6: All Good People are Asleep and Dreaming…

terminal 0

unfinished

I lost contact with you earlier. No hard feelings, the commune-array simply slipped my mind. I hope you're feeling better, because now we need to find the Stak'pha. I'm assuming theyre holed-up in some religious temple, praying to Great Mother and sucking the entrails from the rodent animals native to this planet, assumedly to show their devotion. All Pfhor are masochists. Executions are regular and swift, dallying equals death, as a once-living Pfhor class Enforcer captain once stated. First thing first, i've compiled a list of the upgrades UESC has made to their already ridiculously huge list of weapons. Here is a sample of the main differences between your older weapons and the ones you've been forced to be accustomed to as of late. The Magnum Hyperion: Lighter, faster, more accurate, and makes less noise. One must wonder why the clip stays the same. X3-War shotgun: 3 cannons, for a more powerful punch. Reloading will take a bit more time, but it's power compensates for this little drawback. I knew you'd like it. The SPNKR x24: this weapon was supposed to be used on Nor'korh, but was not. Fires 3 rockets instead of two, and doesn't produce the irritating smokescreen that you were so fond of in earlier exploits. The SMG-P90 "Slayer": This SMG model uses depleted plutonium ore, which inflicts deadly trauma to the nervous systems of organic creatures. Still, it's usefulness against any other type of hostile biped is wonderous. There is more, but you're already growing bored, I can tell. Go out and use the weapons, then. Seth

terminal 1

unfinished

If you picked up the uplink chip, good. Now look for this area, and for this chip slot, Every important area are marked on the diagram to the left. Hold your nose, and don't swallow, whatever you do. You may be a cybernetic wonder, but your living stomach isn't likely to handle poisonous plant matter. Keep looking. Seth

terminal 2

unfinished

Good work, you've powered up the gate door. Now, keep exploring the area, the must be another chip down for you. This one will be needed to unlock the door shown here, which will lead you to the control tower. ( my pattern scans indicate that the door is located behind the four dam. ) As soon as you have activated the door, go to the left and take the teleporter shown on the diagram ( last image ). This one will transport you to the tower. In the tower, look for the control switch on the top floor. Activating it should open the next area you need to gain access to. Unfortunatly, some kind of magnetic force field prevent me to scan the next area. Seth

terminal 3

unfinished

The Pfhor have never really mastered the art of conforming to new environments, as humans have. A poignant example would be their mining shafts. Usually bottomless pits with hopelessly weak photon bridges, usually known for dumping inspecting officials into the chasms below. Fortunately the bedrock here is much too tough for the Pfhor's cutterrays to handle, so it's become a geometric mess. The door leading to the main gate has been locked prior to your arriving, as they expected you. Expect Pfhor to be lurking in the shadows, awaiting orders to pinch off your escape and cut you down.

terminal 4

success

Good work. We now have access to the ruins. Inside the ruins, there is an encrypted terminal that lead to the are of the portal of Sigma. I'm sending you right there.