808— 2019-03-12

This mod drastically changes the gameplay of Marathon!

Combat is much more fierce. This is like Marathon on steroids. Experience it for yourself.

*This mod establishes a new oxygen system:

- You start with 2 minutes worth of oxygen (average human breath time.)

-When you go into an environment in which you cannot breathe, you will start holding your breath. Be careful you don't black out! Holding your breath for too long makes you delirious, you know.

- Luckily, if you make it to air in time, you can catch your breath and get those 2 minutes of air back.

- Oxygen tanks now add tank oxygen to your total air capacity. When your tanks run out, you start holding your breath.

* It is also possible to become delirious from being in a near death state.

* Monsters and weapons are now more accurate and lethal, and travel at high speeds much closer to reality.

* Physics are changed, especially gravity, which is more realistically amplified from the low-grav Marathon stock physics. NOTE: this may make some jumping puzzles unsolvable. Gravity has been changed to closely match that of Earth (on standard gravity maps).

Got Voice? (.lua)

willbill808— 2019-03-12

This solo Lua script makes you, the player, more vocal.

At any time, you can press the "~" key to speak some chatter.

You will also yell at friends who accidentally hurt you, and grunt when you experience pain.

You may also find yourself apologizing for friendly fire, and taunting enemies you kill.

BUT... There is one big twist... You may attract unwanted attention with your newfound voice...

M1A1 Original Teleport Fader (plugin)

willbill808— 2019-03-12

In the original Marathon 1 game for Macintosh, there is a white screen flash fader that happens when you teleport in. I created a .lua script to emulate this behavior.

Installation instructions included.

Mararthon: Yuge

W'rkncacnter— 2018-12-21

Mararthon: Yuge is a 30 level scenario, plus 225 secret levels for many extra hours of gameplay.

Yuge is a community project that was created in 2017 with procedural level generation using rooms that were mapped by hand. Mappers contributed rooms of various design and size, which were then fed into the level generator, which created the overall level layouts, texturing, monster placements, items, and sounds. Therefore, you will see some of the same rooms multiple times while playing through the scenario, but each will likely have a different set of monsters in slightly different locations, different textures, and you will likely have different weapons.

The level generator was created by W'rkncacnter, and 353 unique mapped out areas were contributed by several mappers: Windbreaker, RyokoTK, Sankara, W'rkncacnter, President People, $lave, General Tacticus, Glamdring, and Adminn_1.

Yuge has 2 new weapons, 2 new boss monsters, new wall textures, new scenery objects, maps with precipitation, and a new liquid type. Along with the procedurally generated levels, the final level of the main scenario, "enter the DOUCHE", is a custom map created by Windbreaker.

Like HD textures? Check out the Yuge Definition Textures plugins: http://simplici7y.com/items/yuge-definition-textures.

Keep and eye out for a URL within the secret levels where you can download even more bonus maps.

Legends of Marathon Map Pack

raptor200221— 2018-12-14

This is a project that a group of map makers have been working on for a while. It is a fitting tribute to the Marathon community and its players. Huge thanks to Aaron, aka The Man, and Spooky for helping me with item placement and the making of special maps. These maps are each made for specific people in mind, and are named after who they were designed for. This is a 12 level net map pack meant for 8 players. The maps are for Wrkncacnter, asdkzx123, windbreaker, slyfennecfox, fenrick, Captain Jteg, raptor200221, Spooky, Aaron, Adminn_1, EDDIE DINGLE, and Zuranthus.

Yuge Bigly Bonus Maps

W'rkncacnter— 2018-12-06

This is a set of 2304 Mararthon: Yuge style single player maps. There is pretty much no plot on any of these maps, it purely exists for killing monsters.

If you are unfamiliar with Mararthon: Yuge, it can be downloaded at http://simplici7y.com/items/mararthon-yuge.

The maps can all be played with the Mararthon: Yuge scenario (recommended) or Marathon Infinity.

* Yuge Bigly 1: The Loneliest Number - 256 maps with the same parameters as normal Yuge levels.

* Yuge Bigly 2: Electric Doogaloo - Explore the Doog District of INFINITYS with 50% chance of doogstorms and 50% chance of SPOOKYdoogs.

* One Weapon Edition - There is only one type of weapon that spawns on these maps. Shitsticks required.

* All Weapons Edition - All weapon types can spawn on each map, instead of only 3.

* Hardcore Edition - Less health than normal Yuge maps. For people that want a challenge.

* JIHADIC-1 - All maps have either rain or JUICEstorms.

* Roguelike Edition - Pattern buffers are removed and each exit teleports you 1-10 levels forward.

* Spinal Tap Edition - More health, ammo, and monsters.

* Wuss Edition - More health and ammo. For super casual gameplay.

Eupfhoria - Marathon Soundtrack Remake

Zuranthus— 2018-11-18

Eupfhoria - Marathon Soundtrack Remake

Eupfhoria is a fully re-instrumented and re-scored soundtrack mod for the first Marathon. This replacement tries to remaster the original soundtrack while retaining the original feel. It IS the tracks you know and love, as it's based off the original MIDI files. Most tracks should fuller and more atmospheric, hopefully a bit like Marathon's younger brother, Halo.

To see if this is for you without downloading, you can stream it all here: [Eupfhoria - Full Album Stream](https://talashar.bandcamp.com/album/eupfhoria)

Installation is simple, just replace your Music folder found in the Marathon directory. Backup your original folder if you want to go back to the originals.

NOTE: Don't use this for your first playthrough. Really. This is for people who've played through it before and want a new experience. Updating those pesky textures is one thing, but save this for your second playthrough.


Registration broken, fix incoming

Switch— 2018-10-10

Google Re-Captcha has shut down and so the registration page is no longer working. I have the code to remove it, but won't be able to access the server until Monday. Sorry for the inconvenience.

https://github.com/rkuykendall/Simplici7y/issues/8

Robert / Switch

Frolic

Meerjel01— 2018-08-26

So this is the files for Frolic. Not much to add but that this was unfinished.

Alex Jones BOB Voice-over

Sepherescent— 2018-08-23

Does as the title says.

Only 16-bit version has been implemented. Make sure to check your sound preferences.

"I DON'T LIKE 'EM PUTTING CHEMICALS IN THE WATER THAT TURN THE FRICKING FROGS GAY!"

lolplugins

W'rkncacnter— 2018-08-05

A set of Weland plugins.

NOTE: If these aren't showing up in your list of plugins, you may have to compile them yourself.

Includes a plugin for:

* Completely texturing levels from scratch

* Generating stairs

* Resizing maps

* Bulk modifying monster flags for a level.

* Adding annotations to maps with random complaints from DADDY_Z3RO

* A re-release of VISUAL MODE so all of my plugins are together.

The source code is available for all of the plugins.

Metroidvania Prototype

RyokoTK— 2018-07-16

This is not a serious map, it's a Lua experiment.

Context for this map is here:

http://pfhorums.com/viewtopic.php?f=14&t=53587

Upscaled Weapons for M1

Flippant Sol— 2018-07-04

A similar scaled texture pack as "xBR Monsters for M1", but this is for M1's weapons and the algorithm is slightly different.

I would recommend leaving linear filtering on to smooth out the textures.

NEFX - Recombinant Showdowns of Ascension

Adminn_1— 2018-06-09

NEFX is proud to present the first ever custom-made map for Pathways Into Darkness...Or at least Marathon: Pathways Into Darkness. This is an extermination level, so return to your starting platform to exit after killing everything.

This level is highly action-oriented and full of edifying trials and variety like never before experienced in the game.

Custom FOV Changer

Flippant Sol— 2018-05-13

For the people who can't stand the 80° FOV and want to experiment with the Aleph One engine.

Spatial Outpouring - Chapter 1

Mazaro— 2018-05-09

Spatial Outpouring is a surrealist total conversion I created since finishing Lost Lands. I had grown to feel that Lost Lands was too old and sloppy a project to represent my current abilities.

I had the idea of creating a 'psychedelic' marathon scenario with a highly otherworldly plot, and heavy use of bright colors and fractals.

I also used synthesizers to create copious sound FX and ambiences for the game, and included an original song of mine in the title screen.

I created a new monster, a new weapon, and changed a lot of the weapon functions and physics to make gameplay feel fresh.

This version has 8 levels (one of them is a secret). I may or may not find the time to finish more of the game in the future.


Kill Bob LeVitus Marathon

eisnerguy1— 2018-04-17

At [MacWorld 1996](http://marathon.bungie.org/story/pcctheDISCII.html), [Power Computing](https://en.wikipedia.org/wiki/Power_Computing_Corporation) (a popular [Macintosh clone](https://en.wikipedia.org/wiki/Macintosh_clone) manufacturer in the mid-1990’s) released a [CD-ROM called “PowerComputing The Disc 2”](http://macintoshgarden.org/apps/power-computing-the-disc-2).




This contained a special demo of Marathon 2. Instead of the normal sprites for Bob, there was instead special sprites of the Director of Evangelism of Power Computing, [Bob LeVitus](http://www.boblevitus.com). Also included with the demo was a Shapes file that could be used with the full version of the game.




I was surprised that this wasn't already ported to Aleph One so, I've rectified that.




Questions, comments, bugs? Post on the Pfhorums:

[http://pfhorums.com/viewtopic.php?f=13&t=53549](http://pfhorums.com/viewtopic.php?f=13&t=53549)

Wrk Maps

W'rkncacnter— 2018-04-01

Wrk Maps is a net pack for infinity consisting of levels from Infinity, M2, and others that have been modified, usually for better flow, or to look prettier. Along with Infinity and M2, maps are based on other maps by windbreaker, RyokoTK, Treellama, irons, and $lave.

There may even be a new unreleased map somewhere in here by someone other than me.

Differential Shading Checker Plugin

W'rkncacnter— 2018-02-15

An alephone plugin that can be used to help you determine if your map has enough differential shading. It will turn all of the floors, ceilings, and walls solid green. If you do not have enough differential shading, it will be difficult or impossible to look around and see the architecture of your map.

If after turning this plugin on, you can navigate your level easily and see all of the architecture, your map has adequate differential shading.

You will likely need to disable other texture plugins and any others that run lua like visual mode when using this plugin.

Thrudnesday

drictelt— 2018-02-05

This map was made for Marathon Shadow, long dead.

It was textured in a prototype of a texture set that never saw the daylight; hence, it needs a total repaving (however the lighting may be ok).

There are no monsters.

It is, in other words, wholly unfinished. But it is architecturally the best map I ever made. I release it under GPL and creative commons and what not.

Narcotics

drictelt— 2018-02-05

A two-level mini-scenario consisting of maps that were intended to become part of Marathon Syndicate, itself a project building on Marathon Rubicon.

Maps are by myself.

Project Syndicate was by Cryos, Drictelt, effigy, Goran, Lhowon and John Doe; the maps rely on some textures and a terminal picture by others in the team.

Winter 1: The Venom

drictelt— 2018-02-05

Winter 1 is the first and only episode in the series of collaborative single-player projects that was supposed to succeed the Xmas trilogy. It consists of 7 levels.

Contributors: Drictelt, Shadowbreaker, $lave, Axle_Gear

Xmas 1: Submarine

drictelt— 2018-02-05

Xmas 1 is the first in a series of collaborative single-player projects. It consists of 5 levels.

Contributors: Goran, RyokoTK, Drictelt, Zero

Xmas 2: Icecave

drictelt— 2018-02-05

Xmas 2 is the second in a series of collaborative single-player projects. It consists of 8 levels.

Contributors: Goran, Simon, RyokoTK, Sinjid, Drictelt, Shadowbreaker, Phobos Romulus


Damage Incorporated Weapons

Flippant Sol— 2018-02-03

Weapon frames from Damage Incorporated modified to fit Marathon's physics and animations.

Damage Incorporated is owned solely by Paranoid Productions. No copyright infringement was intended.

Old School Hollywood

irons— 2018-01-17

classic shit by my man mordekai. all three known versions plus an extra, exclusive, all-new level "NEW SCHOOL BOLLYWOOD" by me. enjoy

Feral Map-pack

Meerjel01— 2018-01-04

This is a little map-pack I made to show what I'm capable of doing. It's not masterpieces but I'm pretty proud of my work.

It contains 4 maps and a shapes file which replaces the Sewage set. The maps are:

Horrible

Horrid

Environment

And Demise

(Negative at first yes)

Just keep yourself wise with the rating. This is a beginner's set.

EDIT: I forgot to add that this requires a certain song to be better.

https://www.youtube.com/watch?v=tCYhXCkcbas

Marathon Music Remasterd

herecomethej2000— 2017-12-30

The music that is shipped with the Marathon release is based off of the classic Quicktime synth. This is the fed through fluidsynth which utilized a modern sample set — in this case, Don Allen's Timbres of Heaven. All tracks have been normalized and made working for in-game.

To install, simply replace the Music folder within the Marathon data folder

xBR Monsters for M1

Flippant Sol— 2017-11-19

Marathon 1 monster textures at 16x the original resolution using xBR scaling. Includes marine textures and every color palette.

Credits:

- General Tacticus, who helped me index M1's original shapes file

- Treellama, who helped me use Aorta to remove blue from the textures

- Hawkynt, who created the program that could batch upscale 2,602 textures, and

- Hyllian, who created the xBR 4x scaling algorithm

3D scenery for M1

General Tacticus— 2017-11-16

Replaces the 2d scenery sprites with 3d models in Marathon 1

Note: works best in shader mode.

Make sure bloom is turned off!

Obviously some errors can't be avoided, but I have done my best to smooth over as many bumps as possible.

Marathon over Tau Ceti E-I Landscape Texture 8192x3072

liacrow— 2017-09-17

This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.

The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.

Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.

The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.

You can easily find Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.

On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.

Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.

To install, please drop the zip file into your appropriate plugins folder. Also, make sure that in Preferences > Graphics > Rendering Options, that "Replacement Texture Quality" for Landscapes is set to "Unlimited."

Marathon over Tau Ceti E-I Landscape Texture 4096x1536

liacrow— 2017-09-17

This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.

The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.

Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.

The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.

You can see Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.

On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.

Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.

To install, please drop the zip file into your appropriate plugins folder. Also, make sure that in Preferences > Graphics > Rendering Options, that "Replacement Texture Quality" for Landscapes is set to "Unlimited."

Hd Eternal Weapon Pack

General Tacticus— 2017-09-09

As the title says, Hd Weapons for eternal.

READ THE INSTALLATION INSTRUCTIONS, otherwise this won't work properly.

Nightmare Enemies

Flowers— 2017-08-29

This is a simple physics file that uses a modified version of the physics file found merged into the level "You Think You're Big Time? You're Gonna Die Big Time!". This "project" initially began as a way to humor myself but I found out that it is actually lots of fun to play around with using the Survival game type, so I began trimming stats until I was happy with the difficulty.

For the most part, all you need to know is-

>Most enemies are now completely gray, good luck guessing rank between fighters!

>Major troopers and major hunters now drop x1 HP powerups

>Slight increase in enemy vitality across the board

>Slight increase in enemy projectile speed across the board

>Fighters move very quickly, troopers are more grenade happy, hunter projectiles now track their target (just like in YTYBT?YGDBT!)


NEFX - Thresholds of Rite

Adminn_1— 2017-08-09

"Thresholds of Rite" is a level built for Tempus Irae in the style of a Wolfenstein 3D level -- that is to say, no variation in floor or ceiling height (save for obstacles). It has slightly modified textures and physics, along with a new NEFX music track that plays in-game (if you have music turned on).

To get the track to run, just drag the Music folder into your Tempus Irae folder along with the map and it should run. If it doesn’t for whatever reason, say so in the comments. If nothing else, you can just listen to the music separately, loop it on a media player while you play, or simply go without.

Much thanks to Windbreaker for helping me with a lot of the technical hurdles, as well as playing through the level and offering a couple of good tips in design. You are a true comrade.

M1A1 Compatible Hd Weapon Pack

General Tacticus— 2017-07-14

This is a version of the Marathon 1 Hd Weapons Pack that has been made compatible with the old M1A1 release.

As such, this will not work with current versions of aleph one, using the original files.

All credit for making this compatible with M1A1 goes to to Thedoctor45.

Tacticus' M1 Weapons Redux

General Tacticus— 2017-07-13

Hd Replacements for:

Weapons

Projectiles

Most Items

YugePax

W'rkncacnter— 2017-04-01

ten thousand netmaps

Splitting In-game Timer

aperturegrillz— 2017-03-19

Displays an in-game timer with millisecond precision, plus a timer which displays the total time of the last level completed. Useful for doing individual-level speedruns.

256 Color M2 Lanscapes

Tfear— 2017-03-06

Old 256 color landscapes converted to PNG, to install replace corresponding landscapes in the HD texture plug in

Official Unofficialmaps

W'rkncacnter— 2017-02-21

3 netmaps I made this year. I mostly made these to play around with some crazy ideas I had.

If you aren't using OpenGL with fog turned on, you're doing it wrong.

COLOURSPEUCK

RyokoTK— 2017-02-12

ft. windbreaker, pitbull.

Jumping Hills

W'rkncacnter— 2017-02-08

Two netscripts meant to be used with the King of the Hill gametype. They will cause the hill to move around periodically. The compass points to the hill, and the lighting on the floor of the hill will flash.

Jumping Hills will work with any map enabled for KOTH, while Base Jumping Hills requires maps set up in a specific way. The readme has more details.

OneBigPolygon

aquateenhgrfrce— 2017-01-29

This map was the inspiration of W'rkncacnter's version of the map with the same name. This is the where it all began!

OneBigPolygon

W'rkncacnter— 2017-01-21

I came up with the concept for this and created this map a while ago. I thought I'd finally release it to the world so other people can enjoy it.

"

Gunpoint

aquateenhgrfrce— 2017-01-21

Lower Grade weapons = More points

Weaker weapons are harder to kill with thus will grant you more points, stronger weapons are easy to kill with, therefore you will gain less points if you use them.

Many thanks to Hail, Benoit, limonene, Windbreaker, Data, and others for their help in testing and balancing the script.

Future versions may include turning off auto switch and customization.

Current Netgame point distribution:

• Missile = 1 points

• Flamethrower = 3 points

• Shotgun = 5 points

• SMG = 7 points

• AR Grenade = 15 points

• AR Bullet = 10 points

• Alien Weapon = 20 points

• Fusion Bolt Minor = 20 points

• Fusion Bolt Major = 15 points

• Pistol = 30 Points

• Running Fists = 25 points

• Walking Fists = 35 Points

• Standing Fists = 50 points

"

Rubicon - Xariim

tiloprobst— 2017-01-17

Originally released in 2002, "Xariim" is my solo scenario for Marathon Rubicon. 14 solo levels, one solo carnage level, three Read Me's. The (positive) review on archives.bungie.org is still up - read it if you want.

Tested with Rubicon X and Aleph One 1.2.1. Select the scenario file under Environment.

ADRESSING THE 2/5 REVIEW BELOW: Yes, it is true that this release has issues. While I don't know what the reviewer is refering to with Ataraxia being "unbeatable" (I just played through the entire package), it is true that a switch in "Closed Quarters BOB Combat" should actually be a destructable surface. As a result you can block your own progress by hitting the "switch" again. There are more similar bugs in later levels. There are other minor problems too, like some polys not having ambient sounds. That all being said, I can assure the reviewer that Rubicon Xariim was tested a lot, by me, Jane Davison and partially Christopher Lund. John Sumner vidmastered the whole thing, so you can watch him beat the Ataraxia level. The reason why these issues never got fixed is that I released the package in 2002 when I finished school. After that I was off doing the mandatory military service in Germany, so not much mapmaking going on during that time.

Erodrome Beta for AlephOne

thedoctor45— 2017-01-01

This is a proper AlephOne port of the old Erodrome scenario for Marathon Infinity.

Should you encounter any more problems that were not present in the original version please post a comment and I will look into it.

PS: Be warned that Erodrome contains quite a bit of nudity in some of the later levels of the game.

Freeverse's HD Textures Plugin (M2) @ 1024x1024

Zetren— 2016-12-18

The all-in-one (AOI) Marathon 2 installer has these textures at 512x512 resolution. Install this to enjoy Marathon 2's textures at double that.

This folder is identical content wise to the 'HD Textures' folder contained by default within Marathon 2' plugins folder, except all textures have been replaced by ones with a resolution of 1024x1024.

This differs from the other 1024x1024 texture plugin for M2 on this site in that this download contains Freeverse's HD skyboxes.

To install: unzip, and drop into Marathon 2's plugins folder, then activate it in-game.

IMPORTANT: Delete or deactivate the original "HD Textures" folder.

PLEASE NOTE: To avoid unsightly skybox tiling, play on an FOV of 88 or lower(assuming aspect ratio of 16:9) and tick 'limit vertical view'.

TTEP Updated Plugin (M1) @ 1024x1024

Zetren— 2016-12-17

Plugin Version of Tim Vogel's 'Total Texture Enhancement Pack' v7 for Marathon. Updated to be compatible with Aleph One 1.2.1 and above.

The all-in-one (AOI) Marathon installer has these textures at 512x512 resolution. Install this to enjoy Marathon's textures at double that.

This folder is identical content wise to the 'TTEP v7' folder contained by default within Marathon's plugins folder, except all textures have been replaced by ones with a resolution of 1024x1024.

To install: unzip, and drop into Marathon's plugins folder, then activate it in-game.

IMPORTANT: Delete or deactivate the original "TTEP v7" folder.

Community/Freeverse Plugin - Scenery

herecomethej2000— 2016-12-14

CFP is a complete set of high definition textures for Marathon Infinity and Durandal. Based on the original Freeverse Marathon 2 Durandal XBLA textures, these have been further enhanced by the Alephone community with glowmaps and made to support Marathon Infinity.

Contributors:

Freeverse, Hopper, Treellama, TheDoc45, General Tacticus, J2k, Spurious Interrupt, Tfear7

This is the scenery portion of the plugin.

Other CFP Packages

CFP Monsters - http://simplici7y.com/items/community-freeverse-plugin-monsters

CFP Weapons Inf - http://simplici7y.com/items/community-freeverse-plugin-weapons

CFP Weapons M2 - http://simplici7y.com/items/community-freeverse-plugin-weapons-m2

CFP Walls M2 - http://simplici7y.com/items/community-freeverse-plugin-walls-m2


Hi-Res Critters And VacBobs

General Tacticus— 2016-12-13

This plugin updates the appearance of various Infinity specific monsters to fit in with the XBLA monster set.

Very Pretty Flames (Infinity)

Kuurin— 2016-10-13

Replaces the old flamethrower projectile animation with prettier flame. Works best with bloom enabled.

Added 7 additional frames, so this uses a shapes patch to append some bitmaps and frames to the explosions collection.

For added fun, make some custom physics with a slower, wandering flamethrower burst. Also cut down the firing sequence on anything using a flamethrower to one tick.

Action Video:

https://www.youtube.com/watch?v=bYizcsvhMQQ

SL Maps

Sharkie Lino— 2016-10-08

SL Maps is a net pack for infinity consisting of levels from Infinity, M2, and others that have been modified, usually for additions or better flow, or remade.

Proper Credits

The levels listed below in this pack come from Quick Six and were originally created by Treellama.

Age of Aquarius.

Incontinental Divide.

Retexture Lua

W'rkncacnter— 2016-10-01

Sick of mappers that carefully select textures to go with their useless maps? Tired of playing boring old maps that look the same every time you play?

Now there's a Lua script to randomly generate new textures each time you play!

It may even be slightly less terrible than you're thinking.

Jump Outta the JUICE

W'rkncacnter— 2016-09-30

A netmap made by JUICEMAN in 2007. It has 1x cans instead of 3x cans now.

Vending Demo

Kuurin— 2016-09-23

Revival of a long lost quest for vending machines.

Single Player Lua + HUD + MML + 3d Scenery + Sounds!

That's right, the vending machines talk to you now. You weren't crazy after all. Now get away from me.

This is a demo, so not much is extremely polished, but it should be fun to play with in the meanwhile.

Kate - Female Bob Shapes

lpetrich— 2016-09-17

A replacement of the Bob shapes with a female version that I did long ago.

Rocky Desert - Lh'owon Landscapes

lpetrich— 2016-09-17

Something I made long ago: desert-landscape replacements for the Lh'owon Day and Night textures.

Hi res Jjarro scenery replacement

General Tacticus— 2016-08-01

This plugin replaces most of the original Jjarro props with 4x resolution rendered versions.

-The sun sprite is not replaced yet, but I have no idea where it shows up anyway.

-The broken light fixtures are not replaced either, as the game doesn't let you break Jjarro lights.

FOV Script

3371-Alpha— 2016-05-23

This is a script that modifies Marathon/Aleph One's FOV values.

"Why would I need to download this if I can just find the code to this script on the various threads at the Pfhorums, copy and paste it into a text editor and save it as a mml file?" Quite simple, because you're lazy.

Marathon Olympics

W'rkncacnter— 2016-05-15

Marathon olympics is heavily inspired by a map KawaiiPet hosted in 2005.

This is my attempt to re-create that awesome experience.

It is a multiplayer map that should be hosted untimed with the netscript gametype. It has embedded lua.

Turn Based Marathon

W'rkncacnter— 2016-04-02

Turn marathon into a turn based strategy game with this lua script.

When hosting, just pick one of the standard gametypes like normal and enable this script. It is not a netscript gametype.

This existed once a long time ago, but I must have loched and deleted it or something.

Lua Scripting guide for dummies

W'rkncacnter— 2016-04-01

I've made quite a few scripts for Alpha One over the years and I figured I'd write a guide to help others.

This guide contains all of my secrets for building awesome lua scripts. With it, you too will be able to write beautiful code.

Take it from me, I'm a xpert LUA engineer.

The Gray Incident

RyokoTK— 2016-03-19

A 17-level single player scenario. The predecessor to Marathon: Phoenix. Many assets for Phoenix came from this, as well as some of the storyline beats, like that of the Renegades and a poorly written evil AI.

This scenario was released back in September 2006. It's hard, and it's not very good; fixes and updates went into Phoenix instead. This is presented just as a historical document, I guess.

Alpha's Redux

3371-Alpha— 2016-02-21

I have patched tim4i's old m1redux weapons plugin for the official Marathon. This plugin replaces the old weapon sprites with HD variants. Some textures have been refined even further from the original using GIMP to edit them. According to Tim4i, you should not unzip this file but I've found it works regardless. All credit goes to both tim4i & herecomethej2000s as this was their original work, I merely patched the file. The original licence restrictions still apply.

NOTES:

-You need OpenGL to run this pack.

-This plugin is for the official Marathon 1 (not M1A1).

-I did NOT get permission from tim4i to create this patch. He hasn't been online since 2012 and left no means of contact. No copyright infringement intended.

Post any glitches/problems you find here: http://pfhorums.com/viewtopic.php?f=13&t=39240

POWERS

irons— 2016-02-18

POWERS is a new kind of Marathon gameplay. Instead of having an arsenal of weapons, the player carries only what is inside his mind—his POWERS.

POWERS works under Aleph One with any Marathon scenario, and, in theory, any game type. However, the best way to use your new POWERS is with a friend in Co-op mode! New challenges await you in your favorite levels, and you might find that your POWERS even enhance levels you never appreciated before. Just use the POWERS Lua script when you play!

Marathon: Trinity

Sepherescent— 2016-02-13

Marathon: Trinity is a brand new scenario/total conversion which explores the cyborg's future in a parallel timeline. Pfhor dominate the galaxy and Earth has been annihilated. Stuck on board the UESC Trinity with an AI named Lysander, you and your fellow colonists discover a habitable planet after over a century of exploring. However, a mysterious ship wreck drifts nearby, which can only mean the worst...

Pfhorums link: http://pfhorums.com/viewtopic.php?f=13&t=39242

Kill With Style

W'rkncacnter— 2016-02-12

Lua gametype where the faster you're moving when killing someone, the more points you are awarded.

For example, if you kill someone while standing completely still, you get one point. If kill someone while running, you get more points. If you kill someone while running and falling, you get significantly more points. If you launch yourself with a rocket and kill someone while flying through the air, you get even more points.

Thomas Mann's Greatest Hits

irons— 2016-02-07

A series of seven-polygon netmaps suitable for any size group and every classic competitive game type.

5-D Intersections plugin for Weland

Hopper— 2016-01-25

Ever wondered if a level used 5-D space, where two polygons overlap in 3-D space? This plugin for Weland reports any instances where polygons overlap in a realistically impossible way.

Vasara

Hopper— 2016-01-24

Vasara is a Lua script and dedicated HUD for use in texturing maps in Aleph One. The HUD provides more explanation for new users compared to [Visual Mode](http://simplici7y.com/items/visual-mode-lua), and features a mouse-driven interface for choosing textures and options.

Space0ut

Neonstar— 2016-01-24

(Finished version will be labelled Space0ut 1.0, expect this map to be flawed until then)

Space0ut is a Marathon Infinity duel map where split second movement will affect your cover and sightlines.

Space0ut will possibly burn your retinas, or impressions of my map if played using M2.

Texture alignment is the last priority right now, but if you feel like I'm murdering your eyesight, please let me know.

Capture the Falg

irons— 2016-01-23

This script adopts W'rkncacnter's CTF script to the newer API. See the readme, the original CTF script, and the Magenta Filter maps for more information.

Checkpoints

Hopper— 2016-01-16

Checkpoints is an implementation of Halo-style automatic saved games in the middle of a level. Mapmakers use annotations to mark where checkpoints should occur, and the Lua script does the rest. It also creates a save point after each level transition.

Includes a sample map. Find all seven checkpoints!


Infra Apogee

Windbreaker— 2015-12-30

The final edition of my third multiplayer mappack includes 20 maps for Marathon Infinity. This pack uses texture sets from all 3 games, with 5 Marathon 1 "themed" maps, 7 Durandal maps, and 8 standard Infinity maps.

Colony Mod

skraeling— 2015-12-27

This is 1 single player map. It was supposed to be part of a 3 map intro to an 11 map campaign that started a year ago. I'm hoping to get the next two maps added over the next month. Doubt I'll ever find the time to create the full campaign.

New physics file, new shapes file, and the merged map file are included in the download.

Physics of monsters has been modified so they act a little different.

The behavior of every gun has been modified. No assault rifle.

No new art.

If you're getting frustrated or just want to goof around, there's a secret door right at the start which leads to a Cheat Room containing all the guns and a recharger.

Better Bridges

Crater Creator— 2015-12-21

Better Bridges is a new technique for simulating bridges in Aleph One levels as if the engine supported them natively. It’s a generalized Lua script that can work with any level that’s set up in a specific way. Included is a guide explaining how to make maps with Better Bridges, and a working sample map.

Cataract Bowl test submission

Glamdring— 2015-10-20

Cataract Bowl is amateur effort by a first time mapper, intended more as a learning experience than as a truly great map. At this stage I am still learning shading, which is why it's so dark; and my premises are straightforward and individually tested, which is why it's so tiny.



Cataract Bowl [XS] is a round, bowl-shaped level, 13 WUs across, with exterior walls 1.3 WU above the deepest point in the center. The mild mancannons on the outer walls were designed to send anybody impacting on them flying straight back toward the center, but in practice the actual effect is that anybody running along the outer wall picks up a great deal of speed if they maintain the correct angle, and otherwise simply propel one safely to the opposite side of the bowl.



Open to criticism, or mention of any errors or bugs I have not noticed in my testing so far.


Fart Or Die!

dustu— 2015-09-22

NOTE: Many changes have gone into this game to address the *two* reviews. With over 900 downloads, I'd appreciate a review from someone else. Please? Many many updates to add pillars, stairs, transparency, different goals, etc. When this was originally reviewed, there were only 4 levels! Please review if you downloaded it.

=========

Fart or Die! is a 9-level game that uses hidden areas, terminals, switches, teleports, and more!

As a beginner, I struggled to figure out how to create switches, terminals, platforms, stairs, circles (use circle plugin around a line), uplink chips, exits and terminal variants with multiple actions. I also could not figure out how to add motion or depth to water, lava, or sewage. All that works now and is included in this game.

I am not an expert map maker by any means (more a newb) but this map contains a lot of commonly used elements for map makers and may help some newbs.

NOTE: I am not a super mapping pro and my levels are much less complex than others on here…but it is that complexity that made it hard for me to learn by studying other maps. I hope this set of maps helps someone new on here. This is NOT an advanced mapping tutorial. It is meant to help you get over the hump.

Having said all that, it is also fun to play and I enjoyed making it. While the levels are not too complex, they are challenging and require you to follow game strategy to move from one level to another. :) If you play the game at the hardest level, you will find it difficult to complete. :)

Let me know if you like it. I'm in the pfhorums as dustu and on live games as dustu.

NOTE: I have addressed most, if not all, of the comments by reviewers on here and in the forums.

If you download this, please review it.

Enjoy!

Arms Race

irons— 2015-08-18

Ryoko asked me to re-create the "Arms Race" game type from Counterstrike in Aleph One. Here's my attempt.

From the man himself:

Basically it's an EMFH script where everyone starts with rockets, and after each kill you get demoted to a weaker weapon, and the winner is the first person to get a kill with fists.

Complete Level command

Hopper— 2015-07-08

For mapmakers testing their terminal scripts, this Lua console command will set the current level's completion state to "finished". Install this solo Lua plugin and type 'complete_level()' in the console to satisfy any mission requirements.

Note: the command may make the level unplayable. See the included Read Me file for more information.

BallsHUD

W'rkncacnter— 2015-04-01

The perfect HUD for those of you who like to stare at balls while you play.

EVIL Ra'thor

Scuzbomb— 2015-03-31

9 levels. This may be the most difficult scenario you will ever play.

Here's a review from the only person I know that completed it.

I just finished Ra'thor (except for the hidden level, which I did not find the entry point for).

"I've been playing Marathon since late '95, and think I'm a pretty good player, but your scenario is hands down the most difficult I've ever played. In fact, I'd say it's pretty near impossible to beat on Total Carnage, especially the last 3 vacuum levels. I freely admit that I cheated constantly for oxygen and once or twice for ammo (especially on Igor Ra'thor), and occasionally used Forge. I do have a life, and I just didn't have the time (or desire) to play those levels over and over again to reach

the level of perfection needed to complete them on the available oxygen or ammo (at least what I could find). I believe I never cheated for shields, but I may be mistaken. It took me a long time to get through the maps, so memory fades. You made free use of hidden switches that made things that

much harder".

D. Supanich, North Hollywood, CA (March 2003)

3 Boss Battles

skraeling— 2015-03-02

This is a small map containing three boss battles.

It's basically three monsters with modified physics and shape files to make fighting them more interesting. Each requires a special type of arena for its behavior to work. Also, there's a Bob that heals you.

I had a lot of fun making and testing this. So, I'm sharing it.

That being said, the battles aren't totally balanced (although there are times where they work exactly as I intended), but that's why I provided invincibility if you want it. Also, each monster can be cheesed pretty easily, if you really want to.

My favorite is the Enforcer, although the Hunter actually works the most accurately, if you're not cheesing him.

Paradise Lost

RyokoTK— 2015-02-16

Paradise Lost includes 36 maps, with a focus on high-quality aesthetic while maintaining good, enjoyable gameplay.

Version XVI no longer has embedded weapon/recharger MML.

Behind The Times Pack

Atom95— 2014-12-27

A collection of maps I made using old forge tools (0S9 old). It also includes most of the Atomic map pack I made a few years ago with a few fixes and tweaks.

Keep in mind that on both 'Puddle of Goo' and 'Back In My Day' there are two hills separated by goo and lava respectively.

Also, The Squared Circle is a boxing ring.

Yeah, I'm A7om95 too. Just couldn't remember my password for that account =)

Like the wind beta 1.1

Atom95— 2014-12-27

A map designed for racing. Set the game type to King of the Hill for scoring to work properly.

Line up, hit the switch, and run to the end of the map. When you reach the end, you begin getting hill time. Whoever has the most time wins. I suggest setting the time limit for 2 minutes.

Andy's Weapons 2000

coolate— 2014-12-08

This is a fun physics model my friends David, Steve and I made and have been evolving over the past, well 14 years. We tried to keep it very simple, and they are really just more of weapons tweaks that make the game even MORE fun if you can imagine that! Few highlights: Pistol gets 3 "sniper" fists, that will take you down to 10% health. Machine gun more powerful at close range but less further out. Missile launcher has a second trigger that can launch mini SAM missiles(bunch of them), SMG second trigger makes a slow fire wall. It's the little things that make Multiplayer fun for ever ;)

Lost Lands Episodes 1 - 3

Mazaro— 2014-12-06

Lost Lands is a 25 level conversion I created entirely myself.

I started working on it when I was roughly 12 years old and I

now consider it finished and in reasonably playable shape now

that I am 25, 13 years later. As you progress through the game, you can see my mapmaking grow gradually more complex, and the way I grew pre-occupied with experimental and surreal mapbuilding techniques.

The official soundtrack is available here -

http://www.mixcloud.com/joshlandry798/lost-lands-soundtrack-part-1/

http://www.mixcloud.com/joshlandry798/lost-lands-soundtrack-part-2/

Minipax

$lave— 2014-11-23

Fourth netpack.

Thanks to everyone who has reviewed, tested and played these maps!

Hi-Res Floating HUD for Rubicon-X

thedoctor45— 2014-08-24

This is a heavily modified version of the XBLA Rubicon HUD that was posted by Nobility some time ago: http://simplici7y.com/items/xbla-rubicon-hud

The interface graphics have been replaced with proper ones from the old Rubicon HUD and all the weapon graphics have been recreated in HD.

Go check it out.

KILL ME EP

irons— 2014-06-23

A short collection of music, most of it from Marathon (or PiD) sounds.

Fabrefaction

Kinetic Turtle— 2014-06-18

3 maps, two versions of one of them, plus a version of an Infinity map.

Battlemoose is a fast map, great for dueling, but handles larger groups as well.

The ____ Biscuit Upset is a twisty fun zone, with contributions by my friend screamingfool. Two versions, large and small.

Communist Flirting Falls Flat is a big wet map with two big rooms and long staircases.

Wrath Some More? is a slight remake of Wrath No More? to keep up with modern play.

This pack was originally available on Fileball years and years ago but didn't make it into the archive. I thought it was lost, but amazingly Wrk had a copy, so here we are.

This is mostly here for historical purposes, but the maps are certainly fun to play, so have at.

Henselers Hell

RealRainman— 2014-06-07

Henseler´s Hell

a map by RealRainman

Henseler´s Hell is the first and only "Marathon map" I made back in 1997. I tried to develop a detailed storyline that, although based on the familiar "I guide you through the action" concept, comes up with surprising twists and a couple of neat tricks that pushes even the experienced player to his limits. I wanted to include a lot of cool graphics (watch out for the terminals !) , and the biggest battlebot that the "Marathon" world has ever seen (I guess) !

Believe me, I used ALL the polygons,objects and entities that are possible to use in "Forge".

Weapons In Hand - Muzzle Flash and Motion Blur

Ares Ex Machina— 2014-03-30

A plugin for the original weapons-in-hand graphics for Aleph One, featuring:

- Different looking muzzle flash with blended edges.

- Motion blur on certain frames, including bullet shells and the fists.

- An optional translucent scope effect for the magnum.

Works with both Marathon 2 and Marathon Infinity!

M2 Default HUD

Hopper— 2014-02-22

Are you working on a Lua HUD, and want to know how to draw inventory panels or weapons just like the built-in one? This plugin acts just like the hardcoded HUD from M2 and Infinity, so you can see how to duplicate any feature in Lua. It works with third-party scenarios too.

XBLA HUD Plugin

Hopper— 2014-02-22

This plugin is a port of the Durandal XBLA interface to Aleph One. Compatible with Marathon 2 and Infinity, and included in the all-in-one downloads of those games.

M1 Lua Mnemonics

Hopper— 2014-02-22

Writing a Lua plugin for Marathon under Aleph One 1.1? This script will rename the mnemonics for monsters, projectiles, etc. so you can find the right objects.

FloatingX

Hopper— 2014-02-22

FloatingX is a modern, minimal HUD for Marathon 2 and Infinity, inspired by the XBLA Durandal interface. Art by TychoVII, scripting by Hopper.

Red Light

Hopper— 2014-02-15

Play "Red Light, Green Light" during net games. It's fun.

Aleph One Previous AI

Hopper— 2014-02-10

This plugin increases the number of AI monsters active at any one time. The increased number was the default setting in Aleph One until 1.1, when the Marathon 2/Infinity defaults were restored.

You should use this plugin with scenarios built specifically for Aleph One, such as Eternal X, Kill Them All, or Phoenix. When/if those scenarios are updated, you will no longer need this plugin. Do not enable the plugin for scenarios orginally designed for Marathon Infinity, such as Tempus Irae.

XBLA Rubicon HUD

Nobility— 2014-01-28

Modified version of the XBLA HUD to match the colors in Rubicon based off of the original radar.

Marathon Durandal Textures @ 1024X1024

hippieman— 2013-12-04

Marathon Durandal Textures at 1024X1024

These are the original textures created for Marathon Durandal. In game they are displayed at 512 using DirectX Texture Compression.

These Textures were created by Steven Tzé (http://www.steventze.com) and Mike Watson. Script by Jeremiah Morris. Thanks to Gregory Smith for getting me to do this finally.

License:

These Textures are free to use in any project provided

1. You don't sell a work made with these textures.

2. You don't sell these textures.

If you want to rehost these textures, please give a link back to the Aleph One team.

Consider buying Steven Tzé and Mike Watson a beer, they put a lot of hard work into these, going from a postage stamp 128X128 indexed color image into a beautiful 1024X1024 image.

Also consider buying a copy of Marathon: Durandal on your Xbox 360. None of the money goes to me, Freeverse is long gone, but it's a good game.

- Bruce Morrison

Follow me on Twitter [@hippiemanx](https://twitter.com/hippiemanx)



Check out my games at [Man Up Time Studios](http://manuptimestudios.com/)

REVEROF NOHTARAM

Nightmare Physics

SaikopathicAngel— 2013-11-26

A physics file that makes Marathon (preferably Infinity) 5 times harder...

A lot of enemy reworkings...

Difficulty - Nightmare

Installation... Put into the Marathon Infinity folder, and choose the phyA file in the Environment section... >:D

Xmas 3: Starship

drictelt— 2013-11-17

Xmas 3 is the third in a series of collaborative single-player projects, in an episodic format.

Contributors: RyokoTK, Shadowbreaker, Cryos, Axle_Gear, Drictelt, Goran

Blauwe Vingers - English

Crater Creator— 2013-11-02

This is an English translation of the Aleph One scenario "Blauwe Vingers", originally in Dutch. All due credit for the original scenario and game content belongs to Tim Vogel and Stage Game Studio. The translation was the combined effort of myself, Drictelt, and Google's translation service.

This is a translation of the map file only, which means only terminal text, map text, level names, and console text are translated. Everything else, like interface text, loading screen text, and audio, is unchanged at this time.

To install, move Kaart.sceA into the "Data" subfolder of your Blauwe Vingers installation. For more information, see the included read me file.

Enjoy!

M1A1 HUD

Hopper— 2013-10-21

M1A1 HUD brings the M1A1 project's Marathon 2-style HUD to the native Marathon scenario running in Aleph One. *Requires Aleph One 1.1b2 or later.*

Susannah Windows

JohannesG— 2013-10-19

- **Windows version**

- For Mac OSX version, [click here](http://simplici7y.com/items/susannah-osx).

My first ever finished game, a final project during my art studies at VMA in 2008/2009.

An experiment in how far one can go by stripping the elements of a video game down to its bare essentials of mechanics, dynamics and aesthetics, while in the meantime, showcasing the importance and the purpose of audial elements in interactive entertainment.

Set in a bleak sterile world of white, where nothing exists except the disturbingly pure visuals, the game follows the avatar's journey through the bleak levels of the world, accompanied by a soundtrack, to migrate and merge to the unknown entity which called for him.

Susannah was showcased at the Þrír í Þriðja exhibition in [Verksmiðjan, Hjalteyri](http://verksmidjan.blogspot.com/) (Iceland) in 2009.

### Controls

- W, A, S, and D + Mouse for movement

- Space to interact with the blue data streams

- - -

Jóhannes G. Þorsteinsson

[website](http://www.johannesg.com)

[e-mail](mailto:johannesg@johannesg.com)

Susannah OSX

JohannesG— 2013-10-19

- **Mac OSX version**

- For Windows version, [click here](http://simplici7y.com/items/susannah-windows).

My first ever finished game, a final project during my art studies at VMA in 2008/2009.

An experiment in how far one can go by stripping the elements of a video game down to its bare essentials of mechanics, dynamics and aesthetics, while in the meantime, showcasing the importance and the purpose of audial elements in interactive entertainment.

Set in a bleak sterile world of white, where nothing exists except the disturbingly pure visuals, the game follows the avatar's journey through the bleak levels of the world, accompanied by a soundtrack, to migrate and merge to the unknown entity which called for him.

Susannah was showcased at the Þrír í Þriðja exhibition in [Verksmiðjan, Hjalteyri](http://verksmidjan.blogspot.com/) (Iceland) in 2009.

### Controls

- W, A, S, and D + Mouse for movement

- Space to interact with the blue data streams

- - -

Jóhannes G. Þorsteinsson

[website](http://www.johannesg.com)

[e-mail](mailto:johannesg@johannesg.com)

Jack Hammer Beta

ellio7t— 2013-10-17

Public beta

14 levels spread over three paths.

Rubicon X highly suggested.

Blauwe Vingers - Windows

Missedisland— 2013-10-05

Hey all,

It's been a while. Back in 2007-2008 I created a game based on the Aleph One engine as part of a graduation project. It's quite outdated but I've had several request from people asking me to upload it here, so here it goes :)

"Blauwe Vingers' Is a Dutch translation of "Blue Fingers".

It's a game about the medieval history of a city in the Netherlands called "Zwolle" in 1524.

The project has about a full year of work into it and was completely done by 5 people. Areas in the game are build after city blueprints and the story is based on real historical events. While it offers quite a campaign and large amount of content, please be aware that the game is completely in Dutch language. This unfortunately makes it almost impossible to complete it when you do not understand the language. I simply couldn't find the time to translate everything into English, as there are countless of in-game conversation, history texts, videos and whatnot.

Still, it's definitely worth to check it out (also if you're a scenario creator yourself). Many features in the game were things never done before back in 2008 with Aleph One. Later in 2010 the game received an updated to support normal maps, a floating HUD and other improvement that were later introduced to the Aleph One engine.

Note: I cannot guarantee that the game is still fully functional with the latest Aleph One features.

I've quickly tested it with the latest Aleph One build on my Mac and it seems to be working great, but as I haven't updated it since 2010, there might be new or altered features in the engine that are not supported.

Enjoy!

Tim

Features:

- Story driven level progression with about 19 maps based on historical areas and events.

- Unique use of Aleph One features such as normal maps, post-processing effects, in-game videos, 3D scenery objects etc.

- Total conversion, with countless of new characters, medieval weapons and environments.

- Full multiplayer support with 10 unique multiplayer maps.

- Graphics that push the engine to it's limits.

- Think you've mastered Marathon's melee fists? Try the flail, dual wielding axes or daggers :)

Story:

As the Dutch are known for their trade; 3 cities (Kampen, Zwolle and Deventer) in the North-east of the Netherlands form an important and strategic trade area in 16th century. However, there was also a lot of rivalry between the cities which almost escalated into a war, but mostly resulted in bullying, sabotage and name calling. After the duke of Zwolle "Karel van Gelre" was banned from the city in 1524 for treating the people badly, he later came back with an army to lay siege on the city for 30 days. Food and supplies were running out but just when everything seemed to be lost, Zwolle got help from unexpected Allies. The neighbour cities "Kampen" and "Deventer" assisted resulting in a major battle right outside the city and the people were set free.

The player plays as a poor student who has to find a study and place to stay in the city and ends up becoming a war hero with a duel between you and the duke as the final battle!

Recommended requirements:

- Win XP or later

- 2GB free disk space

- 2ghz processor or better

- 1GB of system memory

Blauwe Vingers - Mac

Missedisland— 2013-10-05

Hey all,

It's been a while. Back in 2007-2008 I created a game based on the Aleph One engine as part of a graduation project. It's quite outdated but I've had several request from people asking me to upload it here, so here it goes :)

"Blauwe Vingers' Is a Dutch translation of "Blue Fingers".

It's a game about the medieval history of a city in the Netherlands called "Zwolle" in 1524.

The project has about a full year of work into it and was completely done by 5 people. Areas in the game are build after city blueprints and the story is based on real historical events. While it offers quite a campaign and large amount of content, please be aware that the game is completely in Dutch language. This unfortunately makes it almost impossible to complete it when you do not understand the language. I simply couldn't find the time to translate everything into English, as there are countless of in-game conversation, history texts, videos and whatnot.

Still, it's definitely worth to check it out (also if you're a scenario creator yourself). Many features in the game were things never done before back in 2008 with Aleph One. Later in 2010 the game received an updated to support normal maps, a floating HUD and other improvement that were later introduced to the Aleph One engine.

Note: I cannot guarantee that the game is still fully functional with the latest Aleph One features.

I've quickly tested it with the latest Aleph One build on my Mac and it seems to be working great, but as I haven't updated it since 2010, there might be new or altered features in the engine that are not supported.

Enjoy!

Tim

Features:

- Story driven level progression with about 19 maps based on historical areas and events.

- Unique use of Aleph One features such as normal maps, post-processing effects, in-game videos, 3D scenery objects etc.

- Total conversion, with countless of new characters, medieval weapons and environments.

- Full multiplayer support with 10 unique multiplayer maps.

- Graphics that push the engine to it's limits.

- Think you've mastered Marathon's melee fists? Try the flail, dual wielding axes or daggers :)

Story:

As the Dutch are known for their trade; 3 cities (Kampen, Zwolle and Deventer) in the North-east of the Netherlands form an important and strategic trade area in 16th century. However, there was also a lot of rivalry between the cities which almost escalated into a war, but mostly resulted in bullying, sabotage and name calling. After the duke of Zwolle "Karel van Gelre" was banned from the city in 1524 for treating the people badly, he later came back with an army to lay siege on the city for 30 days. Food and supplies were running out but just when everything seemed to be lost, Zwolle got help from unexpected Allies. The neighbour cities "Kampen" and "Deventer" assisted resulting in a major battle right outside the city and the people were set free.

The player plays as a poor student who has to find a study and place to stay in the city and ends up becoming a war hero with a duel between you and the duke as the final battle!

Recommended requirements:

- Mac Os X 10.5 or later

- 2GB free disk space

- Intel Mac with 2ghz processor or better

- 1GB of system memory

Dynamic Water + Misc Lua

Zott— 2013-10-01

This is a collection of small single-purpose Lua scripts.

Feel free to include them in your own works or use them any way your like.

* DynamicWater V1.22.lua

Marathon's media 'flows' from high elevations to low dynamically.

Please see the included 'Water Buckets.sceA' map as an example. [Punch the switches]

* ArcadeHudPrinting.lua

Minimal HUD design around the crosshair.

* TauntingScript.lua

Press the Microphone key (default: ~) to 'taunt' with assimilated BOB chatter. This attracts the focus of nearby active enemies (and allies).

* TeleportProjectiles.lua

Projectiles fired into a teleporter will be transported to the other side.

* Psychokinesis.lua

Enemies within the center crosshair will take crushing damage.

The Goose & The Hog

Crater Creator— 2013-09-01

Here's a new netmap supporting EMFH and KOTH. As is often the case, this is an exercise in flow as much as anything. The map is loosely divided into four chambers. It's entirely asymmetrical, with an open floor plan. I recommend it for 4 or fewer players.

Liquid Fader Removal

ftg.death.rhino— 2013-08-14

This Aleph One plugin allows you to go under water calmly without having to look at those heinous faders. It works great for texturing liquid maps with Visual Mode by treellama, and is compatible with Marathon 2, Marathon Infinity and other plugins.

Co-Op

irons— 2013-08-14

This Lua script introduces a number of changes and tweaks in the mechanics of co-operative games. Version 2 has a number of improvements thanks to the new Lua API found in Aleph One v0.20.

See the Readme file for a whole lot more detail.


Visual Mode

treellama— 2013-08-07

Visual Mode is a plugin that allows you to texture maps in Aleph One. It supports almost all features of Forge's visual mode, plus OpenGL, multiple texture sets, and more. Requires Aleph One 1.0.


Invidia Durandal

ftg.death.rhino— 2013-08-05

The next trilogy in the Envy map series is here: The Invidia Series. Download to your die!!!

Happy July 4th

ftg.death.rhino— 2013-07-04

No one should spend their Independence day alone. That's why Happy July 4th physics are here to cheer us all up and give us a sweet surprise.

Envy Armory Platform

ftg.death.rhino— 2013-06-26

The Third Generation of envy is here! This is my fourth map, and I have learned a lot since the creation of cloaca dome and IETT, hope you enjoy.

Nature's Peace

treellama— 2013-06-26

This Aleph One plugin allows you to explore levels without all those pesky monsters trying to kill you.

Circle Plugin for Weland

jonny— 2013-06-21

A circle drawing plugin for Weland.

The Pfhortress on the Horizon

Operation404— 2013-06-20

Well, first off, I'd like to note that this is my first Multiplayer map, and the first map I've made that I'm willing to share. The Pfhortress on the Horizon is one of the maps that I'm currently making as a net pack, but I thought I'd release it early to get criticism. 4-players, 2 assault rifles, 2 smg's, 2 shotguns, 2 alien weapons, 2 fusion pistols, 1 launcher, and many health power ups. Enjoy the carnage, as you play in deathmatch, or every man for himself.

(Please not, there will most likely be bugs. Please comment ANY issues you have, be it lighting, weapon placement, spawns, anything! I want it to be as good as I can get it! Any other feedback is also appreciated.)

HD Scenery

PerseusSpartacus— 2013-06-19

For those of you who want to spruce up the scenery without having to look at those heinous XBLA Monsters, here's a Plugin that will just change the look of the scenery items to be higher-resolution.

NOTE: This plugin should work with Infinity, but will not modify the Jjaro scenery.

Copy/Paste Plugin for Weland

jonny— 2013-06-17

Intended as a replacement for Chisel's Merge extension, this plugin for Weland will copy most elements from one map to another. See README for installation and usage notes.

Uptagon

AN1Guitarman— 2013-06-16

A recent upload I hope you'll like it. Not everything is textured beyond a pave, and the lights aren't perfect.

Cloaca Dome

ftg.death.rhino— 2013-06-15

Wow, I learned a lot in Weland with this second map. BTW, Terra Pfhor was scrapped from the get go.

I Envy The Trees...

ftg.death.rhino— 2013-06-14

Here it is folks, my first Marathon map! Hope you enjoy!

VML Mute

Hopper— 2013-06-10

Update: this plugin and goran's [Visual Mode Lua Physics](http://simplici7y.com/items/visual-mode-lua-physics) are no longer necessary with [Visual Mode 3.0](http://simplici7y.com/items/visual-mode-lua). Use that instead!

VML Mute replaces the default monster activation and teleport sounds with silence. You will see the teleport effects, but hear only the ambient noises of the level.

Chibi Usa Soundtrack

ftg.death.rhino— 2013-06-05

Now you can hear the Original Marathon Soundtrack in the modern MIDI Instruments for Quicktime! Me sad though, no plugin, no MML script, just replace your Tracks folder with the new one... :'-(

Floor & Ceiling Height Presets Template 1.0

Dispatcher— 2013-06-05

This utility will let you assign floor & ceiling heights without having to first set them up in a level editor!

Its actually a template level which you start out with and you create your own level in it.

The height range is from nearly -32 WU floor to 32 WU ceiling. Its like having height presets for 64 flights of stairs in a starship or building, or a resolution of 512 map elevation contours for your giant outdoor hills, valleys and pools of liquid. Hey, maybe both. There are as many ceiling settings as there are floor settings, so there's room for that underground cave system of yours too!

The included Read Me explains how to first use the presets and later how to delete the preset polygons, if need be.

Truly Amazing Physics

ftg.death.rhino— 2013-06-02

WARNING: By saying 'Truly Amazing', we are sarcastic. Here is just some cool physics that make some things cool and somethings just down right irrelephant...

Professional Instagib

ftg.death.rhino— 2013-05-30

Are you tired of dying because you suck? Are you tired of dying because you were busy with your movement hand eating an ice cream cone? Are you tired of dying because the unskillful n00bs pwned you with h4xx0r weapons? Well fear no more! Professional Instagib is here to get rid of all of your complexity problems! Porfessional Instagib is not just any instagib mod, it has changes!!! From the creators of the MML music switch comes... Professional Instagib!

Rotating Items

Crater Creator— 2013-05-15

Back when items were strictly 2D sprites, there was little reason to care about their facing angle. We now have plugins that replace items with 3D models, yet in nearly all existing maps all weapons and ammo face the same direction.

This plugin addresses this cosmetic oddity by making all items slowly rotate (yaw), as seen in other shooters like Quake and Unreal. The 2D sprites were easy to identify because you could see them in profile from any angle. This animation restores that property, and the movement also makes them stand out more. Unfortunately, because the script physically manipulates the items in the environment, it's only expected to work in single player.

I've been using this for myself ever since thedoctor45 released his excellent 3D items plugin in February 2012. However, it's very simple and should work with any 3D items, for any scenario. Anyone making a "3D items" or similar plugin is welcome to bundle this into their work; one look at the lua and you'll see how simple the effect is to create.


HD M1A1 Weapons in Hand (Beta version)

General Tacticus— 2013-05-11

This is my first plugin uploaded to this site, it adds hi-res weapon in hand graphics to replace the original, low-res sprites with redone 3d rendered sprites.

Constructive criticism/tips are very welcome.

Avoidence

Zott— 2013-04-26

Navigate the path without stepping off, nor letting your crosshair fall upon the many enemies about the room. The result of which would be unspeakable.

Turn on auto-center camera and turn off the overhead map display for a greater challenge. Difficult but beatable.

A provided lua script also allows crushing enemies with your mind if you are into simple pleasures like that.

Enhanced HUD for Eternal X

fiddler_on_a_roof— 2013-04-06

This is a modification of Hopper's XBLA HUD for Marathon 2 and Infinity, this time designed for Eternal X.

Pfhunbox

MarathonPfhorever— 2013-04-03

Pfhunbox is an all in one early build for a full merchandise package. It includes my greatest mods, and will allow you to enjoy Marathon like never before!

A1 quicksave & FOV mod

convex— 2013-03-27

A simple Autohotkey script binding the 'quicksave' cheat to F5. Also includes a stock script allowing easy FOV modification.

Rubicon Magnum

MarathonPfhorever— 2013-03-24

The only true person I'm really bringing this back for is the editor on Marathon.Bungie.Org. Have a nice day that I made! I just didn't feel like I was making a good first impression with RM v1.2, but now I regret it taking it down in the first place. I haven't really used it since.

Enhanced HUD for Marathon Phoenix

fiddler_on_a_roof— 2013-03-16

This is a modification of Hopper's amazing XBLA HUD for Marathon 2 and Infinity, this time designed for Marathon Phoenix.

Note: Secret skull information is displayed when you take out your fists.

Realism Pack

PerseusSpartacus— 2013-03-01

This shapes, sounds, and physics pack is designed to make the play of Marathon Infinity more realistic. In future, I may modify even more of the game's workings, such as monster movement speeds or attack speeds.

NOTE: This physics model is not designed for multiplayer use; it would make the weapons incredibly overpowered and many maps almost unplayable.

Marathon Infinity Multiplayer Enhancement Pack

JohannesG— 2013-02-16

The original Marathon weapons were not really designed with people in mind. They were designed to be effective against slow and stupid aliens that could not dodge shots and could not operate their weaponry while they were being blasted by the player. Human players are a bit more intelligent, and faster than that.

**Note that this is not designed with monsters in mind!**

This physics model addresses those changes and has undergone thorough balance testing during its development. Weapon switching delay is now nearly non-existant and random damage has been taken out of the game. Weapons that would normally never see action in an otherwise SPNKR filled multiplayer match can now go up against a SPNKR armed player under the right conditions.

Enjoy **MIMEP**.

Jóhannes Gunnar Þorsteinsson

http://www.johannesg.com

johannesg@johannesg.com

Göran Svensson

Four of Diamonds

Crater Creator— 2013-02-04

This is a new, standalone release. The map is designed to support *all* gametypes: vanilla EMFH, KOTH, and KTMWTB; and CTF & Rugby via their respective netscripts. For the last two, download the appropriate script from right here on Simplici7y, select CTF or Rugby when gathering, and check the netscript checkbox and use the corresponding netscript as well. There is a small embedded lua script to deal with the multipurpose use of the ball, but that should all take care of itself behind the scenes.

This level is also the first release to utilize my EasyShade plugin for lighting. The screenshots for EasyShade were taken from this map.

Fort Roque

Crater Creator— 2013-02-04

I played a Call of Duty map that had a stair/bridge combination I thought was interesting. I loosely mimicked that structure and just sort of built things out from there. At this point the resemblance is gone, but I kept the style of an urban setting with buildings and structures positioned at regular angles.

I tried to put function over aesthetics, leaving all texturing/lighting/scenery/sounds until I was satisfied with the flow. The hill was not the initial focal point of the map, but as a player I like the variety provided by specific objectives like in KOTH, so I'm glad a natural hill area emerged. It may feel somewhat limited with no platforms, teleporters, or powerups; but I didn't want to throw everything and the kitchen sink into the same level.

skraeling's 7 polygon maps

skraeling— 2013-01-01

So, because of some discussion in the Pfhorums I decided to make a few 7 polygon netmaps. I don't really play any netmaps so they might be terrible even beyond what you'd expect from a 7 polygon map.

There are 7 maps plus an alternate version of 1 map as well as a doc with a small backstory for each map. And if you download right now you'll get an 8th bonus map FREE!!!

Caustic Dystopia

Windbreaker— 2012-12-31

The fifth and final edition of my second multiplayer map pack includes 24 maps, all varying in size and layout. Version 1.4 includes 2 new maps.

Unlost Found

brilliant— 2012-12-31

A Marathon Infinity net pack.

cheats advanced v2

puffindingo— 2012-11-27

This script is a revised version of Iamanidiot123's advanced cheats script, which is based on the original Cheats.lua released by Treellama in the Aleph One download. I have added some additional functions including hard falling damage.

Some of the functions included, like the invincibility modes, and teleportation are intended to be used for recreational solo play or the testing and debugging of maps or scenarios. Others are intended to add additional features, like the ability to heal, or falling damage. Please see the included readme file for important information.

Kindred Spirits

RyokoTK— 2012-10-10

A three level (plus one intro level) mini-scenario for Marathon Infinity.

This scenario is a sequel to Marathon Phoenix, although it is not as difficult. The player is reunited with Durandal, and the two follow the path of the UESC Atreides to a distant Human base.

EDIT 2/11/2014

You will probably need the Previous AI plugin to make this work!

http://simplici7y.com/items/aleph-one-previous-ai

Blood Bath

mib— 2012-09-29

Bath of Blood

Killed By Them All

W'rkncacnter— 2012-09-28

Maps. Contest.

The War Fraternal

Provost— 2012-09-04

I made this netpack to duel my brother. As such, they can all be played with copious amounts of aliens. The first four maps are mine. The next four were built into the original Rubicon single player scenario but omitted in the newer version.

Blind Bird's Nest echoes There's no place like up. Scale the ledges to find the good weapons on the top of the Pfhor hive.

On the Wabash Cannonball provides players with explosive weapons in extremely cramped quarters. If players elect to use aliens and succeed in killing an enforcer, they can use his weapon to devastating effect.

The dog wouldn't eat it is one of the original Rubicon netmaps. I've filled in a column that existed only to block line of sight because that's no longer a limitation for Marathon.

The original Rubicon Netpack can be found at http://www.marathonrubicon.com/

Dave's Epic Adventure

Destiny— 2012-08-30

An incomplete scenario that was the prequel to Marathon: Dave (mainly known as Dave demo).

Please read the text document that comes with.

Chains of Dreams

Destiny— 2012-08-29

A short solo map which was originally meant to be for KTA IV, but got a bit too big for the requirement, so instead of going to waste I finished it.

This will be the first time where I've used all the tools required to make a map with Aleph One.

My First NETmap

SaikopathicAngel— 2012-08-18

I'm brand new. Please don't flame on me. I don't have a texturing program yet so my maps will unfortunately be mono-textured. I work hard on architecture on my maps. I use Weland for creating my maps. This is a VERY SIMPLE netmap.

MODES COMPATIBLE

TDM

CTF

DM

Atomic Map Pack Final

A7om95— 2012-08-16

The final version of my first map pack. Basically I just fixed some issues with the old versions based on player input. There is also one extra map that was not in the original pack, making the final total to nine. All were built in the original forge in OS 9.2.

All maps work with EMfH, King, and Ball games, but some were designed with specific gametypes in mind. "Puddle of Goo" works best with King and "The Beat Goes On" is best for Ball games.

Aeon of Strife

PerseusSpartacus— 2012-08-05

This physics package changes monster behavior so that many of the enemies will begin fighting each-other. Robotic characters (Drones, Juggernauts, and A-Bobs) will attack just about everything.

EasyShade

Crater Creator— 2012-08-05

EasyShade contains functions for automating the lighting of Aleph One levels. It is intended to aid mapmakers in conjunction with their usual lighting techniques. EasyShade currently includes these functions (all parameters are optional):

sunlight(contrast, manual\_sun\_angle, cumulative) for simulating a directional light source that affects all surfaces and does not cast shadows

roomlight(brightness, floor\_threshold, ceiling\_threshold, radius) for assigning a brightness to an entire room at once

pointlight(brightness, max\_radius) for simulating a point light source where the player is standing (calculations done in 2D)

darken() and lighten() for nudging the brightness of the room you're in up or down. These functions are tied to the previous and next weapon keys, so you can make an adjustment by pressing one key instead of typing out a function call.

pavelight(brightness) for applying a single brightness to all surfaces in the entire level

resetlights() for restoring a level to its original lighting levels


Pfhor Textures Remix

President People— 2012-08-04

This plugin replaces all Pfhor textures with a combination of the Marathon 2 and Infinity versions into single textures. The result maintains Marathon 2's bright colors, and adds many details from the Infinity textures.

The plugin will work with either Marathon 2 or Marathon Infinity Shapes (or any scenario that leaves the Pfhor texture set unmodified).

Questions, comments, bugs? Post on the Pfhorums.

http://www.pfhorums.com/index.php?showtopic=10009

New Interface (MaraMag March '95)

President People— 2012-07-21

Another Marathon-Style HUD plugin based on Hopper's Marathon Classic HUD.

This one comes courtesy of Hopper, who sent me the March 1995 issue of MaraMag, included on the second disc of the Marathon Trilogy Box Set.

The plugin is almost exactly like the Marathon Classic HUD, save for the background image, which was made by... a guy named ture. The full email address given in the article is:

ture@falcon.cc.ukans.edu

Trojan HUDs Pack

President People— 2012-07-20

Once again building off Hopper's Marathon Classic HUD, the Trojan HUDs Pack both brings the classic Trojan interface to M1A1 (Trojan HUD with M1 weapon graphics, colored radar blips), and provides the full vanilla Trojan interface in preparation for the eventual coming of M1 support. (Eventually. Though it currently works well with the Trojan Legacy Sampler!)

Who says Trojan is dead?

Marathon Demo v0.0 HUD

President People— 2012-07-20

Exactly like Hopper's Marathon Classic HUD, except the full version HUD graphics are replaced with those found in the Marathon Demo v0.0.

For players who want to go truly retro. Enjoy!

Kill Them All IV

RyokoTK— 2012-07-17

52 maps, including 15 new ones, and a trendy hub world. The final word in the KTA trilogy.

Stop crying.

EDIT 2/11/2014: Please use the Previous AI plugin with Aleph One 1.1 for this scenario. http://simplici7y.com/items/aleph-one-previous-ai

Continue to stop crying.

Standard Infinity Physics Model

President People— 2012-07-16

The default Infinity physics model, as seen in Treellama's ShapeFusion thread.

Don't leave home without it, and don't forget to make a copy before editing.

Enjoy!

Marathon Classic HUD

Hopper— 2012-07-07

The original Marathon game interface, ported to Aleph One as a Lua HUD.

M1A1 Enhanced HUD Plugin

Hopper— 2012-05-14

This plugin contains the XBLA-style HUD distributed in the Marathon all-in-one download.

Electric Sheep Tetris

treellama— 2012-04-01

Yo dawg, I heard you like video games...

NOTE: not official

skull in dubbl player

W'rkncacnter— 2012-04-01

This is twice as good as the single player skull script because it works in double player.

Either person in game can hit the microphone button to give both players some serious skullz.

Blondine

Mark Smith— 2012-03-31

A net map taken from the upcoming mini-scenarion AAAdventures 2 ~ Kaspar. Enjoy.

Marathon animated GIFs

Hopper— 2012-03-30

GeoCities may be gone, but the art of the GIF lives on. All multi-frame sequences from the original Marathon Shapes file are included.

Infinity animated GIFs

Hopper— 2012-03-29

It's not too late to finish that "under construction" web page you started in 1997! Add some class to your Myspace with a rapid-firing Trooper or Explodabob. Every multi-frame sequence from the Infinity Shapes file is included.

skull in signle player!

Don_Cherry— 2012-03-27

im in a roll!

this is be my second upload to Simplicy!

why didnt player of marathon series have acess to ball? skull? why.

well wont worry i have here a script i made in lua. enalbe in settings, type skul(1)

and yo have the ball!

thank you

EDIT sorry the comand is skull(1)

made a mistake

all friend phisic model

Don_Cherry— 2012-03-27

i made this phisics model because to play marathon even marathon 2 or 3 and felt bad to kill guns with.

so. i made model to get everybody friends.

all charcter friends and compatible with all cros-platform.

thank you.

Gorans Lava Set

goran svensson— 2012-03-09

This plugin replaces all the textures in marathon infinity's lava set with 512x512 versions. I have sought to stay true to the originals and I hope it shows. Version 2 includes major updates to all textures. Bump maps are now supported. Make sure to check that out!

Heretical Cyborg

VikingBoyBilly— 2012-03-07

Heretical Cyborg is VikingBoyBilly's first complete single player map. It is also customized for co-operative play. It is modeled after the first map of Heretic, E1M1 "The Docks," and is an attempt at remaking a Doom-engine map into the Marathon Infinity Engine.

It started off as an entry for Kill Them All: Volume IV, but the polygon count went up too high. Instead of letting it go to waste, here is this completed standalone map for you to play.

Gorans Animated Liquids

goran svensson— 2012-02-26

Animates the water with a 24 frame animation.

Only for water set so far. It needs to be activated last, since the last activated plugin gets priority.

Gorans Water Set

goran svensson— 2012-02-26

This plugin replaces all the textures in marathon infinity's water set with 512x512 versions. I have sought to stay true to the originals and I hope it shows. Version 2 includes major updates to all textures. Bump maps are now supported. Make sure to check that out!


Model Debugger Plugin

Hopper— 2012-02-25

Working on 3D models for Aleph One? Having trouble with lighting? This plugin lets you visualize the in-game normals, so you can get your objects looking their best. Use with the Shader renderer.

3D Items Plugin

thedoctor45— 2012-02-24

This plugin will replace all of the standard Infinity weapon items, ammo boxes and powerups with proper 3D equivalents. A demo map featuring all of the new models has been included.

XBLA Weapons Plugin

treellama— 2012-02-09

This plugin contains the HD weapons, items on ground, and projectiles from the Xbox Live Arcade game Marathon: Durandal

XBLA Textures Plugin

treellama— 2012-02-09

This plugin contains the HD textures and landscapes that come with the Xbox Live Arcade game Marathon: Durandal, created by Freeverse. It is also included in the all-in-one download of Marathon 2.


XBLA Monsters Plugin

treellama— 2012-02-09

This plugin contains the HD monsters that come with the Xbox Live Arcade game Marathon: Durandal, created by Freeverse software. It is also included in the all-in-one download of Marathon 2.

This plugin will only work with Marathon 2.

Marathon 2 Theme

treellama— 2012-02-09

I adapted this from the default Aleph One theme, using colors to match the Marathon 2 menu screen.

Already included in the Marathon 2 all-in-one download.

Marathon Theme

treellama— 2012-02-09

A theme I created based on the Marathon menu screen. Install by copying the zip file into your Plugins directory.

Included in the Marathon all-in-one download.

M2 Preview Textures Plugin

President People— 2012-01-18

This plugin replaces some textures with those found in the Marathon 2 Preview.

The Marathon 2 Preview was released before the Marathon 2 Demo, and contains different textures, weapons and sprites than in the full game, and in some cases, the demo.

I highly recommend that you use Marathon 2 Textures with this plugin. Aleph One 1.0 also recommended.

-- Special Thanks to Hopper for converting the M2 Preview Shapes to Aleph One Format

For more info on the M2 Preview, check out the Marathon Story Page:

http://marathon.bungie.org/story/

Check out Hopper's converted M2 Preview Shapes on the Pfhorums:

http://www.pfhorums.com/index.php?showtopic=12942&pid=99607&st=0&#entry99607

Any questions or comments? You can contact me on the Pfhorums.

http://www.pfhorums.com/


M2 XBLA HD Graphics SuperPlugin for AlephOne 1.0

thedoctor45— 2012-01-05

This is a superplugin for AlephOne 1.0 that lets you easily enable all the hi-res sprites and textures from the XBLA version of Marathon: Durandal with one single click. All required graphics are inlcuded- just unzip the downloaded folder into your Marathon 2 plugins directory.

In addition to that, some glow- and bumpmap textures have also been included to improve visual experience and take advantage of AOs new shader features. No custom shapes files are required for this to work.

Separate plugins for monsters, wall textures and weapon sprites will be released by treellama.

The Grab Bag

Nibenon— 2012-01-02

A compilation of Ruben Rybnik's and my own maps, each with a specific gametype in mind. Remember, since both of us contributed, we can't review. I leave THAT to you. Really, REVIEW.

Cranch Wire Sunday

gortunit— 2012-01-01

12 Infinity Net Maps

?Nothing showed off scale, beyond the Nerve Compression hanging in the edge of Danger. But he could not worry about the Nerve-box. That always came through cranching."

- from Scanners Live in Vain by Cordwainer Smith, 1950

Map Pack

The Cool Guy— 2011-12-24

The final collection

Marathon Aeon

Dugit— 2011-12-24

This is the public beta of an ongoing solo scenario project. So far, seventeen levels have been made, containing twelve full solo levels and a net map. Enjoy.

Contained are all the scenario files, along with music. Included is the *Total Weapon Enhancement Pack* as standard, with altered alien weapon DDSs. Latest Aleph One is required. Operates stand-alone.

Please can you review it? This is a beta after all, and it'll be greatly appreciated for future reference. ß)

Lava Fight 2

The Cool Guy— 2011-12-23

Another great award winning map

Mosh Pit Mirage 2

The Cool Guy— 2011-12-23

Another great award winning map

AAAdventures 1 ~ Daisy

Mark Smith— 2011-12-22

The first in a series of solo mini-scenarios on the UESC Kolokotronis. Your feedback is appreciated.

Hardfall.lua 1.1

Tfear7— 2011-12-17

Simple lua script where the player will take damage from a significant fall, adapted from Cheat.lua, also allows jumping with the microphone key and plays sounds from large falls.

HardFall.lua

Tfear7— 2011-12-10

Simple lua script where the player will take damage from a significant fall, adapted from Cheat.lua, also allows jumping with the microphone key and plays sounds from large falls.

Alternate Player Colors

DADDY Z3RO— 2011-12-10

Made this shapes file really quickly in ShapeFusion, they hopefully will interest someone who did not find MI's default color palette for players to be to their liking.

I would do this for M2 as well, but the HD players are just too nice, and recoloring them would kill me. Although if there is a way to recolor them instantly, it would be much appreciated to know.

Ultimate Collection Map Pack

The Cool Guy— 2011-11-27

The last of the best

M1A1 Alien Weapon Ammo Count

Octomac— 2011-11-05

This simple modification to the FloatingX LUA script file adds an ammunition counter to the Alien Weapon using the M1A1 FloatingX HUD. In keeping with the style of the FloatingX HUD, the ammo counter jitters and flickers back and forth to mimic the static effect seen when the Alien Weapon is selected.

To install, download the M1A1 version of the FloatingX HUD plugin, back up the FloatingX.lua script file inside, and replace it with this one.

Alien Weapon Ammo Count (FloatingX)

Octomac— 2011-11-05

This is a simple modification to the LUA script included with the FloatingX HUD program. It adds an ammunition counter for the Alien Weapon. In keeping with the spirit of the FloatingX HUD, the ammo count jitters and flickers around with the static displayed in the HUD when using the Alien Weapon.

Download the FloatingX HUD from this site, back up the FloatingX.lua file inside, and replace it with this one to install.

Lava Fight

The Cool Guy— 2011-10-08

Don't fall into the lava

Mosh Pit Mirage

The Cool Guy— 2011-10-08

Just map that took about a minute to make

M1A1 HardCore Sounds

President People— 2011-09-29

These Sounds files were third-party replacements for the original M1.

The original files were created by The Legendary Frank. I have converted them to Aleph One format for use with M1A1.

The first one is the latest version. The second was included with the M1 Demo v0.0 on my old Mac Cube. Also included are the original M1 files.

Simply place this folder within your scenario folder or Aleph One directory, select either file in your Environment Preferences, Begin New Game, strap in and brace for impact! Enjoy!

From the manual for the latest version, written by The Legendary Frank:

"Enclosed is a file called HardCoreSounds. It's an alternate sound file for Marathon 1 that, once you change it's name to Sounds and start up Marathon will rip your ears off and give you a week long nose bleed. (Well hopefully not -- I don't need to get sued.) But, sufice to say, this is THE sound file to turn Marathon 1 into non stop extravganza of butchery and carnage the the game is supposed to be. So, turn off the lights, strap on some headphones and then try to stop your knees from knocking as you go 'Damn! That'll hurt bad!'

IMPORTANT NOTE: Do not use if you can't stand cuss words, loud noises, or anything that would offend normal people. These sounds ain't PC or nice. No Cub Scouts or PTA moms.

Any flak, jizz or miscellaneous comments can be sent to: tt1m@flash.net

Enjoy, kiddies,

FRANK"

Water Parque

AN1Guitarman— 2011-09-24

A very small level, but an awesome one!

Stu?d!

AN1Guitarman— 2011-09-24

MY CREATION!!!! lol rate and enjoi!

The hell man?!?!?

AN1Guitarman— 2011-09-22

A large level, I like it. how bout you?

It's That one place!

AN1Guitarman— 2011-09-18

Large level with some architecture, not too much as to keep up the game speed. I'm not amazing at placing weapons/textures/ammo so don't hate and rate!

SSC Comand Central

Mavrik— 2011-09-17



A small sized map good for 2-3 players.

Enjoy!

Sincerely Mavy~~

Corridors of Nightmares

Mavrik— 2011-09-13

This is my first map i'll ever release to the public i hope everyone of you that download it will enjoy it as i and the people that that tested it! Have fun! Sincerely Mavy <3

Clover

AN1Guitarman— 2011-09-05

New arena-type level, not alot of wep/amo but all set at like 99% so you won't run out. Shape kept simple with a little architecture to keep ping down.

Calle de Las Sombras

Zott— 2011-08-30

A map that allows hiding in the shadows to avoid detection from enemies. Light-dodging gameplay.

Optional sounds are more echo-y varients of the default sounds for a cavernous vibe.

Night Vision Lua

Zott— 2011-08-30

Lua script which allows the player to turn on night vision goggles to help them see in the dark.

Use the Microphone key to toggle.

Intended for single player only, though you are free to mess with it in multiplayer if you dare.

fragments

Quartz— 2011-08-28

this is a collection of various fragments of ideas I've had. at least, the ones that were workable enough to even bother trying out, and interesting enough to bother sharing. a couple of these have been posted on the pfhorums in various threads at one time or another. none of these are full maps, and some aren't even finished. take them for what they are.

note: these have all been tested in aleph 1.0b4. some (most?) of them probably work in older versions, but I haven't bothered to go back and check.

this package contains:

- cage

- caustics

- cheatastic

- forcefield

- hamster

- magic carpet

- ribs

- starwars

- the old factory

- tightrope

Attempt

AN1Guitarman— 2011-08-26

Good flow, lots of weapons. whachya think ??

Kool Hwhip

AN1Guitarman— 2011-08-26

A Great map please rate!

UESC Marathon

Dodopod— 2011-08-26

A theme designed around the menu screen of Marathon 1.

instagib

Quartz— 2011-08-25

an instagib mod, for those who are into that sort of thing. I wrote this a while ago mainly as an exercise to teach myself lua for aleph.

note: it occurs to me that people who don't play other FPSs might not know what "instagib" means, so I'll be more specific about what this script actually does:

- players are not allowed to use weapons other than a single pistol.

- the pistol has infinite ammo.

- shots are an instant one-hit-kill.

- players are not allowed to use generators or powerups.

the script also turns the secondary trigger into a zoom function, and prevents items from appearing on maps just to make things cleaner.

I also have the script prevent players from having any oxygen and therefore swimming. this is not part of a traditional instagib setup, I put it in purely because I didn't want people hiding underwater. there are alternatives, but they either involve using a physics model or a crapload of lua hackery and I wanted to keep this simple.

Scuba Sounds

Quartz— 2011-08-25

This is a plugin that adds scuba sound effects (breathing & occasional bubbles) when under water. It doesn't use any lua or sacrifice any stock marathon sounds, so it should be compatible with pretty much anything.

note1: stay underwater for at least 45 seconds to get the full effect.

note2: I got the samples from pond5.com, I didn't record them myself.

note3: there are two known bugs: if you use the 'underwater' sfx in your map as an ambient sound you'll get the breathing along with it, and the bubbles sound happens in vacuum levels. I'll release another version if I can figure out how to get around these.

Level 1 I crap on you

AN1Guitarman— 2011-08-19

Big and open and lots of ammo. Rate!!!! and Review!

Square Off!

BlackChaos— 2011-08-10

This is my first map in a long time , I have never released anything public before. So constructive criticism is welcome . Thank you in advance for the download .

Coca-Cola Factory

W'rkncacnter— 2011-08-05

Here's a single map I MADE MYSELF. Please don't post a review unless you have something worthless to say.

Marathon 2 Special Edition soundtrack in MP3 Format

Marathoner325— 2011-08-03

This is the Marathon 2 special edition soundtrack in MP3 format.

THIS IS NOT MY MUSIC

Marathon 2 Map with Special Edition Soundtrack

Marathoner325— 2011-08-03

This is the Marathon 2: Durandal map file coupled with the Special Edition soundtrack, which, when the map and tracks are installed, will play over the Marathon 2 levels. I DO NOT OWN THIS MUSIC


Marathon 2 SE Tracks

fracai— 2011-08-03

A collection of 28 ogg tracks created by Mark Sumner (Zipper Cat), Mike Gorczynski (The Punisher), The Cannibal Whore Feast(Iain McLaughlin), Julian Zielke (Mercenary), MuShoo.

Originally uploaded to Orbital Arm, I am not the author of this release.

M1A1-SE (MP3) Tracks

fracai— 2011-08-03

A collection of 25 mp3 tracks created by Tobacco (Thomas Barth), Cannibal Whore Feast (Iain McLaughlin), Chibi-Usa, MuShoo (Mike Schapiro).

Originally uploaded to Orbital Arm, I am not the author of this release.

M1A1-SE Tracks

fracai— 2011-08-03

A collection of 26 ogg tracks created by Craig Hardgrove, Tobacco (Thomas Barth), The Cannibal Whore Feast, Chibi-Usa.

Originally uploaded to Orbital Arm, I am not the author of this release.

Gorans Pfhor Set

goran svensson— 2011-08-03

This is a plugin which replaces the Pfhor texture set with new 512x512 DDS textures.


Marathon : Freedom 047

Dugit— 2011-08-03

I AM NOT THE AUTHOR OF THIS SOFTWARE

I notice that the version of Marathon: Freedom on Simplici7y is actually out of date. CubicCircle released a 047 version some time after the 036 version (the one on S7 now), but it seems that isn't available here anymore.

I am uploading this for posterity.

Marathon Freedom v047 by CubicCircle.

black Fire

Unclenate— 2011-07-20

well, my texturing currently sucks. i've already fixed it all and will put it in my update of this pack, but for now, this is my first draft of my first map pack. it still needs work, but id like some constructive feedback on specifics of improving these maps if you have any so that i can...well.. improve them...

M1A1 Fixes

Hopper— 2011-07-18

M1A1 Fixes is a plugin that makes the scenario a little closer to the original Marathon.

Marathon QT2 Tracks for M1A1

Hopper— 2011-07-17

For the first time in digital quality, you can hear Marathon's music as it first shipped in 1994.

The default M1A1 tracks use QuickTime 2.5, released in 1996, which changed some of the instruments. These files were recorded with QuickTime 2.0, which shipped with Marathon, to capture what it sounded like when Bungie first released the game.

Shapes for the "Kool Physics" !!

AN1Guitarman— 2011-07-14

Use this and my physics will b kooler! i dont have access to the computer i made these on so they're not perfect but have fun and review!!!

Kool Physics

AN1Guitarman— 2011-07-14

Could sombody review with at least some brains?? I deffinitly enjoy these Physics and i had fun using toy guns to build the animations off of. I know you all are "used" to the original stuff, it got old to me. in one phrase IF YOU DONT USE IT DON'T REVIEW IT.

Trojan introTRACK (.aiff format)

President People— 2011-07-11

This appears to be a secret song for Marathon Trojan.

It can be found in a snd resource in the Trojan Manual. In Classic, after pasting the file to Scrapbook, then dragging it to the desktop, it was converted to .aiff format with SoundApp.

Thanks to GrimCleaver for teaching me this technique. :)

The song itself is 41 seconds long, and it ends rather abruptly. This is probably because it isn't the full song. It is still enjoyable.

The Great Pillar

Dan the Man— 2011-07-09

This is my first netpack. It features a giant pillar. You start inside the pillar and stay there. Its really big and nice, with minipillars inside. I'm very sorry that I couldn't include screenshots because my network is too slow.

:::IMPORTANT NOTE:::

All my projects (and all of iamanidiotbad's projects) are temporarily DEAD. Copying my projects is allowed. Thank you for your time.

My first map pack

PhilThedoors— 2011-07-06

Well, this is my first map pack. I don't think that these maps are really good so if you have suggestions, send it to me please for better maps.

Radiance Shapes

President People— 2011-06-29

These Shapes files are for use with Marathon 2: Durandal or Marathon Infinity, and are edited to make certain bitmaps glow. Muzzle flashes, explosions, projectiles, monsters, scenery lights, and liquid splashes will now glow. Both Shapes files will work with either Scenario. OpenGL (Shader) is required to experience the full effect.

Comes in both Infinity and M2 textures!

Instructions:

1. Place the Radiance Shapes folder within your Aleph One directory.

2. Select either Radiance Shapes file in your Environment Preferences.

3. Make sure you are using the OpenGL (Shader) Renderer, and that Bloom Effects are turned on in the Graphics Preferences.

Eventually, I'd like to make this into a Plugin.

Seven Stages of Megalopia

Crater Creator— 2011-06-09

Back in March, Irons re-discovered a contest for 7-polygon maps, also known as "Simplici7y" maps. I was intrigued by the concept, and drew some sketches that turned into these seven levels. Despite making Marathon maps for nearly the last fifteen years, this is the first Infinity map I've officially released. I chose to follow the restrictions imposed by the original contest.

Dead City

Nibenon— 2011-06-03

The first ever survival map, with a base, plentiful weapons and healing, and lots of space for battle. And yes, I MADE THE PREVIOUS DEAD CITY MAP AS WELL, SO OF COURSE IT LOOKS LIKE IT. DUH.

Fast with Pain

Tresh— 2011-06-01

one shot kills physics; i tried to keep a balance, so most weapons will have modifications!

Simplici7y

Switch— 2011-06-01

Simplici7y is a file sharing web application for the Aleph One community, written in with Ruby on Rails and hosted alongside The Pfhorums.

The project is named after a 7-polygon mapping challenge, which focuses on doing more with less.

When Fileball.org suffered downtime in early 2007, Jon Irons saw the need to fill the gap as soon as possible. He came to me with his idea for a new project. Jon's support was fundamental to the development and successful launch of Simplici7y, and I consider this project his as much as it is mine.

Simplici7y came online on the second anniversary of The Pfhorums. After Fileball.org was destroyed in a fire, S7 became the de facto place to publish. In the 4 years it has been online, there have been over 150,000 downloads, 300 items and 800 reviews.

Flamethrower Physics

Dan the Man— 2011-05-04

A pack of physics models that all mod the flamethrower. One has infinite range, one has infinite range and travels faster, one makes it very inaccurate. By now hopefully you know: 1) how to use a physics file, 2) to not use on a merged map, and 3) don't review without trying it out first.

Hotel California

infwaffle— 2011-04-28

this map was created by Norm who lost his password and could not be here so i am uploading for him.

Ray Gun and Minigun physics

Dan the Man— 2011-04-16

Yeah, just another crappy physics file. Made it a long time ago. Like all physics files, don't use on a merged map. CHANGES:shotgun shoots fusion bolts with blast radius, AR and SMG fires a larger burst (3 and 4 at a time) and shoot faster. AR bullets are powered up just a little. AR grenades have no changes; the AR just fires 5 at a time even though it might not look like it. Again, this is a PHYSICS MODEL, not a script. So don't use on a map with embedded physics. Also, FloatingX, TTEP and WEP not included. Get them in Simplici7y (except for the FloatingX; that's a 1-of-a-kind floatingx i made by modding Treellama's FloatingX. It's not posted anywhere to download.) Also, I made Super Magnum Physics ;) I just wanted to change my name. Also, the Ray Shotgun was not named after Ray. The idea of a "Ray Gun" was invented by H.G. Wells, a famous writer. "A very early example of a raygun is the Heat-Ray featured in H. G. Wells' novel The War of the Worlds (1898)." (Information page: bit.ly/eDTJ1l )

Super Magnum Physics

iamanidiot123— 2011-04-15

Mods the magnum. Twice the recoil of a rocket launcher, and the power of a rocket launcher, without the explosion. Enjoy.

PS THIS IS A PHYSICS FILE NOT A SCRIPT OR MAP. DONT USE ON A MERGED MAP. OMG. Why does everyone hate all my uploads? even the good ones? The ones that they _TOLD_ me to upload? Really, I think I am going to start keeping my creations to myself.

Sons of Savinov

eppy— 2011-03-31

Yeah I'm back so what. This is the map I've been secretly working on for the past 5 years.

Bigfrog

treellama— 2011-03-31

Would you like to Biggie Size your Werefrog?

For only 60 cents more, you get 175% of the area, and 150% of the height!


Two Pfhor One

Schwa— 2011-03-29

After getting advice from fellow mappers, I made 2 maps. These......are those maps.

Will update upon request

Update: Update will be released as soon as possible (School Related Circumstances)

bit.ly/gNS3a3 << the thread the advice came from.

"

VISUAL MODE SOURCE CODE

W'rkncacnter— 2011-03-27

Due to high demand, I'm releasing the source code for the VISUAL MODE weland plugin.












































































Simply unzip (thanks Simplici7y for making this step necessary) uudecode the resulting VISUALMODE.zip, untar the contents, and follow the included instructions.




503825 downloads,

20385 reviews,

1 screenshot,

Rating: 102.3 ( BEST EVER weighted )





Write a review | Tags: fun rms source visualmode






"

FP

Tresh— 2011-03-24

another physics, i made this things when im bored! hope u like! plz rate and comment!

Kimblee- Physics

AttilaGeek— 2011-03-21

Physics model, the last of many I've made. Here are the changes:

--Pistol: No change (although a little buggy with the shapes)

--shotgun: Now shoots flame rounds

--Fusion: bolts look different, but function basically the same.

--AR: shoots orange drone bolts, grenades bounce and have bigger, blue explosions.

--SMG: shoots persistent/virulent bolts that act like grenades. Looks really cool, my favorite weapon.

--Flamer: shoots a beam of fire that looks like the alien weapon from M2/Inf.

--Rocket: Wave Motion Cannon. Persistent and virulent, looks like a giant fusion bolt and has a huge blast radius.

Also comes with Kimblee_Shapes, the shapes file needed to run it properly, otherwise you'll just get wierdly colored sprites.

VISUAL MODE Plugin

W'rkncacnter— 2011-03-20

This is a VISUAL MODE plugin for Weland, version 1.3 and higher. Just drop the dll into your Plugins folder, and then you will be able to activate VISUAL MODE from the menu.

Deeze Maps

Dis— 2011-03-15

My first map pack.

Speed and damage

Tresh— 2011-03-13

They change the type of projectiles of weapons (like usual) and the damage and speed of those projectiles! XD

Pl8inum

Hopper— 2011-03-12

By popular demand, a GUI theme for Aleph One inspired by the "Platinum" interface of Mac OS 8 and 9.

System Se7en

Hopper— 2011-03-12

A GUI theme for Aleph One inspired by Apple's System 7.5, as seen in Marathon's original preferences dialogs. Based on an earlier (now obsolete) theme by Christian Bauer.

Halatheme

Hopper— 2011-03-10

A GUI theme for Aleph One inspired by menus and setup screens in Halo. Because you want a change of scenery and you know it.

Don't Play with Fire Physics

BoBsBrother— 2011-03-08

These physics I made with a bit of a twist. I put in some more interesting things found in some games I was playing. Here are the changes:

Fist: Knock out punches (more damage)

Pistols: Pistoles (shotguns)

AR: Incendiary rounds w/ flamethrower attach

Shotguns: NADE FEST!!!!!

SMG: Incendiary rounds

Alien weap: Spht Kr bolts just like bitsoglass physics; 2nd trigg major

Whatever I didn't list has no change so rockets, fusion, flamer, I think thats it. Please comment, rate, critique. I really appreciate when you do.

My Pants Are on Fire

DADDY Z3RO— 2011-02-23

This is a map I built a LONG time ago, and recently finished up... It is meant for Durandal. Screenshots coming soon.

The Pfhor of Us are Dying

Schwa— 2011-02-21

My first netmap posted up here. You can choose between a close quarters firefight, or use the bigger weapons in the Battle Pit.

The title refers to The Twilight Zone episode of the same name.

Will update so irons can stop berating me (but would that change anything) (probably not)

FloatingXHUD M1A1 (ultimate version)

DADDY Z3RO— 2011-02-20

There have been a few renditions of a FloatingX for M1A1, but non of them looked like they belonged in the actual game of Marathon.

This version matches the interface of the real game, and has the same floaty goodness of FloatingX.

The screenshots are actually from Legend, and the version i captured is slightly out of date, so there may be some very very minor differences.

Finally, The Health and Oxygen bars are misaligned by one pixel... Because of this small margin, I cannot correct it. And yes, I have tried.

Bleeding Requisite

Nibenon— 2011-02-14

Happy Valentine's Day Everybody. Love is a battle.

A Netpack

Destiny— 2011-02-10

My first netpack. It includes 4 netmaps. Maps are good for 2-4 player games. The netpack includes the following:

1)Mr. Roger's battle world

2)Playing, at night

3)Battle at Hill 21

4)We're waiting for the boxes

Map 4 was a Rubicon netmap. I retextured it so it can be played in Marathon Infinity.

Joust

irons— 2011-02-06

This is an attempt to mimic the gameplay of the old Joust arcade game. Players fly around maps and collide with each other to score kills. More detailed instructions await you in the README.

Bump Maps - Jjaro (50% Depth)

Ares Ex Machina— 2011-01-19

These bump maps are designed to create simple depth using the original textures. Also included are glow masks!

Note that there is an alternative version of these bump maps featuring deeper grooves and indentations (100% Depth).

Bump Maps - Jjaro (100% Depth)

Ares Ex Machina— 2011-01-19

These bump maps are designed to create simple depth using the original textures. Also included are glow masks!

Note that there is an alternative version of these bump maps featuring shallower grooves and indentations (50% Depth).

kataHUD

kata— 2011-01-09

kataHUD is a FloatingX based HUD script for various online games. After unzipping, put "kataHUDfiles" folder in the same directory as AlephOne.

The Four Elements

aquateenhgrfrce— 2011-01-08

This pack contains 2 maps:

The Four Elements

The Four Elements Simplified

The map uses 4 Textures Jjaro, Sewage, Water, and Lava each separated in 4 sections all converging in towards the center. Pfhor textures were also used in different areas of the maps. The simplified version is similar to the the first map with stripped down center.

Some custom textures were used.

Map design by aquateenhgrfrce

Sounds by Sharkie Lino

Thanks to Sharkie Lino, cxmb, brilliant, hastur, dis, gyffes, ASH, KBM, nib, and Thug for beta testing this map and offering suggestions.

Weight Watchers

BoBsBrother— 2011-01-02

Here are two XL maps that I made. I don't know if anyone likes big maps, so please tell me in the comments if I should continue the Weight Watchers series. Also please give me tips, reviews, criticism, whatever. Thanks. Sorry about the tags; something went horribly wrong, and the pictures...

Snowfrog

treellama— 2010-12-20

Merry Christmas, Simplici7y

Cesspi7

treellama— 2010-12-20

Cesspi7 is a pack of 7 net maps. Each consists of 77 polygons and is textured using only 7 different textures. They contain no right angles, and no lifts (except for Spiroche7e). Each was tested to run well on a G4/1000 MHz.

Maps:

+ Cesspi7

+ Peyo7e

+ Bi7umen

+ Arc7ic

+ Spiroche7e

+ Depo7

+ SPEC7RUM

Cheats.lua Demo

Zaero— 2010-12-19

This is the demo of Cheats.lua script, version 2.2.

The full version will (beside 2.0 features) include:

-4th teleportation type: teleport to any level (you'll not loose any items you currently have!)

-cheat to give yourself any number of Uplink/Repair chips

-cheat to kill all the enemies of a certain class (fighter for ex.) or all enemies on the map. This will also allow you to kill allies and there'll be also a preset "class" which will allow you to finish "rescue" type missions easily.

-noclip cheat

-ability to choose how much ammo an ammo/weapon cheat gives you

-ability to set the oxygene/life to any value

-Easter Egg "W?rkncacnter mode"

TTEP Plugin (M3)

tim4i— 2010-12-10

Plugin Version of Tim Vogels 'Total Texture Enhancement Pack' v7 for Marathon Infinity

-For screen shots and details refer to original MOD.

-Original Readme enclosed

-Released under permission

INSTALL INSTRUCTIONS:

1) Cut & Paste 'TTEP v7.0 (M3).zip' into your 'Plugins' folder in the AlephOne Folder.

(Create the folder if you don't have one)

2) Start AlephOne.exe and go to Preferences->Environments->Plugins

(Click to Enable/Disable Plugins)


Weapon Enhancement Pack plugin

tim4i— 2010-12-07

Plugin Version of Visciom 'wep v1.41' for Marathon 2 & Marathon Infinity

-For screen shots and details refer to original MOD.

-Original Readme enclosed

-Released under permission

INSTALL INSTRUCTIONS:

1) Cut & Paste 'wep v1.41.zip' into your 'Plugins' folder in the AlephOne Folder.

(Create the folder if you don't have one)

2) Start AlephOne.exe and go to Preferences->Environments->Plugins

(Click to Enable/Disable Plugins)

HDscenery plugin

tim4i— 2010-12-07

Plugin Version of Visciom 'HDscenery' v1.0 for Marathon.

-For screen shots and details refer to original MOD.

-Original Readme enclosed

-Released under permission

INSTALL INSTRUCTIONS:

1) Cut & Paste 'HDscenery v1.0.zip' into your 'Plugins' folder in the AlephOne Folder.

(Create the folder if you don't have one)

2) Start AlephOne.exe and go to Preferences->Environments->Plugins

(Click to Enable/Disable Plugins)

Gorans Highres (2048x1080) Landscapes Plugin

goran svensson— 2010-12-01

This is a high resolution landscape plugin for Marathon Infinity. It replaces all landscapes with 2048x1080 PNG versions.

Please note, these landscapes are also released at 4096x2160.

http://www.simplici7y.com/items/gorans-highres-landscape-plugin

Feedback:

http://www.pfhorums.com/index.php?showtopic=5741

Gorans Highres (4096x2160) Landscapes Plugin

goran svensson— 2010-12-01

This is a high resolution landscape plugin for Marathon Infinity. It replaces all landscapes with 4096x2160 PNG versions.

Please note, if your copmputer have difficulties at using these large landscapes, there's an alternative download, where all landscapes have been reduced to 2048x1080. Check out:

http://www.simplici7y.com/items/gorans-highres-2048x1080-landscapes-plugin

Feedback:

http://www.pfhorums.com/index.php?showtopic=5741

[XX] Tourist Crossing

RR, Zombie Master— 2010-11-22

Back from the guy you remembered... again...

Completely on Ye Olde Forge... again...

Featuring the all-new symbol of power! KEY LIME PI!

Remember, if it's tourist season, why CAN't we shoot them?

~Ruben

TTEP Plugin (M2)

tim4i— 2010-11-19

Plugin Version of Tim Vogels 'Total Texture Enhancement Pack' v7 for Marathon 2 Durandle.

-For screen shots and details refer to original MOD.

-Original Readme enclosed

-Released under permission

INSTALL INSTRUCTIONS:

1) Cut & Paste 'TTEP v7.0 (M2).zip' into your 'Plugins' folder in the AlephOne Folder.

(Create the folder if you don't have one)

2) Start AlephOne.exe and go to Preferences->Environments->Plugins

(Click to Enable/Disable Plugins)

TTEP Plugin (M1)

tim4i— 2010-11-19

Plugin Version of Tim Vogels 'Total Texture Enhancement Pack' v7 for Marathon.

-For screen shots and details refer to original MOD.

-Original Readme enclosed

-Released under permission

INSTALL INSTRUCTIONS:

1) Cut & Paste 'TTEP v7.0 (M1).zip' into your 'Plugins' folder in the AlephOne Folder.

(Create the folder if you don't have one)

2) Start AlephOne.exe and go to Preferences->Environments->Plugins

(Click to Enable/Disable Plugins)

High-res Landscapes Plugin (M2)

tim4i— 2010-11-19

Plugin Version of Tim Vogels 'High-res Landscapes v1.1' for Marathon 2 Durandle.

-For screen shots and details refer to the original MOD.

-Original Readme enclosed

-Released under permission

INSTALL INSTRUCTIONS:

1) Cut & Paste 'High-res Landscapes v1.1 (M2).zip' into your 'Plugins' folder in the AlephOne Folder.

(Create the folder if you don't have one)

2) Start AlephOne.exe and go to Preferences->Environments->Plugins

(Click to Enable/Disable Plugins)


High-res Landscapes Plugin (M3)

tim4i— 2010-11-19

Plugin Version of Tim Vogels 'High-res Landscapes v1.1' for Marathon Infinity.

-For screen shots and details refer to the original MOD.

-Original Readme enclosed

-Released under permission

INSTALL INSTRUCTIONS:

1) Cut & Paste 'High-res Landscapes v1.1 (M3).zip' into your 'Plugins' folder in the AlephOne Folder.

(Create the folder if you don't have one)

2) Start AlephOne.exe and go to Preferences->Environments->Plugins

(Click to Enable/Disable Plugins)

ShotsFired Plugin

tim4i— 2010-11-19

Plugin Version of 'Shots Fired v1.1' by James Hastings-Trew (Nardo) for Marathon 2 Durandle and Marathon Infinity.

-For screen shots and details refer to original MOD.

-Original Readme enclosed

-Released under permission

INSTALL INSTRUCTIONS:

1) Cut & Paste 'shots_fired v1.1.zip' into your 'Plugins' folder in the AlephOne Folder.

(Create the folder if you don't have one)

2) Start AlephOne.exe and go to Preferences->Environments->Plugins

(Click to Enable/Disable Plugins)


m1redux Plugin

tim4i— 2010-11-15

Refreshed in-hand Weapons, Ammo & Item Pickups for Marathon 1 AlephOne (M1A1).

-Basically updated graphics for large resolution screens.

-New Ammo & Item Pickups.

-New Rocket & Grenades projectiles.

-In-hand weapons have be refreshed to remove the 'box' effect, while still keeping to the original graphic.

-I have broken this MOD into 2x Plugins one for In-hand weapons and one for Items. You can choose to have one or both on.

This is my first MOD - Enjoy..

NOTE: You need OpenGL to run this pack.

NOTE: Some sprites are courtesy of Visciom. They are his original art, and are used in this MOD under agreement.

m23redux Plugin

tim4i— 2010-11-15

3x extra sprites to tie in with Viscioms Weapon Enhancement Pack 1.4.1 (Works with both M2 & M3)

Includes Updated:

-Keycard

-Oxygen Tanks

-Defence Chip

-Fist GFX removed in this release.

NOTE: You need OpenGL to run this pack.

NOTE: Some sprites are courtesy of Tim Vogel. They are his original art, and are used in this MOD under agreement.

Cliff Dwelling

RR, Zombie Master— 2010-11-07

From the guy you remembered after refreshing this page, comes an all-new old-fashioned map with new twists! After playing online for a while, I have made a map that is (hopefully) good for emfh, koth, and survival. For 3-8 players.

Gorans Jjarro Set

goran svensson— 2010-10-30

This is a plugin that replaces Infinity's jjarro Set textures with 512x512 DDS textures.

Retreat Syndrome

Nibenon— 2010-10-29

Survival Map: the duece. Maybe sometime I'll release a manual so there's no whining about anything. If it's there, it's there for a reason. Good luck!

Cheats.lua

Zaero— 2010-10-27

This is an improved version of treellama's fantastic cheat script. It adds:

-God Mode (4 types)

-Fly mode

-Personal teleporter (3 types)

-Unlimited ammo/oxy

-Life/oxy regeneration

and also a few tweaks:

-ability to jump

-PiD skip toggle

-audiable falls

FloatingXHUDv1.3 fix for M1A1

Zaero— 2010-10-27

This simple mod will allow you to play the M1A1 scenerio with proper weapon display when FloatingX hud is used.

Fortress 17

ODST 276— 2010-10-23

Astonishingly, this is my first map I've produced...(that was worth putting up here)... Since I've just started, this map would most likely be ,in your opinion, terrible, albeit simple. Please comment and give me tips if you have any.

Scenery Turrets.lua

RAITHE— 2010-10-19

This is a script demonstrating a simple turret AI using .lua and scenery objects. You can turn all lights, some other scenery (just look for something that could look anything at all like a turret) into turrets by pressing the action key next to them (don't worry how close you are to it in height.)

Gorans Sewage Set

goran svensson— 2010-10-18

This is a plugin that replaces Infinity's sewage Set textures with 512x512 DDS textures.

Rough maps

Skullcrusher— 2010-09-18

These are rough maps, not really meant to be played together, but separately just for fun.

Note: Maze and Friendly Fire Central look similar because they were originally same map.

FF is more carnage based.

The Jokerzzz

Skullcrusher— 2010-09-17

The unofficial remake of Kampfers map, Gemini, is my improved edition, Jumeaux. Also, the sequel/prequel to TecnoIds first map, Caverns 2, comes Ravenous, an exciting puzzle shooter.

Notes: The bug appears on jumeaux, where you step into the teleporter. Be careful which one, becuase one will crash Aleph One.

Armed Goblins

Tresh— 2010-09-15

This physics change the size of the player! If someone wants me to upgrade the weapons just let me know! By the way: the screen will look like always but if see another player or u put the 3rd person camera u will see the difference!

M1A1: "History" Netpack Vol. 3

M1 Map Dude— 2010-09-15

ATTENTION: Trying something slightly different this time and that is, adding brief descriptions of the individuals maps, with a purely subjective personal assessment included.

The Vol. 3 maps are:

01. "100% UESC Choice Carnage" by BrianV430 - April 1996: Very dark, very perilous map, especially in the (+A) mode. Great for three players,

plus. Excellent if dangerous flow. Center chamber hole has the goodies, and is not

easy to reach.

02. "Billy" by John Howard (aka, Rugburn) - April 1995: Repeatedly revered as one of the top 3rd-party netmaps ever made for M1, this

feels more like something for M2 or Infinity. Great flow, cool but understated

design, great times with three or more.

03. "Cannon Food v1.1" by Michael Reiske - July 1995: Simple, but a great time to be had by two players. Add more, and it's a regular riot.



04. "Carnage Haus" by Nick Roemer (aka, StompBox) - November 1995: This is not so good with less than three, but otherwise a fantastic layout for

high-energy play. Personally, I think the design rocks, with the drop-down

mezzanine, etc.

05. "Dark & Light" by Dan LaSota - May 1995: An excellent early example of interesting but simple lighting techniques. Gameplay

ranges from so-so to quite fun. Really needs four or more.

06. "Dead Ringers" by Randall Scott - September 1995: The architecture is so-so, but the gameplay? Awesome. Confusing, crazy, cramped.

Probably five, max, on this one, And that's pushing it.

07. "Dogfight" by Evan Vetere - September 1995: An example of a map from old that matches well with some of the newer standards.

Perfect for CTF Lua experiences, or really any sort of "team"-oriented gameplay.

However, it's great just as it is. Watch-out for the green river!

08. "Look At the Loser In the Middle" by Mike Salegui - February 1996: A different approach to the netmap: A center "cage" where you get invincibility...for

a time. Meanwhile, everyone else tries to take you out while shifting around the room.

09. "Pfhor the World Is Hollow..." by Sriranga Veeraraghava - August 1995: Name obviously based on the old "Star Trek" episode. Interesting situation on this one:

Which came first? The "World Wide Web" variants, or this? Difficult to tell, even with

all the dates gathered. If you know the "WWW" sets, you know this. If not, play.

It's also a vacuum level. Usually, that's bad. In this case, it's fun.

10. "Pfhree Pfhor All" v2.6.3 by Randall Shaw (aka, FrigidMan) - April 1995: A very early Pfhor incarnation. Lots of variation to the gameplay, very good flow and

fantastic for four or more. The elevated "pads" in space are a great little side-trip

on a pretty large map.


Guns Against Death

Ares Ex Machina— 2010-09-14

A small but spacious map designed to make it easy to find other players quickly.

In an effort to reduce auto-switch, the ARs and SMGs have been tucked away in the nooks and crannies of the map (for the most part).

To increase the availability of the ARs and SMGs, these weapons have been quadrupled wherever you find them, effectively (but not actually) increasing their appearance rate beyond 100%.

Mosaic Cafe

RR, Zombie Master— 2010-09-13

From the old fashioned guy you know from three seconds ago, I give you: The Mosaic Cafe!

Done completely on Ye Olde Forge (with one Visual Mode Map) this is meant not to show architecture, but to have a smooth flow and endless blood. Enjoy!

Madness

Tresh— 2010-09-10

new physics! if u want to know what the weapons, i included a map to test them! plz rate and comment!

lolgametypes

W'rkncacnter— 2010-09-07

This is a pack of 3 Lua gametypes that I created. Last Man on the Hill, Elimination and Hill Elimination. The readmes are included with each gametype, so you know the rules and how they each work.

Long War of Summer

W'rkncacnter— 2010-09-07

This is a pack of some maps I've made over the last few years. Two of them I made for Ryoko's map contests and one is a conversion of a CTF map I made into EMFH/KOTH.

COLORSPEACK

W'rkncacnter— 2010-09-07

Look at the pretty colors!

Statistics Lua

treellama— 2010-09-06

By request of Goran, Statistics.lua tracks the accuracy, damage dealt per minute, and total damage taken for each player.

Statistics.lua works as either a solo or a net script.

Crashinetors

Tresh— 2010-09-03

My second physics release that also includes a map (i dint made it) to test them; i hope u enjoy them!

3D Examples Pack

treellama— 2010-09-02

A zip file version of the old 3D Examples from the early days of Aleph One. Includes a plugin containing 3D models of columns and lights, and two maps for trying it out. Files originally created by "binhqx", and still available in .sit form [here](http://homepage.mac.com/binhqx/Aleph_One_3D_Examples.sit "Aleph One 3D Examples")


Painter Minipack M1A1 (Netpack)

M1 Map Dude— 2010-09-01

From way back in November 1995 comes this high carnage, high energy, high DPM collection of four mostly well-designed, extremely fun netmaps, now fully converted for use with M1A1, only.

01. Portals...What? (pure insanity, in every way)

02. X Marks the Spot! (battles royale)

03. Watch Your Top Side! (interesting ways to die)

04. Hold On To Your Pants! (complete mayhem)

Original M1 maps by Chris Painter.

Pop'ems (aka Popems)

treellama— 2010-08-31

Pop'ems is a pack of 7 high-powered Aleph One net maps. They all have missile launchers, shotguns, assault rifles, and many of them have SMGs and flamethrowers as well. One map was a net map contest winner, and two others were runners up.


Power Drive

RyokoTK— 2010-08-31

Power Drive is a map pack with an experimental concept: to take the focus away from the powerful weapons and put strength in the little guys. 14 maps in total.

Has embedded MML/Lua for Quake-style health kits.

Cool i guess

Tresh— 2010-08-30

This is a physics file that modifies weapons and also the friends and enemies that the aliens have! Plz rate, comment and make sugestions!

M1A1: "History" Netpack Vol. 2

M1 Map Dude— 2010-08-30

You'll definitely need to read the enclosed "Read Me" on this one, but in the meantime...

NOTE: The following maps are truly the stand-outs which deserve your special attentions: Home Pfhor the Holidays, Milestones, Pfhor a Few Dollars More, and The Woolen Mill. While the rest are absolutely fun and great in their own rights (or they'd not be here), these mentioned four are the cream of the pack (in the opinion of the converter...your mileage may vary, of course).

The Vol. 2 maps are:

01. Evilution by Biks

02. Festung by ProleByte

03. Gilligan's Island by Chris Ashton

04. Home Pfhor the Holidays by Nick Roemer

05. Milestones by Randall Shaw

06. Pfhor a Few Dollars More by Sriranga Veeraraghavan

07. Pillars Unto You by Bruce Hartzler

08. The Green Hills of Death by Chris Johnson

09. The Woolen Mill by Phil Harvey

10. Two Small Flames We Saw by Sriranga Veeraraghavan

Enjoy your carnage.

Drone.lua

RAITHE— 2010-08-29

This is a script, physics model, and shapes file that, when all are loaded, simulates being a drone (IMPORTANT: Make sure the map you are using doesn't have a physics model merged). Use the mic key (spacebar is good) to move and look up or down to change altitude. when the mic key is off, you are stationary and cannot move. Use the cycle weapons forward and backward to dodge right and left (dodging is pretty buggy at the moment, working on a solution). The more repair chips you have (uplink chips), the faster you will regenerate health. The drone bolts you fire have a homing system that homes towards the last enemy you aimed at (to turn this off, open the script and set "enabled" to "false"). I'm working on making this multiplayer, but for now that is totally a NO.

KNOWN BUGS: when you land on the floor, you usually are stuck there and cannot go up again, but you can still move around on the level you are at (if you go off a ledge or go up a level (floor-wise) you'll be able to take off again).

Once I'll be satisfied with how this one turns out, I'll move on to a juggernaut one.

Physics Editor One J

HogePiyo454— 2010-08-29

A tool to create or modify Physics Model Files of Marathon - AlephOne.

M1A1: Temple of the Pfhor (Netpack)

M1 Map Dude— 2010-08-19

NOTE: This October 1995 netpack has been converted to M1A1 as part of "The M1 Map Conversion Project" (see enclosed Read Me for details).

"Temple of the Pfhor" is action-packed and at times very dark. Maps in the pack are:

Temple of the Pfhor (excellent)

Drop In (very cool)

Warp 3.0 (so-so)

Cavern (fun-ish)

Busywork (carnage craziness)

Amazin' (so-so)

This M1A1 map-pack was designed with both carnage and visual aesthetics in mind. The weapons are easily accessible, and the ammo should be plentiful even with 8 players.

Original M1 version created by Ric Ewing.

M1A1: Night on the Town... (Solo)

M1 Map Dude— 2010-08-19

NOTE: This September 1995 map has been converted to M1A1 as part of "The M1 Map Conversion Project" (see enclosed Read Me for details).

A nighttime Pfhor city scene. A solo adventure with no real goal aside from fun and exploration. Challenging; nice to look at.

Original M1 version by Stephen Ritchie.

M1A1: "History" Netpack Vol. 1

M1 Map Dude— 2010-08-18

By popular demand, the The M1 Map Conversion Project has been rebooted.

Starting now, all further releases of converted M1 maps will be realized as "Netpacks" of ten (10) maps each, and with M1A1 physics merged.

In this Netpack:

01. Amalgam by Thomas Samson

02. Mercy Cross by Travis Cossel

03. Pfhactory by Randy Reddig

04. Pfhinale by Randy Reddig

05. Pfhor Ball, Corner Pocket by Michael K. Neylon

06. Pfhorever by Randy Reddig

07. Platform by Kendall Redburn

08. Revelations (All Will Be Revealed) by Daniel Loebl

09. The Cyborg Quadrille by Justin Burns

10. Villa Banzai by Lincoln Lydick

The enclosed Read Me contains convenient links to all the current versions of M1A1 (the "Special Edition" release), its hi-res textures, and other assorted items.

"Hats-off" to the old-time Marathoners who started it all.

Enjoy.

M1A1 Physics Model

President People— 2010-08-17

Found this in the "M1A1 Mapmaking Kit" in the Aleph One utilities section of the Battlecat's Litterbox.

I tried out each of M1 Map Dude's uploads with these and didn't have an issue.

M1A1: StarScape DDS

M1 Map Dude— 2010-08-16

2048x1080: An improvement upon the original M1A1 "stars" background image, this is a slight upgrade of the excellent "Hi-Rez Landscape (Stars)" file uploaded by Phil Demkeston on the Lh'owon Ar'kives (minor smears and hazing were repaired).

You can, of course, use this same DDS file in any version, flavor, or scenario of Aleph One by moving the file to the appropriate folder per A1 flavor.

Rocket Science Physics

BoBsBrother— 2010-08-13

Here is a quick but fun physics file. If the name hasn't given it away, then there must be something wrong with you. If you guessed that everything shoots rockets, you're absolutely correct!!!!

Now everything except the fists will shoot rockets! :) Yep, even the flamethrower!!! I don't recommend shooting anything at close range now. Have fun!!!! :)

Bitsofglass Physics

BoBsBrother— 2010-08-10

Yep, believe it or not, here comes Bitsofglass Physics 2.0!!! Why changes so soon, you ask? Well, you see, I got a request asking for underwater shooting weapons. Your wish has now been granted!!! All weapons (including the flamethrower and fusion pistol) fire SAFELY underwater. All except for the spht' bolt rocket launcher that is. It is the fastest underwater propulsion method known to man. Just hold the key in which direction you want to go and fire away. Trust me, you'll be there in no time. The only downside to v2.0 is that the fusion pistol, even underwater, will still kill you if shot at close range!!! Have fun!!!!!!!!! :)

Bitsofglass Physics

BoBsBrother— 2010-08-09

This is just a quick physics file that I thought up in my sleep. It really amps up a lot of the weapons. Heres a description:

Pistols: Shoot Rockets

AR: Ultra Shotgun Attachment

Shotguns: 2 shots per shell

Alien weapon: Shoots Shpt'Kr Bolts (2nd trigger major)

SMG: 100 round clip

Flamethrower: Normal

Rocket Launcher: Shoots Major Spht' Bolts

Fusion Pistol: Major Damage Increase (CAUTION: DO NOT SHOOT AT CLOSE RANGE!!!!)

That's about it. If you find any bugs, or have any suggestions, just leave me a comment.


space for rent!

security officer— 2010-08-09

Heres a map that tests how far you can see with aleph one.

AND its single player.

i will get a multiplayer version on soon.

Dave demo

Destiny— 2010-08-06

This'll be my first thing ever posted online. 9 level demo no pictures yet or chapter art. All made with old Marathon tools. Please rate and comment and tell me what else should be in it. btw this is for M1A1 for people who don't want their computers to crash!

Spectator.lua

Megabyte— 2010-08-06

The Spectator.lua script makes any players on yellow team able to passively watch the game without interfering. They wont be visible to the other players and will not be able to block bullets or interfere in anyway. they move using the the turn/look keys(or mouse) and the left and right triggers to move forwards and back.

Just remember that all players on yellow team will spectate.

Dropship.lua

RAITHE— 2010-08-02

README file: "What is one important asset to an invasion? A dropship! Invade any UNMERGED map with this script: Dropship.lua! (It won't work properly if the map is merged. If you really want to invade an merged map, you can split it using Atque). You can deploy up to 2 different types of units, which you can order to attack any enemy by 'shooting' the enemy monster (make sure you have fists out).

NOTE: Your units can be distracted before they fire at their given target

A dropship is also supposed to be able to fly. Press the "previous weapon" and "next weapon" buttons (for those I use Q and E since I control with WASD) to adjust the speed to reverse or forward (given in the upper left-hand corner) and the microphone button to activate the thrusters

(recommended to set the caps lock key as the microphone button).

Thrusters: when you have thrusters on, you are capable of flying around as you please, but you cannot use the cannon. When you have thrusters off, you are air-braked and cannot move anywhere, but you can operate the cannon and your health will charge up.

NOTE: you will always know when you have the cannon as your current weapon if the weapons HUD is blank. you cannon switch from it (for whatever reason) until you activate thrusters again.

To select which unit to deploy, press the toggle map button. The unit that is currently able to be deployed (by pressing the action button) is indicated on the top middle of the screen. To recall your units, press the alt-fire button.

NOTE: once again, your units can be distracted by enemies before they get to you.

The current cost for Hunter-Seekers is 500 credits, and 525 for the Drone Brute. You gain credits by killing enemies or from your units killing them. You cannot have more than 5000 credits. All in all, the credit system will be a bit choppy until I can figure how to fix it better.

The caverns

TectonInd— 2010-08-01

I'm happy to make my first contribution to the marathon community. This is a very short solo map with not plotline at all. In the creation of this, I focused mainly on the architecture, but the battles are also OK.

lets rock-n-roll

security officer— 2010-07-31

heres a small (2-6 players) map for Infinity. its not all the way done yet. (yeah i know its a fail but that was when i dident know shit about forge.)

The Naia Equation

endymion— 2010-07-31

I created these maps between 2000 - 2003. They have been uploaded before in a similar format. This pack adds one large solo map. I'm not sure about all this new fangled stuff you got here so you might need to tweak them a bit to work.

Weight of the World

brilliant— 2010-07-26

This is my first netmap.

Cheats.lua

elitesoldier— 2010-07-16

ReadMe has information. To find it you could also find it in the Aleph one.dmg Extras file, also i didn't create this .lua file but i want to share it with others.

Random Physics

elitesoldier— 2010-07-10

(playable with every gametype)

my first file which overpowers the players weaponary, here are the changes I made:

pistols: shoots rockets,

fusion: no change,

Shotgun: single weild and shoots grenades.

AR:100 bullets and 2 grenades,

SMG:no changes,

Flamer: no changes,

Missile launcher: shoots one rocket(makes rocket launcher feel more modern),

alien gun: shoots staff bolts that can launch an enemy upwards if aimed at the right spot, most effective at close range.

The President's Edited Eternal Shapes

President People— 2010-07-07

The President's Eternal Shapes

This is an edited Eternal X v110b3 Shapes file. It replaces some of the Marine bitmaps with new ones that match the weapon being held.

Frog Blast the Vent Core

RAITHE— 2010-07-05

Netscript gametype where people take turns being an explodabob that has to jump in the vent core to score points and the other players have to kill him before he does.

Survival.lua

Megabyte— 2010-07-01

This script is playable on any map. The goal is to live as long as possible. It becomes more difficult with each round due the the increasing number of monsters spawned. I would advise playing this with a friend. When ever your friend dies you can find their body on the overhead map or the radar. Once you arrive at their body, you hit the action key to revive them. Be careful because once everyone dies the game ends.

Don't forget to host as a gametype!

**Since version 3, the window error brought up by president is no longer an issue**

Marathon Motherland-Public Alpha

DADDY Z3RO— 2010-06-18

(Contains no new maps)

-New Weapons

-New Physics

-New Item Sprites

A very Work In Progress total conversion for any Marathon game, strives to create a World War 2 Russians VS Nazis combat experience.

As I have said before, this is incomplete, so please, I am a one man team as of now, and would like help, not harsh words.

18th Parallel

KampferXeon— 2010-06-17

I played XBLA with just alien weapons on this map, and to my surprise, it was the most fun multiplayer game I've ever played. That's not saying much, since, you know. You all are... You know.

Gemini

KampferXeon— 2010-05-10

Well, I can't exactly say this is my first map that I put online, because I didn't really make this. It's just Duality, except more... Funner.

Polyplicity

Dugit— 2010-05-08

This is my second map pack, this time veering away from maps based on natural environments; also using a custom shapes file. Be sure to use it.

Atomic Map Pack

A7om95— 2010-04-28

My first map pack comprised of eight maps. All of them work with EMFH, KOTH, and KTMWTB.

One thing to keep in mind when playing the map "Puddle of Goo" is that the hill is on both sides of the goo.

Rambo XXXIII Shapes

President People— 2010-04-21

"Play on Carnage or not at all."

A shapes file that replaces the marine's pistol graphics with dual assault rifle graphics.

Also takes advantage of the Extra Bloom Plugin by adding glow to weapons firing, ceiling lights etc.

Folder also includes files for Floating X HUD; replacements for the pistols in the weapons manifest, making them dual assault rifles.

The Rambo XXXIII physics file from the Anvil sample models is also included.

Anvil Sample Models

President People— 2010-04-05

This is the Anvil Sample Models folder. A lot of people say they don't have or can't get this folder, for some reason or another.

As the manual says, these are "some sample physics models to get you started with editing the Marathon environment. Some changes are minor, while others are immediately obvious and completely change the play of the game!"

Marathon: W'rkncacnter

treellama— 2010-03-31

A 25 level solo scenario, seven years in the making, Marathon: W'rkncacnter explores the player's future after the final level of Marathon Infinity.

Although it uses standard Marathon Infinity shapes, monsters, and weapons, Marathon W'rkncacnter features stunning architecture and use of the cutting edge persistent Lua feature of Aleph One.

Coming soon: the Marathon: W'rkncacnter net map pack.

WARNING: There are story spoilers in the reviews! Don't read them if you don't want to be spoiled.

Testing 1 2 3

Skullcrusher— 2010-03-23

This is my first map, I hope you like it.(short)

Now with screenshots.

Quake 3 lua

Vladtepes— 2010-03-01

After Halo - Combat Evolved by Irons, this is a script made to recreate some of the experience of playing Quake 3 online

PS: For those like Goran "Mr Obvious" Svensson, this is a prank script

[XL] Psychomanteus

President People— 2010-02-27

An underwater map built in and around a scaled-up generator.

You'll need to do some swimming here; set your run key to something easy to reach if you haven't already.

Psycho Physics file:

*Movement is quicker underwater.

*All weapons fire underwater.

*Fusion Pistol fires safely underwater.

---NEW---

*All shots, including monsters' shots, will now fire underwater.

*The S'pht will not float to the top of the map. Instead, their "jump" height is left at it's highest.

The latter additions were made to make Psychomanteus more compatible with the Survival.Lua script. Enjoy.

Halo - Combat Evolved

irons— 2010-02-22

Here's Halo - Combat Evolved. This recreates certain Halo experiences in Marathon, mostly for net games. Thanks for downloading!

Reverse Lights

W'rkncacnter— 2010-02-22

You guys can thank Treellama for this. He wanted people to make use of light intensities.

I hope you're happy.

A History of Paradise

RyokoTK— 2010-02-07

If you aren't familiar with Paradise Lost, download the original here: http://www.simplici7y.com/items/paradise-lost

This is basically the same thing as Paradise Lost, but the maps are divided into four separate packs based on the chronological and stylistic period in which I made them.

This project is intended for people that only like a certain group of PL maps, and/or need or want help organizing them. This is the best I can do.

As a bonus of sorts, the maps SCB, Acid Rain, and Darkest Insurrection are also restored.

Visual Mode Lua Physics

goran svensson— 2010-02-03

A physics file to use together with visual mode lua. It stops the constant teleporting of enemies. It's universal and works the same on all scenarios. Enjoy a visual mode without distractions.

Official Tag Map

Envy— 2010-02-02

Nowhere to hide! while I was screwing around with simple lights I made a map that seemed perfect for tag. Enjoy.

Sunburst

Envy— 2010-02-01

**ATTENTION**

The Center Lava Column is not part of the hill. Don't run into it for KOTH.

An arena style map with a twist. The battleground changes as you want it to. Four switches control the motion of 8 Paths that Intersect the main battlefield. Also the hill has an unusual feature that makes for real fun.

It is my first work that is Under 300 polygons. Critique!

[M] Harmonium

heron— 2010-01-28

My first netmap. Harmonium is a small- to medium-sized map, best for about 4-5 players. It includes an embedded MML script for starting the player with the assault rifle and SMG.

The map is not terribly large, but at 844 polygons, it is very detailed, and may slow down for some players using OpenGL Shader mode.

I welcome any feedback.

Industrial Swamp

icedham— 2010-01-27

This is the first multiplayer map I have created. I have some trouble with the textures when I was testing the map, I think it was just my marathon infinity folder but I'm not sure. Please send me some feedback on the map. It will help me improve my skills.

Make Somebody Pay

treellama— 2010-01-21

If your favorite net maps are SPNKR Diarena, Marathon Rocket Arena, and RED, you will love this script. All weapons are changed into rocket launchers, and all ammo is changed into rockets.

Works both as a net script and a solo script.

Kill Them All III: The Complete Masterworks

RyokoTK— 2010-01-15

KTA3: The Complete Masterworks is every Kill Them All map to date, as well as 12 new maps, in one massive 38-map mega-mini-scenario adventure.

If you want to play co-op, using Co-op.lua is nearly a requirement.

Damage

Megabyte— 2010-01-03

In this script, the scoring method is changed so that every time you deal damage, you gain points. Kills and deaths do not award points. Watch out and don't damage yourself because it will take away points and suicides usually hurt more than help you.

Just select it when hosting and set netscript as your gametype.

douchemaps

W'rkncacnter— 2010-01-02

Want to get the most out of your renderer? Download the *OFFICIAL* douchemaps plugin! Created by W'rkncacnter with supervision from RAY LABORATORIES, this plugin has unmatched quality.

Just drop the zip file into your Marathon Infinity "Plugins" folder, and enable DOUCHEMAPS in the preferences. You need at least the latest preview build to use this.

Under Veil of Night

HIVEMIND— 2009-12-23

Under Veil of Night is a solo map based off of Envy's map "Citadel". I retextured it in visualmode.lua to make it a nighttime version. Don't complain about how you can't see where you're going at times, because that's the point. There are certain bright points for reference.

[S] Electric Sheep Infinity

President People— 2009-12-21

A map built from the Electric Sheep trilogy in Marathon Infinity.

It comes with it's own unmerged physics file. The Enforcer will ignore you unless you unless you make him berserk.

The aliens are really just for fun. After being tested in netplay, the ticks only got in the way.

*All lava floors teleport!

Garrison Album

The Thug— 2009-12-08

A little delayed, this is the product of the third Marathon Groove Session. Thank you to ukimalefu, SynthNinja, and WastedJamacan for contributing songs. As always, enjoy!

Skylark

Envy— 2009-12-02

These are two maps, one for RAITHE's special gametype, and one with actual weapons for regular play. I have included Merged and un-merged files. There are a few places with weird smearing. Smile and look past them please. (=

jack hammer preview?

ellio7t— 2009-11-29

this is some levels from the long defunct Marathon: Apocalypse thrown together to make a little scenario introducing my real project: Jack Hammer.

Team Works

RyokoTK— 2009-11-16

7 maps designed for Rugby. Maps are by myself, W'rkncacnter, and $lave. It is recommended that you use Rugby Lua as well.

Problem Pax

RyokoTK— 2009-11-16

A collaborative effort by myself, Treellama, Irons, W'rkncacnter, $lave, Screamingfool, and JUICEMAN.

Journey back in time through a whopping 60 maps as we present all of the bad maps we've made and discarded throughout the years.

Some of the maps are nearly tolerable, some are quirky and stupid, some are outright terrible, and some are deformed joke maps.

Please don't host these more than once. In fact, don't host these at all.

Rugby Lua

W'rkncacnter— 2009-11-09

This is a lua script that is meant to go with the Rugby gametype for alephone. Teams are red vs blue. The objective of rugby is to take the ball into the opponent's base.

This script mostly just helps let you know what is going on during the game. If you do not have the ball, the compass will point to it. If you have the ball it will point to the enemy's base.

The script also resets the ball if it lands on an "item impassable" polygon or if no one has touched the ball in 20 seconds. If you bring the ball to your own team's goal, the opposing team will get a point.

Turret Defense

RAITHE— 2009-11-03

Experimental gametype with .lua scripting (map compatible with script enclosed). More details in readme file.

CTF Lua

W'rkncacnter— 2009-11-03

This is a lua script that enhances the CTF gametype so it doesn't suck. I wrote the original CTF script, and Irons added some cool features along the way. The readme included explains everything in detail.

Magenta Filter

W'rkncacnter— 2009-11-03

Magenta Filter is a CTF/Rugby map pack containing maps created by W'rkncacnter, RyokoTK, Irons and Herecomethej. All of these maps are designed to work with the CTF Lua gametype. A few of them are also compatible with Rugby.


Marathon 2 XBLA texture enhancement scripts

thedoctor45— 2009-11-01

These files will allow you to extract and implement all HD sprites and textures from the XBox Live Arcade version of Marathon:Durandal into your AlephOne installation of Marathon 2.

Detailed instructions on how to get it working can be found in the included ReadMe file.

This was made possible thanks to the combined efforts of Treellama and thedoctor45.

Hope you enjoy.

WETPEACK

W'rkncacnter— 2009-10-25

WETPEACK is a map pack containing 3 maps with various forms of precipitation. It may be blood, rain or acid rain, but you're guaranteed to be soaked with something after playing one of these maps.

The Works

icedham— 2009-10-21

This is the first map I have put up ont he internet and I am not that great at making maps, so I need some comments on how to make it better. This not a multilayer map it is a single player one. I like to see Pfhor and Bobs go at it and kill each other for some reason so I created The Works for that purpose. The game might get a little laggy because there are a lot of objects.

Ill Descent

$lave— 2009-10-18

This is a map with snow.

Female BoB and VacBoB sounds

CubicCircle— 2009-10-11

The female versions of the BoB and VacBoB voices from Marathon : Freedom

Citadel

Envy— 2009-09-24

A map i only converted to the marathon engine. not my idea.

this is the Citadel, biggest map almost ever... uses all space possible... Careful of the crypt if you use the Physics that emulate the bob war...

Where Angels Fear to Tread

ellio7t— 2009-09-24

This is an old scenario from long ago, here for your convenience. Made with bits from the orphanage and a dormant map from adam ahswell's hard drive. All you need is a clean copy of the marathon basics, no custom pieces.

Oddessy

wastedjamacan— 2009-09-21

A space-esque map. Please critique so I may get better.

Perry Arena

jstea— 2009-09-20

Perry Arena is my first map released to the public. It's packed full of carnage and uses the sewage texture set. M2 compatible. There are aliens and bobs for solo fun.

Elixir

Envy— 2009-09-14

This is the first netmap i will release.

you cant always get what you want...

you cant always get what you want...

you cant always get what you want...

But if you try sometime, you just might find-

there are some Height problems, but they are intentional. if you aren't dumb, you can get around them. there are also better guns, but they are hidden. good luck.

NoCircles

W'rkncacnter— 2009-09-10

This is my newest map pack containing 1 map. There are no circles.

Sewage Processing Plant

wastedjamacan— 2009-09-06

A small netmap I made. Probably the best one yet. Hasn't been tested on the meta that I know of.

Super Cool Kill Zone

W'rkncacnter— 2009-08-30

This is a map I made that works perfectly with Ray's King of the Height lua.

Height as Some Feature

ray— 2009-08-29

Height as Some Feature is a script pack that will be released incrementally from RAY LABORATORIES.

NOTE: This script pack will only be released on forward-thinking sites like Simplici7y, not sites run by the obstructionists of the Marathon community.

Diesel Raven

$lave— 2009-08-26

A medium sized netmap.

Stairs

wastedjamacan— 2009-08-17

This is a quick netmap i made. Its for small groups.

What is wrong with my Map?

Envy— 2009-08-17

I have looked through just about everything on this map and nothing leads me to believe anything is wrong with it.

Forge Transparency Effect

goran svensson— 2009-08-12

A small novelity map showing off a transparency effect created in forge.

The map is unmerged.

No scipts involved.

8 polygons.


Custom Load Screen for Aleph

Dodopod— 2009-08-12

A terminal/pattern buffer themed loading screen for M1A1. I think it will also work for any other scenario too.

Patrick Core Image

thermoplyae— 2009-08-05

Young...man. You got a message. I just got it. What gives? You've never been with it, I mean with us. I'm gone, gone away. But you were here, then you went and gone. Got the word? Oh, yes, yes. The bright light, Dad, got the sign. Sign? The light. Light? The message! Then you went and gone. Why? Give it to me, baby! That's it! Give me the rest! Give, all you want's give, that's it! That's it! And take. That's it! Take's all you want. That's it! TAKE. That's it! TAKE. Take, take. TAKE. TAKE. TAKE. TAKE. TAKE.

Marathon: Repercussions of Evil Netmaps

ray— 2009-07-29

These are some netmaps for Marathon: Repercussions of Evil.

Marathon: Repercussions of Evil

ray— 2009-07-29

This long-awaited scenario tells the tragic story of security officer Blam Stalvern.

WARNING! This scenario contains mature content. Parental discretion is advised.

Ray Core Image

irons— 2009-07-17

It is returning ? Did one notice burns on this carpet. However henceforth backups are complete, magnetic media also need your DVD support. 10,000 RPM SCSI.

More Physics

seanyx-chris— 2009-06-20

Okay so I've been messing with Anvil and come up with a few things

Fly by physics: Use with fly by wire LUA by Timothy.

Melee: You've been injected with roids, turning you into a lean green fighting machine. Your left hook is extra powerful, lunges, and is filled with roid rage. Also, the flamer has been reconfigured into a chainsaw.

Volunteers Album

The Thug— 2009-06-16

This is the second installment of the Marathon Groove Sessions. The participation wasn't as great as the first one, but the songs are of equal quality. Half the songs. Same quality. Good music. Thanks to Cryos and ukimalefu for their efforts!

Elements 2

Dispatcher— 2009-06-16

Having adopted my own creation from the Orphanage, I submit "Elements 2 Beta". This netmap pack is hostable in the usual way and will also allow nethopping, which does seem to work. Since the map was made before A1 was around, I'd be curious as to how well the levels play using a PC; they do work on Macs.

If playing A1 Infinity, all levels are playable. Note that "Speed Bump" has at least one platform which causes a player to be in constant motion; die there and you will not be able to respawn. Also note that the Jjarro level's central open area is easily accessible, yet there is no way out of it except for grenade or rocket hopping or dying. ;-O

If playing A1 M2, the Jjarro level will crash the game. (The Goo level will also crash since there is an SMG hidden in the level :-)

The levels were built for speed rather than looks (although most look and sound pretty good).

Once the bugs are edited out, it may be released as "Elements 2".

Enjoy!

Mr Vain

goran svensson— 2009-06-15

A large netmap inspired by Quake 3 Arena.

Weapons and ammo are stacked. That's why you don't see much ammo. It's hidden under weapons.

Hangover City

goran svensson— 2009-06-13

A netmap for 2+ players that were designed with the rebellion setting in mind.Players start weaponless and with 25% health. Watch out, it's easy to die :P

Learning to Live

irons— 2009-05-11

This MMR with Ryoko is from November 2008. It's a large map.

Lh'owon Album

The Thug— 2009-04-13

Here is the first album produced from the M2 Groove Sessions. It includes songs composed by ukimalefu, Ravenpulse, CryoS, and $lave. Great songs guys.

And a special thanks goes to Windbreaker for helping me judge the entries.

Marathon : Freedom (OSX)

CubicCircle— 2009-03-16

Stand-alone game

Marathon : Freedom (Win)

CubicCircle— 2009-03-16

Stand-alone Marathon game. Windows version.

Superscalar

timothy— 2009-02-17

Superscalar is designed to level the playing field, giving inexperienced players an advantage while increasing the difficulty for regular players. No more will you have to hold back or intentionally miss when playing guests.

The script determines the difference in score between each player, and adjusts the amount of damage they inflict on each other accordingly. The player in the lead will do less damage per shot, while the other one does more.

The damage scale is calculated per player, so equally skilled players should generally do equal damage. Damage scales quickly as the point difference increases. This can be modified as needed by editing the scale numbers at the top of the script.

Host using one of the standard gametypes like Every Man for Himself or King of the Hill. Do not host using the Netscript gametype.

Bonus: I've included Host_Advantage.lua in the package. I attribute all of my success last year to this script, but now that I can't really host anymore there's no point in keeping all the fun to myself.


Captures

W'rkncacnter— 2009-02-16

This is a map with embedded shapes and lua. There are 7 "hills" on the map,

and each player or team will get a point for every hill they have control of at

the end of a round. The lua HUD makes it easy to tell how much time is left in

the round.

This map should be played with the netscript gametype as it has embedded lua.

Ghost

Vladtepes— 2009-02-09

This script adds a new network survival gametype that Marathon: the ghost hunt.





As an UESC Space Marine, you are sent to seek and kill an invisible and dangerous ghost escaped from the depth of Lh'owon. It is very quick and can jump from wall to wall and, worst of all, you are nearly out of ammo!

Colorblind Teamplay

Vladtepes— 2009-02-06

Team play made easy !



This simple lua script adds a lot of options and parameters to tune your team netplay experience.


It was originaly design to help people playing team deathmatch (or any other team game) by showing the teams colors on players in a more obvious way. It's now stuffed with other options !

Telephone Line

$lave— 2009-01-26

This was my submission for this years map making contest. It is a netmap and you should play it with other people as often as possible.

Ein Heldenleben

treellama— 2009-01-17

Ein Heldenleben is a pack of maps inspired by other 3D games I've played.

I will add to this pack at my usual slow pace of making maps.

Deus Volt! Alpha

Synchronicity13— 2008-12-25

A preliminary release of a single-player/co-op campaign I've been cooking up for some time. The first five levels are good to go; the other four (from "The Machine Rages On" onwards) are works in progress. Go ahead and give it a try... Suggestions, criticism, bug reports, etc., are much appreciated!

Quantum of Lua

timothy— 2008-12-22

A small collection of Lua experiments you probably shouldn't host.

Cherry Pit

trisroxx— 2008-12-11

This is my first map ever. Its Coop or a solo map. I love it so far, idk how it works under coop, so just experiment with it. The map does have glitches. The glitches have been fixed and repaired.

$LAVEWAD

$lave— 2008-12-08

A collection of levels for solo/coop play derived from the DOOMWAD project.

New maps can still be submitted, as this is an open ongoing project.

Spawn Whiners

treellama— 2008-12-04

Use these scripts when people whine about spawn kills.

Spawn\_Blinking.lua: players blink for 10 seconds after spawning, or until they get a weapon, so you know who (not) to kill

Spawn\_Invincible.lua: players are invincible for 10 seconds after spawning, or until they get a weapon

Spawn\_With\_AR.lua: everyone spawns with an AR and some ammo


Coriolis Loop

irons— 2008-11-25

Double Aught's classic netmap pack hasn't been changed at all, except that I've made it into "Unimap" format and zipped the file, making it easier for more modern operating systems to use.

*NOTE* that the version you can download from Simplici7y will not work with old films recorded forever ago in the good old days. These sure as hell aren't the good old days. If you're trying to view an old film and Aleph One complains that it can't find the map file, get the original file [here](http://marathon.bungie.org/story/coriolis.html).

Clairvoyant Disease

CryoS— 2008-11-09

This is my first officially released map pack, named Clairvoyant Desease. It contains my 4 best netmaps.

1: Unholy Voyage

2: Rinse The Valve

3: Silver Sanctum

4: M.I.A

all maps are KTMWTB, KOTH and EMFH compatable.

Stop Camping

W'rkncacnter— 2008-11-09

Lua scripts to stop people from camping.

Cosmic Clouds

$lave— 2008-11-04

Cosmic Clouds Version 2.1

This is the 6th edition of my 3rd netpack, adding 5 new maps as well as minor fixes/changes to older maps.

Ratings/feedback appreciated as always,

$lave

Munitions Disposal.lua

ray— 2008-10-22

Finally, the new gametype craze taking the metaserver by storm is released!

MUNITIONS DISPOSAL, the latest gametype out of Ray Laboratories, is as simple as it is fun: fire weapons to gain points. Gives a new meaning to "Never Stop Firing"!

chinkeeyong Physics

chinkeeyong— 2008-10-02

Yeah, jumping on the bandwagon here.

This pack includes 4 physics models: Destruction, Synergy, VacBob War and Vidmaster Physics. VacBob War has been seen on Simplici7y before (with an MML script to boot) but the other three have never seen daylight.

Destruction is a classic over-the-top superpower physics model, including such gems as a flamethrower Gatling gun (which mows down enemies like clam chowder) and a flechette blood sprayer, which is in just because it's awesome. Slightly buggy, but if played well, is VERY FUN.

Synergy is also an overpowered model, but it is more reserved and realistic overall. It bears similarities to TC++, but with a slightly different flavor.

Vidmaster Physics is ALSO an overpowered physics model, but not for you. No, your weapons are downgraded to pea-shooters. It's the ENEMIES that get the power, and if you think you've seen everything and you're truly the best, try playing this. Don't even think about Total Carnage.

More information is in the readme.

$laves Physics Pack v1.0

$lave— 2008-09-21

These are some physics models I made for you. Two of them are Slow-Motion variants, and the other four replace the AR grenades with various types of mines.

$lave

Marathon: Victum Demo

IonicPaul— 2008-09-13

This is the Marathon Victum Demo. Only the maps and shapes file are included. This is compatible with the hi-res shots, WEP pack and partially with the texture enhancement pack.

Because Victum uses Marathon 2's Water, Sewage, Lava, and Pfhor texture sets as well as the Marathon Infinity Jjaro set, it would not be logical to simply add the M2 or Marathon Infinity enhancement packs because they would make the game look wrong. What you need to do is get both the Infinity and Durandal enhancement packs, then use the Marathon infinity texture script and folders, but then copy over the four Marathon 2 sets in the marathon infinity texture folder, so the folder will be like so:

-Jjaro hi-res set

-M2 water hi-res

-M2 sewage hi-res

-M2 pfhor hi-res

-M2 lava hi-res

-Marathon Infinity hi-res script

Backstory: Marathon Infinity was a dream of sorts, and Marathon 2 has just ended. You awake aboard a human-built ship.

It's sweet and simple because it will be explained in the first level.

Known bugs: The third level has no ambient or random sounds.

Report bugs to ionicpaul@hotmail.com

Underworld

irons— 2008-09-01

My only good map pack.

Unofficial Co-Op 2.0 - 1.0 Edition

tim— 2008-08-25

The number one comment I hear when hosting the Co-Op 2.0 Lua script is, "I really miss the old script."

Now, with the Co-Op 2.0 - 1.0 Edition script, those players will feel right at home.

This modified script spawns players with full health. By default, players will be "slaved" to the host's beacon, simplifying the teleport system for new players. The HUD elements from the original script also return, showing deaths, kills, and enemies remaining. While in the map view, helpful text explains how to set beacons, change targets, and initiate a teleport. Also, this script crashes more often.

Victory Dance VI

RyokoTK— 2008-08-12

This is the result of the Summer 2008 mapmaking contest. It includes six maps. Winners include $lave, CryoS, and Treellama.

Weapon Enhancement Pack

Visciom— 2008-08-05

The Weapon Enhancement Pack replaces the weapon, ammo, blood, and explosion sprites with new HD ones.

NOTE: OpenGL must be enabled to use this pack

System Requirements:

* OpenGL compatable video card (32MB of VRAM or higher recommended)

* 22MB of HD space

* Latest version of Aleph One recommended

Changes/Fixes

* Added motion blur to shell casings

* Added more detail to the Missile Launcher

* Added F'lickta blood

* Added impact sprites for drones, enforcers, and hunters

* Improved the scope on Magnum Pistol

* Other minor improvements

MapDamager Lua

W'rkncacnter— 2008-08-01

Best with 3-5 players.

VacBob War

chinkeeyong— 2008-07-17

A hilarious physics model which turns every monster into a VacBob while retaining friend/enemy data, from Ticks to Juggernauts. Works best on netmaps or novelty maps like the A1 map pack; I love testing this out on The Keep.

Includes an optional MML script which turns the player into a VacBob as well as correct the motion sensor and overhead map to display every monster as a Bob.

Forceful Anthem

nameless— 2008-07-12

A Netmap that was built and almost abandoned because of lack of time , about a small - XS map.


Jump Script

Megabyte— 2008-07-11

This script uses the microphone button to jump. It will only allow you to jump while on the ground so you can't go flying across the map.

Be sure to this host with microphones off.

Version 1.1:

Now makes a grunt sound when you jump and has cleaner beginning text (uses overlay instead of print).

Version 1.2:

Now the microphone wont interfere with the sound. This should be the final version.

The Warehouse

The Thug— 2008-07-08

After a year of chopped up progress working on this map pack and a recent 4 month break, I have managed to finish The Warehouse. Version 2.0 includes 7 netmaps. Older ones include Punk Plaza, Spaceport Alpha, Docking Bay 4, and Deserted Lobby, while the newer ones include Avoiding the Light, Imperial Uranus, and Waterloo Carnage which was completely redone!

Thanks to Sharkie Lino for helping on enhancing the sounds!

Comments and suggest are always welcome. Enjoy!

Territory

irons— 2008-06-30

Territory is a new game type for team play. Red and Blue teams fight for control of a level, with scores based on floor area. Fun and simple.

(See the Readme for greater detail.)

One Way 2

thermoplyae— 2008-06-29

Since we don't have the GLORIOUS original, I've created another map of the same spirit (if not the same style) as One Way. Here is an example review from its debut run on the metaserver: "Wrkncacnter: my only complaint is that was too awesome" So don't hesitate, download straight away! (ALSO THIS MAP WAS MADE WITH Smithy AND Lua Visual Mode!)

Best played with 6 or so people on King of the Hill or Last Man on the Hill, which is a netscript by Wrkncacnter available on this website. At some point I plan on allowing KTMWTB, but it's broken at the moment.

Marathon Map Splitter

SirBlastalot— 2008-06-29

This is a handy little OS 9 program that will un-merge a map file.

From the read-me:

Marathon Map Splitter takes a merged Marathon scenario file as produced by Forge and splits it into individual map, physics, and terminal text files for each level. It also extracts any resources into a "Terminal Picts" file. It is the exact opposite of the "Merge Levels" command in Forge.

This lets you do things like peeking at other people's physics models (ever wondered how to make a potatoanus?), fixing the bugs in Blood Tides of Lh'owon, and converting old Pfhorte-generated scenarios.


Marathon File Typers

SirBlastalot— 2008-06-29

These are some handy little applets that change the filetype of anything you drag onto them. They're useful for playing windows-based maps on a mac, or looking at them in forge. The tools are somewhat dated, as most recent maps, shapes, etc are in the universally compatible format, but the file typer may still be of some use.

CTF Flag Shapes Patch

herecomethej2000— 2008-06-28

Finally, some actual flags for CTF maps! Shapes patch for use with Juice.

v1.1 They are big and easy to see now.

Sky Saw

$lave— 2008-06-17

Sky Saw v1.0

Sky Saw v1.0 is a map I made, trying to make a netmap in the style of a map I made in Tranquil Graves, Rapture. In my opinion, I completely failed, so this will probably see many nearly completely different versions (keeping little besides the physics). Despite the fact that this didn't turn out nearly how I wanted it to, it still is (for me and a few other people) quite an enjoyable map; just not nearly what I wanted it to be. The map is merged with physics, which mainly allow you to fly with the fists, give the shotguns more backblast and alters the fusion pistol.

That said, enjoy if you can,

$lave.

Hello Mother Earth

$lave— 2008-06-17

Hell Mother Earth v1.0

Hello Mother Earth is a remake of a map called Goodbye, Mother Earth originally made by irons, released (most recently) in the pack PRAHBLUM PEACK.

The map is best suited for around 3 to 5 people, but duels on it work fine.

PRAHBLUM PEACK

irons— 2008-06-05

Formerly called "Rejects," PRAHBLUM PEAK is the set of maps I culled from Underworld as I built that pack up to its glorious state. These aren't necessarily that bad, and I'm putting them online because there is (or was, at one point) a demand from some fans of my levels. These were usually the cheap players who loved how horrible the balance was, but I still appreciate their support. The README goes into pretty good detail for every level.

PP 304f6855 has six levels.

Seanyx's Big a** physics pack

seanyx-chris— 2008-05-14

These are plenty of physics I made using Hakvil 1.03 on my own time. These physics are made for Infinity, but if you try and use them on Durandal, it works too (I think). I took the time to make the mods more authentic, editing gun sounds as well.

Lazer Tag: Weapons mod.

Overpowered: Aliens are very strong/Weapons Mod.

Piercing explosives: Weapons mod.

Pretty Colors: Color mod (makes for a neat look?).

Quickdraw!: All weapons draw faster.

Super Punch: Fists have foward and backward recoil, 4000 damage w/ 400 random damage.

WTF?!?: Nuff said.

In the Player Physics folder:

Feeling Doom?: Weapons have a side bob reminisant to how weapons in the Doom series moved.

Flying High: Typical flying physics (walking allows you to fly). Punches have foward and backward recoil to get you in flight.

Impervious: The player is invulnerable to any damage. Great for checking things on a newly built map?

Sonic Speed: You move twice as fast.

There are three? (I think) which will cause the game to crash...:

- Overpowered

- Piercing Explosives

- WTF?!?

Enjoy!

Dodge & Cover

Cathunter— 2008-05-11

I don't know the original author of this map but since it seems to be popular I'll add a copy here. If someone know where it came from please let me know.

Good for 3-8 people in closed arena allowing plenty of "dodge & cover" while playing.

Pfhorge source code

Cathunter— 2008-03-27

I promised to upload this over a year ago, to accompany the Pfhorge application & manual.

Cranberry

Cathunter— 2008-03-27

I don't know if anybody still wants to use Cranberry but I noticed it no longer seems to be available on-line. This is the application v3.0.b5 which would handle Lua & MML; the package includes various scripts people had left on Mike Benonis's site.

Azure Dreams

irons— 2008-03-19

Old maps. They're going up here for a few reasons: nostalgia, laughs, and in the event that someone has films that run on these levels. If you want something different (and maybe not in a good way), take a look in here. At least it has an extensive history of the life and times of the map pack. Oh man, I'm laughing so hard.

Victory Dance V

RyokoTK— 2008-03-09

This is the result of the fifth Mapmaking Contest. All five entrants are included. Congratulations to treellama, irons, and $lave for securing the top three positions.

Flying physics

Phortiphy— 2008-03-09

This is a 2 physics pack that I made a while back. The first one is playable, if rather gimmicky. The second one IS NOT PLAYABLE AT ALL, *EDIT* and was included as an example of the variety of things you can do with this *EDIT*. They both involve pressing the walk key to "fly". Nofall2 is not playable because I set player gravity to a negative number when walking, but the problem is that if you're killed you just keep going up and up and up into the ceiling. Because of some unknown engine property, if you accelerate into the ceiling while dead at a constant rate, it sends you up through the ceiling, where everything looks untextured, then for about a minute of that you come up through the floor, continue upwards through the ceiling and repeat. Because your corpse is still moving, it is impossible to respawn.

There. Do what you will with this, but at least let people know what you are doing before hosting it. EDIT In response to Tim, here are some suggestions for getting the most out of this: 1) Certain maps, such as Intercontinental Divide, get the most out of this (I found quick six in general to be pretty good for it). 2) The setup of this is such that a person on the ground can usually trump a flying person. That's alright, because in my experience there's only one or two people spoiling like that. 3) You can control the rise and fall (and direction [you can build up mad speed]) by shooting in the opposite direction (preferably with a machine gun, rockets don't work as well).

All credit for concept goes to Count Roland. Other tweaks are credited to me. He has okayed this for distribution last time I saw him.

High-res Landscapes

Tim Vogel— 2008-03-09

High-res Landscapes for use with Aleph One for both Marathon 2: Durandal and Marathon Infinity.

New in 1.1:

- Some of the landscapes, didn't loop properly, now they do.

- Some minor visual improvements to the actual landscapes. And some graphical flaws have been removed.

- Landscapes are now .DDS instead of .JPG, increasing their in-game performance and quality.

- The landscapes can now be scaled down in the graphics options in Aleph One if they happen to slow your system a lot. (Also thanks to .DDS format).

- An optional script file has been included to keep the landscapes in place when OpenGL Fog is turned on.


"

Crimson Skies

$lave— 2008-02-29

*Crimson Skies 3.0*

Crimson Skies 3.0 is the fourth edition of my second map pack, it contains eight maps now, they are:

Confessions of a Carrot

Terminal Frost

Ultraviolet

Interstellar Overdrive

Thoughts of Rain

Pigs on Fire

L'hiver

Blood Moon

I hope you enjoy the pack, consult the read-me for more information.


"

Sovereignty

Windbreaker— 2008-01-27

Sovereignty is my first netpack now containing 8 maps. I first released this netpack in April, 2007. I am pleased with the outcome and quality; even for the older maps.

In this final update (v1.2), I have added 1 new map, and fixed a blatant ambient sound error in The King of Infinite Space. I also managed to fix a terrible error in 50% of the maps, where the players would only spawn in one or two places throughout an entire game.

NOTE: For best results, don't use the hi-res textures.

Second Quest

RyokoTK— 2008-01-08

Second Quest is a project designed to remake the original Infinity netmaps, as well as maps from other classic sources (Coriolis Loop and Marathon 2, currently). The end goal was to make them playable and enjoyable, and I believe we succeeded on all counts, with a total of 29 maps so far. It is a collaborative project, including efforts from myself (RyokoTK), screamingfool, Kinetic Turtle, Irons, and treellama.

Final round of Mayhem 3

Phortiphy— 2007-12-25

This is the final round of the Mayhem 3 tournament. There was a point, at around 3-4 minutes where I just gave up, as I was not entirely happy with the map choice, but oh well. Congrats to Megabyte for a stunning decapitation of my self-confidence! :D

EDIT: This map requires The Warehouse to run.

Holiday Showdown

nameless— 2007-12-23

My new map, play tested , MY PRESENT TO THE COMMUNITY,

alot of people on the meta liked it.

WITHOUT FURTHER ADU I BRING TO U,


"

M1A1 Netpack

$lave— 2007-12-10

M1A1 Netpack Version 1.0

The M1A1 netpack version 1.0 has finally been released coming just short of the goal of 10 maps, it features 8. All maps work with EMFH, while a couple also work for KOTH or KTMWTB. All maps are merged with M1 physics and are ready to be played. Here are the maps:

1. A Claymaud Patina - KingKidTofu

2. Scape Goat - KingKidTofu

3. Bio Mechanical - $lave

4. Bogyphobia - $lave

5. Kashmire - $lave

6. Sit On My Face - $lave

7. Fatal Attraction - $lave

8. Flaming Chisels - The Thug

You can check the read me for more details.

Thanks to The Thug and KingKidTofu for contributing maps, and I'd love to see more people contributing in future, enjoy the pack!

"

Sewage Eviloution

nameless— 2007-12-06

A Arena map

Please dont say redo it , i think it was alright.

Tested with bobs.

(Cant Forward Ports....Lost Password)

so please use constructive criticism.

-Nameless

Version 1.1.4 Fixes

-Added in a passage

-added some spawn points

-added some weapons

-fixed an untextured poly

-added in more teleporters

-added a juggernaut

TTEP 7 Marathon Infinity

Tim Vogel— 2007-12-06

The TTEP (Total Texture Enhancement Package) is a massive package containing remakes of the original textures from the Marathon trilogy.

It replaces the original low-quality textures with new high-ress versions with a maximum size of 1024x1024 pixels. I've tried to get them as close to the originals as possible.

New in version 7.0:

- Script files have been cleaned up and files have been renamed to make it more clear how to install.

- All textures are now optimized .DDS files, with increased performance as well as quality!

- Textures can now be scaled down in Aleph One's OpenGL settings. This also makes the TTEP a single size package, there's no longer 4 different sizes.

- A lot of the textures have tiny flaws removed, some are completely redone to make them look better.

- The Textures are now divided by their games, meaning you're not forced to download and use the Marathon 2 Textures when you only want the Marathon 1 replacements for example.

TTEP 7 Marathon 2

Tim Vogel— 2007-12-06

The TTEP (Total Texture Enhancement Package) is a massive package containing remakes of the original textures from the Marathon trilogy.

It replaces the original low-quality textures with new high-ress versions with a maximum size of 1024x1024 pixels. I've tried to get them as close to the originals as possible.

New in version 7.0:

- Script files have been cleaned up and files have been renamed to make it more clear how to install.

- All textures are now optimized .DDS files, with increased performance as well as quality!

- Textures can now be scaled down in Aleph One's OpenGL settings. This also makes the TTEP a single size package, there's no longer 4 different sizes.

- A lot of the textures have tiny flaws removed, some are completely redone to make them look better.

- The Textures are now divided by their games, meaning you're not forced to download and use the Marathon 2 Textures when you only want the Marathon 1 replacements for example.

TTEP 7 Marathon 1

Tim Vogel— 2007-12-06

The TTEP (Total Texture Enhancement Package) is a massive package containing remakes of the original textures from the Marathon trilogy.

It replaces the original low-quality textures with new high-ress versions with a maximum size of 1024x1024 pixels. I've tried to get them as close to the originals as possible.

New in version 7.0:

- Script files have been cleaned up and files have been renamed to make it more clear how to install.

- All textures are now optimized .DDS files, with increased performance as well as quality!

- Textures can now be scaled down in Aleph One's OpenGL settings. This also makes the TTEP a single size package, there's no longer 4 different sizes.

- A lot of the textures have tiny flaws removed, some are completely redone to make them look better.

- The Textures are now divided by their games, meaning you're not forced to download and use the Marathon 2 Textures when you only want the Marathon 1 replacements for example.


Nameless Physics pack

nameless— 2007-12-02

A pack of 4 of my latest physics models.

List.

1.Dual SMG's

2.Fun Physics

3. Auto Stuff

4.Juggernaut Missile Launcher

Trilogy Loading Screens

Tommy-TBone— 2007-11-04

A collection of loading screens for use with M1A1, Marathon 2 and Marathon Infinity. Includes contributions from myself, Visciom, The Thug and Megabyte. Will only work with Open GL enabled.

JUICE

irons— 2007-10-20

JUICE is a Java-based--and, therefore, cross-platform--utility for editing map files. It can't replace a dedicated editor like Forge, but it is capable of editing several aspects of map files, most of which are geared toward fixing and tweaking network maps. For example, you can edit existing and place new level objects; you can change monster and item parameters; you can do some things that no other editor will let you do. If you're a mapmaker who needs to edit these sorts of things, but without consistent access to a Macintosh, give JUICE a try.

A manual is included, both in HTML and PDF forms.

v1.1.1 adds the ability to embed shapes patches.

v1.1 includes the long-anticipated texture converter.


Tranquil Graves

$lave— 2007-10-20

Tranquil Graves 2.0 is a very heavily modified version of my first net pack. It includes 14 maps:

Shrine

High Hopes

Zen of Wrath

The Sheik of Araby

Lobby

L'hiver

Black Wave

King of the Underground

Eclipse

Ethanol

My Body is a Cage

Rapture

Space Truckin'

The Down Under

Swoosh!

It also contains many bug fixes and some modifications to my earlier maps, see the read-me for more.

Carnage Pack v1.1

TweeterMan— 2007-10-18

These definitely aren't the BEST maps here, but I figured I'd share them with the few that are interested. These 2 maps of mine are almost a year old. I really plan on making more in the future, as soon as I can get Basilisk II to work under Windows Vista...

Enjoy these maps...as much as you can, anyway.

Kill Them All II

RyokoTK— 2007-10-15

Kill Them All II is a short but intense scenario for Marathon Infinity. It is a collaborative project, wherein the challenge for each mapper was to make complete, high-quality levels with 100 or fewer polygons.

KTA2 features 11 maps from five mappers: screamingfool, Drictelt, Hangar96, shadowbreaker, and myself. It's difficult, with loads of carnage -- very fun.

Bits & Pieces

Pfhorsome— 2007-09-08

A fun map, semi-large, a few interesting rooms. It's fun, try it out!

Marathon C: Version 7

Axle_Gear— 2007-09-05

The game is still vastly incomplete, but the maps themselves should work just fine.

Things that are missing:

-Logon/Logoff screens

-Terminal pictures

-A proper intro? (Considering making a neat little 'unplayable' level in the future to kick it off).

-The rest of the levels

Things it DOES have:

-5 playable maps, including the extra path for failing to be 'stealthy' in the first level.

-Physics and terminal text for every map

-Use of color tables left untouched in the orignal Marathon Infinity

With any luck, all you'll need to do to run the scenario is download the map, and use all the other standard shapes and images that come with MI, leaving the whole download at just a smidgen more than a megabyte.

If you download this, please try to break the levels in any way you can: grenade hop, launch yourself, take goofy paths, etc. And let me know if you find any bugs. I'm trying my best to make these very high-quality maps, since there are so few of them.

And another thing: I'm holding a little contest. Make a proper Marathon film, and try to beat 'Satellite of Love' as quickly as you can on Total Carnage (bonus points for playing through the first level to get there). I assure you, you'll be in for a challenge: I, the creator of the level, can barely beat it... sometimes. I hope some unfortunate players are prepared to bathe in grenades. :D

Enjoy!

Tranquil Graves

$lave— 2007-09-03

My first net pack containing 9 maps. All maps work with EMFH, most work with KOTH and some work with KTMWTB. I am overall very pleased with the this as my first net pack and hope you will enjoy it!

Very early beta of two maps I am making

Volcanon— 2007-08-27

This is hopefully a "fixed" version of my maps. I works on OSX and OS9, but I don't have a PC or UNIX computer to test the other versions of A1.

There's only one terminal picture (which is a placeholder) so if you lose the resource fork on a PC, don't sweat it.

Gravity's Rainbow

King Kidtofu— 2007-08-26

This is a collection of some of my most recent maps. Most of the maps here are in the medium and small category, so do not expect to have more than 5 people on each map.

I Hope you Enjoy the pack.

Gravity's Rainbow 1.21 includes two new maps added, " |3 A |< A" and "Oreta Awai Tsubasa." | F.A.M.A.S | is now fixed in this version also.

You Better Move

LegacyTyphoon— 2007-08-18

You Better Move v1.2

This is the first map I've ever created. I submitted it into Ryoko's Map Making Contest III, which I suprisingly got 7th place in...Hey, it was an achievement for me. This is a small map, it was initially built for four players and up, and I still play it as such, but it works well as a dueling map.

Really though, if you like chaos...play it with six players...really, try it out...Its fun...I swear.

Suggested Players: 6 (...2+)

Polygons: 170

Weapons: Fusion Pistol, Assault Rifle, SMG, Flamethrower

v1.2

Fixes from initial contest release:

-Bouncy walls fixed

-Weapon placement changed

-Collectable weapons slightly changed up (I took out the Alien Shotgun and put in the TOTZ)

-TOTZ respawn rate and locations changed for balance reasons

-Teleporter added for some fun

Total Carnage ++

LegacyTyphoon— 2007-08-18

WELCOME TO TC-plusplus v1.4

As with all the previous versions of TC ++, the main objective was to create something completely insane to add to the mayhem already associated with Marathon. All the weapon's have been changed, however, there are no flying BOBs, screaming Pfhor rockets, or anything like that. TC-plusplus is actually a fairly simple modification to the Marathon weapons. All the weapons have been modified so that they fire more, fire faster, and overall, fill the level with bullets, energy blasts, and high explosives.

However, this isn't one of those increase everything to max and have a completely �¼ber SPNKR that makes the player who gets it first God. TC-plusplus is as balanced as I could get it. So, there are no ultimate weapons, the weapons are as close to their roots as I could keep them. The SPNKR is still the SPNKR, and the TOTZ is still the TOTZ.

v1.4 is probably one of the more balanced versions of TC-plusplus. I've toned down some of the weapons, changed the rates of fire, and lowered the amount of damage done by some weapons.

So, if this is your first time playing TC-pluspluss, enjoy it! If you've played the previous versions, this is an update to have.

NOTE ABOUT TC-plusplus:

The previous versions of TC-plusplus had problems sharing weapon physics. They seemed to like taking the SMG and pfhuxing it up in the Standard physics file. To fix this, you have to select the Standard Physics and then restart Aleph One.

HD Scenery for M1A1

Visciom— 2007-08-14

Replaces some of the scenery objects in M1A1 with new HD ones!

Pfhorge

Cathunter— 2007-08-13

Pfhorge is an OSX map making utility, as yet uncompleted but usable. There are still bugs with terminal editting and map compilation while the texturing can't be carried out in the visual interface.

I've included a manual that assumes you are already familiar with Forge.

Map Viewer One wxWidgets version for Windows

HogePiyo— 2007-08-13

The map viewer.

With this, you can view any map you chose.

For detail, read the document this archive file include.

** note **

This map viewer can load only INFINITY Shapes file "Shapes.shpA," not M2 nor any other.

+ Ver. 0.51 : fixed selecting dialog's bug

MPiD Beta

Winter_Wolf— 2007-08-12

Marathon: Pathways into Darkness Version 0.5 now available!

I am sorry it took so long to get this beta out to the public. The reason was that the MPiD Images file was giving a lot of trouble and so I have decided to replace it with a regular Infinity Images file.

If you download the beta I would love to hear your opinions and/or suggestions. I will not appreciate ugly rants but any sort of constructive criticism is VERY welcome. Please post your thoughts here or email me at: nhoad at sunbeach.net

Now, there are several problems in this beta that I am already aware of. If you have a suggestion for how to best fix them I would be happy to hear it:

Most blue in the game is transparent: This is a problem caused because of the blues used in PiD. DeepThought is indirectly helping me fix this problem.

Monsters get stuck in walls or don't attack immediately: This is a mapping problem which I intend to fix as I polish the levels. Any mapping tips are welcome!

There is no resting: Bobwithkeycard is helping me implement resting, for the moment there are only a set number of health potions per level.

Some items are undersize or oversized

Levels seem really short. This is simply a fact of PiD levels, if you move at any sort of decent speed the levels become much shorter

PLAY ON NORMAL DIFFICULTY! PiD was not designed for multiple difficulty levels and neither is MPiD! Monsters on Total Carnage WILL eat you alive!

You cannot go back between levels: A1 doesn't like this feature and it would be incredibly hard to implement (and not really worth it in the end). So there will be no backtracking.

Those are the big problems and I hope to fix them all. I REALLY want to hear your recommendations, opinions or even encouragement! If there are any problems in the beta (such you cannot travel between level 3 and 4) let me know and I will upload a corrected map file for the beta.

What to expect in future versions:

A completely new Images file.

New high-res textures, weapons and sprites by DeepThought

New LUA by bobwithkeycard (LUA which will allow resting, talking to the dead PiD style, nuclear bombs and more)

Chapter screens by Phobos-Romulus

All of the original PiD levels

Thank you all very much for your support and I hope you enjoy this beta until the full version of MPiD is released! Note: There is no release date so don't bother asking.

Many of the MPiD team members have come and gone over the years and I believe that myself and Patrick White are the only remaining active members of the team listed below.

Beta Credits:

Raul Bonilla

Nicholas Hoad

Loren Petrich

J�³hannes Gunnar

Alexander Strange

Tim Vogel

Patrick White - Images

Hugo Forss - Icons

Special Thanks:

Bungie

Forrest Cameranesi

The Marathon Mape Making Guild

Hamish Sinclair (for maintaining PiD at Bungie.org)

The Aleph One Team

James J Cousar

Goran Svensson

Claude Errera

Gregory Smith (Treellama)

PS: The MPiD Team is in no way responsible for any damage caused to your computer by this beta.

PPS: I have a serious issue with crediting people, I MUST do it. If you notice anything in this beta you believe you were not credited for let me know immediately please!

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Hangar-96— 2007-07-21

A house with a small outdoor area. Thin walls and corners can be shot through with projectiles having a 56.25% chance to pass through both sides of the wall. 4 players max.

Victory Dance IV

RyokoTK— 2007-07-08

This is the result of the fourth Mapmaking Contest. Out of 11 total competitors, 7 people made the final cut, leaving us with a solid pack of great maps.

Winners include Windbreaker, treellama, and Kinetic Turtle, though the final product has 7 maps from 7 mappers. A great showing!

Gladiator Netmap Pack

Megabyte— 2007-07-07

These were maps originally going to be the netmaps for Marathon Gladiator, but when that project was abandoned The Thug decided to release his netmaps as a pack.

Since he didn't feel like joining any online sites i have to post these for him.

This contain some of his original maps along with some of his new ones.

Thank You, Come Again!

El Twixxo— 2007-06-20

This is a beautiful netmap that I made one night when I was tired, bored and didn�t feel like going to bed. Enjoy

Red Spectrum

RyokoTK— 2007-06-20

30 netmaps that see a lot of play on the Internet. You've probably seen some of these maps before.

This project took me about two years to complete. Enjoy!

Kill Them All!

RyokoTK— 2007-06-19

Kill Them All is a short but intense mini-scenario for Marathon Infinity. It is a collaborative project, wherein the goal for each mapper was to make complete, high-quality maps that had no more than 100 polygons.

KTA features 15 levels by myself, screamingfool, Kinetic Turtle, irons, and Shadowbreaker. It's a difficult but action-packed game -- very fun.

CTF Castle Carnage

herecomethej2000— 2007-06-10

This modifcation of Dave Baily's map is my first attempt at CTF. For some reason some people like it though personally I'd choose CCR2 (part of Magenta Filter 1.3) This version works with CTF lua 4.0.2 so you guys can stop bugging me to email you maps. ;)

The readme goes in to further detail.

Revel

screamingfool— 2007-06-05

This is the fist map pack that i've circulated widely. My focus on this pack was creative architecture and over the course of 3 major revisions i've gotten the flow of these maps up to speed as well.

Victory Dance III

RyokoTK— 2007-06-02

This is the resulting netpack of the third Netmap-making contest. The top seven mappers out of a total group of nine made it into this pack, which I can easily say is the best Victory Dance pack so far.

The winners include screamingfool, Treellama, and irons, though the pack has 7 maps from 7 different mappers in all.