1: Missed Island

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Welcome to Missed Island

VISITOR'S GUIDE TO MISSED ISLAND Presented by the Greater Missed Tourism Council Sponsored in part by Slick’s Oil Co. “Makers of quality lubricants (indoor use only) and other Slick products.” To enhance your stay on our beautiful island, we present the following list of sights especially worth seeing. Feel free to visit them in whatever order is most convenient for you. 1. The prestigious Library of Missed, where works of literature and art by distinguished residents are displayed. 2. The acclaimed Planetarium, next door to the Library, which for some unexplained reason contains nothing but a bookcase. 3. The Lookout Tower, giving you a breathtaking view of several of our other prominent landmarks. Some of the photos in this brochure were taken from this vantage point.

4. The charming outdoor sculpture, Two Big Gears on a Hillside. Surely a prime example of Modern Art, as proven by the fact that none of us can make any sense out of it.

5. The world-famous Sunken Ship, in Missed Harbor. Who knows what treasures might lie under the waves? Note: diving is strictly prohibited in this area. Sponsored in part by Phan Pfhar Sfaern-Wsawn Tshah, the Ministry for the Eradication Through Imitation of Hostile Species Unsuitable for Enslavement. “Client species won’t follow instructions? Ask about our two-for-one destructions!"

6. The picturesque Missed Gardens, centered around the celebrated Fountain. Admire the exquisite detailing on the columns here.

7. The Island’s Largest Tree. Warning: attempting to climb up this tree is definitely the wrong way to go.

8. The remarkable Clock Tower. It may not keep time very well, but what stunning architecture! Beware of the clock’s designer, who has been seen wandering around the island muttering things like “I know I can implement it with one fewer platform!”.

9. The exciting Missed Spaceport, which is unfortunately not in current operation due to NASA budget cuts. Sponsored in part by the 723rd Heavy Air Cavalry, Western Arm, Battle Group Seven. “The only thing we have to fear is Tfear himself."

There are guided tours daily of the following notable sites: 10. The award-winning Missed Generator Facility, providing power for the island’s homes and businesses. 11. The renowned Log Cabin, where Abraham Lincoln was born. (Really! You probably are also unaware of his illustrious career as an inventor here on Missed Island, prior to moving on to other interests such as the U.S. Presidency.) 12. The well-known Secret Maze, where the ability to follow instructions is brightly rewarded. By invitation only. Special thanks to the ClarisWorks 4.0 Thesaurus, without whose help this brochure would have contained the same adjectives used over and over again.

Welcome to Missed Island

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The book of Cirrus

Help me! I'm trapped inside this book! If it had been a murder mystery, this might not have been such a terrible fate: perhaps it would have given me some ideas on how to deal with... but I digress. Why, oh why, did it have to be a romance novel? If you were to bring me the red pages, necessary to free me from this unjust imprisonment, you would be rewarded handsomely. Unfortunately, I've been informed that there won't be any red pages until at least version 2. Don't trust anything my brother, Cumulus, says. He's quite mad, you know.

Don't forget to bring me the red pages.

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The book of Cumulus

Help! My evil twin brother, Cirrus, trapped me in this book! Fortunately it's my favorite, Jane's Guide to Pfhor Weaponry and Other Interrogation Tools, or I'd be getting rather Pyst by now! Too bad there aren't any blue pages in this version! If you could bring me a few of those, I'd be outta this joint! But bring me any exclamation points you happen to find! I'm running low! If you don't, I'll have to... err... ask you again nicely!

Bring me the blue pages!

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requires power from generators

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6:05

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assist names undo

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247

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This book should link you to the Mechanical Age. However, the Missed scenario isn't that complete yet (and would be well over the map making contest's limit on number of levels if it was). Instead, you'll now receive one of the four Steps you need to follow to win the game.

STEP #1 OF 4 Turn on all of the marker switches, except for the one described in Step #3. In case you haven't noticed, there's a way to check the status of the marker switches from a central location...

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I couldn't think of any way to implement the puzzle that should go here, given Marathon's capabilities. So, you got this alternate puzzle which required that you figure out that you had to flip a switch in a room where you could do absolutely nothing else. Congratulations on solving it! Sorry about locking the door behind you. There's a nasty visual glitch that would appear if you could actually look out the door, caused by the high complexity of the clock over the door. I hope you'll agree that the clock was worth it! You'll now be teleported out of the tower - you won't be able to get back in, but there's nothing more you can do in here.

<teleport to polygon 367>

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This book should link you to the Channelwood Age. However, the Missed scenario isn't that complete yet (and would be well over the map making contest's limit on number of levels if it was). Instead, you'll now receive one of the four Steps you need to follow to win the game.

STEP #3 OF 4 Fire at the marker switch visible from the location described in Step #2, using your Prometheus-Class Matchbox. (Which appears as a Zeus-Class Fusion Pistol in the game: the weapon images can be changed, but there's no easy way to change their descriptions.) Immediately move through the door, which will open briefly. If you don't make it in time, be sure to reset the marker switch as described in Step #1 before trying again. If you use up all your matches, more will eventually appear in the safe where you originally found them.

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(the screen is almost completely unreadable due to glare from the lights)

success

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This book should link you to the Stoneship Age. However, the Missed scenario isn't that complete yet (and would be well over the map making contest's limit on number of levels if it was). Instead, you'll now receive one of the four Steps you need to follow to win the game.

STEP #2 OF 4 Locate the door which still has not opened even after you've collected all four Steps. Stand immediately in front of this door.

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This book should link you to the Selenitic Age. However, the Missed scenario isn't that complete yet (and would be well over the map making contest's limit on number of levels if it was). Instead, you'll now receive one of the four Steps you need to follow to win the game.

STEP #4 OF 4 Follow the lit path to its end. If you didn't follow the directions in Step #1, portions of the proper path will not be lit, and you will probably get hopelessly lost. The note at the end of the path will give you further instructions.

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terminal 14

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You're nearly done: the way is now open to the ending. Of course, you still have to find the way. If you've played Myst, its location should be blazingly obvious. If you haven't, the previous sentence should give you a pretty good clue.

<teleport to polygon 629>

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You win!

Congratulations, you've completed this level, and saved the world (or something like that). Thanks for playing. If you enjoyed the puzzles here, and haven't played Myst, go buy it and see what these puzzles are a pale imitation of. (Do it now. I'll wait.) Jason Harper 76703.4222@compuserve.com

CREDITS: This map was made with Bungie's Forge and Anvil, of course. Terminals created with Hex! by Bo Lindbergh.

CREDITS: The stone, brick, and grass textures came from various collections of free Web page background patterns. Each texture was found in more than one collection, so I have no way to know who to properly credit with their creation.

CREDITS: 3D rendered objects were done with a demo version of Bryce 2, published by MetaTools, Inc.

CREDITS: Additional textures, terminal pictures, touch-up of 3D objects, etc. were done with Aldus SuperPaint 3.5 (now an Adobe product). Mark Elliott's Clut Converter and Apple's ResEdit were used to transfer Marathon's color tables into a form that SuperPaint could use.

CREDITS: Newton and the Apple logo are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. Apple's Newton Toolkit was used to take the screenshot that this terminal picture is based on.

You may now quit the game if you want. If you continue, you'll be taken to the Making of Missed level, which contains explanations of how some of the map tricks on this level were done, and some additional tricks I've come up with. << TELEPORT WHEN READY - ESC TO ABORT >>