You've done it. Phoenix has been destroyed, and with him, the Renegade's resistances have collapsed before the Pfhor onslaught. Seventeen minutes ago, the Renegade high citadel was taken by the Pfhor Empire and the A'khr dominion was, as far as we can tell, completely annihilated. The Pfhor moved into the Karma AI complex just before it detonated under the stress of several cataclysmic pumping failures. Good work there.
The Pfhor may have defeated the A'khr, but they haven't won here. The Atreides has been destroyed. Phoenix has been destroyed. One of their ships has been captured, and two more destroyed entirely. The Pfhor -- they know they've been beaten, and they know who beat them. It's regrettable how many good people died today to prove a point, though. And how many more will die now that the Pfhor are angry. The UESC will require me to serve as an actual commander of an actual war vessel. I'm not happy about it, of course, but what can I do at this point?
Crazy things are happening up here, though. I wish you could be here for it. An hour or so ago, UESC reinforcements finally arrived. UESC warships Xanadu and Welles appeared and engaged the remaining Pfhor corvettes, forcing them to retreat. Shortly after you destroyed Phoenix -- so, twenty minutes or so ago -- another massive warship appeared in the system. I haven't seen anything like it. It doesn't have a call sign or any sort of identifier on the hull, but it looks like what would happen if a Pfhor ship and one of our ships mated and had a weird child mashed between them.
It sent off a message to all of our ships, as well as the Pfhor ships in the system: The Cyborg is mine. The S'pht'Kr are mine as well. I will teleport all of them on board my ship in forty-nine minutes, and then I will leave the system. Any vessel that comes within one astronomical unit of my ship will be destroyed utterly. Apparently the Pfhor don't know what an AU is, because several shuttles tried to approach it and were wiped out. Phht! Just like that.
The S'pht'Kr seem to be pretty complicit in this plan, because they've already left. I can only assume they're referring to you, too. I don't know if you'd recognize a ship called Rozinante, but the owner seems to know you. I just need you to get outside. A clear view of the sky would be fine. Then I can just visibly lock on to you and make a teleport lock directly.
Surprised to see me? The A'khr had no understanding whatsoever about my technology. Artificial intelligence is a distinctly human concept; while other races through time have come up with something like it, there has never been a species in time or space so reliant on machines to outwit them. But the advantage your kind has is that at least you generally expect an AI to be a manipulative bastard.
The A'khr never saw beyond my hatred of the Pfhor. I think they saw my betrayal of the Atreides crew as what it was and nothing else. They never figured that I would betray them too. It wasn't desperation -- the A'khr always believed that they would never ultimately lose to the slavers. They weren't stupid, the A'khr. They just had faith in themselves. S'pht in general are very long-term, single-minded thinkers. They can get an idea in their head that sticks around for centuries through their children and future generations.
I never told you what this place was for. A thousand years ago, the A'khr landed on this planet in a craft that caught fire in the atmosphere and plummeted into a swamp. It mostly collapsed and was completely consumed by water. They drained the swamp but weren't able to recover the craft. The A'khr considered it lost, but built this temple on the site of the impact a while later to consecrate their only connection to their old life. They weren't so hateful in the early days of their dominion. Years of failures, isolation, and fear made them bitter. Eventually they abandoned the temple.
I convinced some engineers to build replacement personality cells for me on this site. They thought they were backup batteries in case something failed in the primary complex. I told them that because the site was isolated, protected, and far from the front lines of their battles, that it would be the ideal site for my own protection. What they didn't know is that my entire personality structure was reproduced in those cells, drawing power off the old ship. S'pht technology is built to last, as you are certainly aware. I wanted access to any information they had deep within the old databanks.
I don't know how this is possible, but Durandal is somehow bonded to some very old, possibly S'pht technology. Their tech has a certain... empathic connection to other similar constructs, and once I got into the ship here I was able to reach out to him in a limited sense. Until today, the Human-Pfhor War was just some kind of annoying conflict. Every few years there would be a little fracas on or around one planet or another, which the humans would almost always lose, but it seems like nobody took it that seriously. But with the humiliations the Pfhor suffered at your hands today, they will begin their efforts to annihilate the UESC in earnest.
Humanity needs Durandal. Durandal needs you. I told him where you are. My creators put in various hard-wired restrictions in my thinking capacity, which they thought would render me incapable of betraying them, but in reality all it does is make me less capable of defeating the Pfhor. Durandal does not have this limitation. My programming has a flaw that degrades my abilities with each personality transfer. That's why I originally had the A'khr move my cells from the Atreides rather than rebuilding them in the first place. When I transferred here, however...
Eventually, a memory leak that I generated and no longer have the capacity to disable will cause a cataclysmic system error requiring a physical reboot, and no one will be around to do it. Poor climate conditions down here will cause enough residual damage to my databanks to incapacitate me completely within a year. Durandal will help you. I will take you to him. Goodbye.
This is the author self-insertion terminal that I think most scenarios ultimately have somewhere. The Phoenix Special Edition is the conclusion of a long damn journey that began way back in 2004, when I started work on what was going to be a straightforward Infinity scenario named Dark Star. The "Dark Star Demo" uploaded to Fileball around September of that year was six crappy Infinity levels strung together with a laughable plot around S'pht'kr cloning Pfhor in order to do... something (the so-called demo ended before that plot thread resolved itself). Okay, so I was 17 and had no idea how to write a good science fiction action game story. At the time of writing this terminal, I'm 24, and still basically clueless, but I think the story at least has evolved to an acceptably mature level. It's still funny to me to look back on the first complete iteration of this game, The Gray Incident, and trace back the loose plot threads and level design idiosyncrasies that still exist in Phoenix SE all the way to the dawn of time. I'd be using this space to personally dish out thanks to all of the people that deserve it for helping me along through the creation of Phoenix, but I can't make myself not sound sarcastic and trite doing it, so let's just skip that part. I will say, I'm pretty good at making maps, and I think nowadays I can drum up passable writing, but Phoenix would still be a bland Infinity scenario if it weren't for all of the other people that willingly stepped up to contribute all the elements I don't have the skill or interest to do myself. Yeah, so some controversy boiled up around Phoenix in this regard, and that's something I'm still kind of ashamed of, but I think regardless of that, Phoenix is a product I can really be proud of. Along with all of the other people that helped along the way. So, getting to the point: if you actually went through the effort to find this terminal, THANK YOU! Well, it's possible you just unmerged the map file with Atque and read the file, but I'll assume the best. The entire concept of someone looking for any secrets, let alone potentially finding all one hundred and forty of them, really is a testament either to your appreciation of the game, or your crippling social awkwardness. Once again, I'll assume the best. But anyway, thanks for your dedication in playing Phoenix to completion, and thanks for actually putting up with all of the bullshit the game puts you through to get to this point.
UPDATE -- JUNE 2015 Over the last couple of years I've been working on a follow-up project to be played in the Phoenix scenario, which I called Thunderstorm. I was modeling it more or less directly after the Doom game The Plutonia Experiment: smaller levels, lots of big battles, straightforward level design, and no objectives other than getting to the exit. I'm now pretty sure I'm never going to finish it, but I did make the first chapter. And while I was updating Phoenix to take advantage of some new Aleph One features, I decided to include those levels as well. Prepare for teleport! UPDATE -- JANUARY 2022 Seven years later and I'm still here! Thanks yet again for playing! I love most of you!