Welcome to the Da'nara T'bat. The S'pht'Kr tried to prevent you from getting here, but I outsmarted them. You were knocked unconscious so just sit here and rest for a while. I think there is an energy canister in the closet. The Pfhor have sent fighters and troopers in to either stop you or take over this ship. The bad news is the 'Kr have retaliated by shutting off cargo platforms and locking doors. The good news is they so engaged in battle they have forgotten you. They might fire on you, or they may be expecting you to help them, it is hard to say at this point. If you are still in need of ammo and weapons, check the rooms in this area. We will transport over more when we can. The Pfhor have managed to get at least one platform working in this area of the ship, but you must get platform 23B running before you can get to the docking bay or control room. And by the way, try and stay away from the windows. The Pfhor ships might be able to see you.
On one of the lower levels, there is a switch you need to hit to get platform 23B started. There is a sewage leak in the area that has caused damage to the electrical system on the lower decks. Be prepared for a swim. Many of the doors and platforms require a code card to activate them. If you can find one of them, I may be able to replicate more and transport them to you.
You will find transporters all over the ship. The S'pht 'Kr use a built-in beacon to control the destination of either themselves or cargo. If you are brave and use them you will end up in the last place that transporter was set to. Be careful, I don't want to have to go searching for you in a pit of sewage.
Behind you is the switch for platform 23B. If you didn't pick up the access card from the replicator down in the sewage, I suggest you go back down the elevator and get it. I will analyse it and send of more them as necessary.
<checkpoint 0>
Head towards the cargo bay. And expect to run into more Pfhor troops. There is a transporter in the storage bins in the upper deck. We will send you another access chip to that location. Down the hall to the right is an orange-coloured wall -- the only one in this area of the ship. Head in that direction.
<checkpoint 0>
Do you have the access card we sent have you? If not, go to the cargo bay and get it. You will need to open the doors to the storage bins to get to the transporter.
Once you have the second chip, go to docking control to shut the cargo bay doors. You can see the control room from the dock.
After the doors are closed, find a terminal at the bottom of the drop chute in the southwest corner of Level 23. You can be transported out from there.
There is a transporter behind you, but I doubt that it will be of any use. The S'pht 'Kr use a built-in beacon to control the destination of the transporters. Hence they will take you to the last place one of them went.
<checkpoint 1>
Are you lost? Find the access card and close the docking bay doors. You must do this quickly, or we will lose the Nor'Haket for good. To leave, return to this terminal. If you need to get to docking control quickly, go up the elevator, and down the hall to your left. There is a teleporter in replication control.
<checkpoint 1>
Are you lost? Find the access card and close the docking bay doors. You must do this quickly, or we will lose the Nor'Haket for good. To leave, return to this terminal. If you need to get to docking control quickly, go up the elevator, and down the hall to your left. There is a teleporter in replication control.
The ship is safe now. I moved it closer to Boomer so I can keep a better sensor lock. Once we get this space ship running under it's own power, I will turn control of it over to you and a few humans.
I have found another abandoned complex on the surface of the planet. Perhaps we can find more D'Hara chips or better yet enough information to begin making our own. They are much more efficient than either S'pht or human data units. This location seems to have abandoned technology more suited to our needs, but it has a series of locks, lock-outs and triggers that are going to make access difficult. I need you to open a few doors and turn on the data banks before I can analyse the situation.
Remind me to limit Pfh'Joueur's communications access, the editing of log-off messages has to stop now.
<checkpoint 0>
Do you have the access card I sent you? If not, go to the cargo bay and get it. You will need to open the doors to the storage bins to get to the transporter.
Once you have the second chip, go to docking control and shut the cargo bay doors. You can see the control room from the dock. Go back to platform 23B near the orange walls and head north east.
interlevel teleports